From mrgloop@aol.com Sun Jan 8 09:23:10 PST 1995 Article: 1501 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1501 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!pipex!uunet!newstf01.news.aol.com!not-for-mail From: mrgloop@aol.com (Mr gloop) Newsgroups: comp.graphics.packages.lightwave Subject: Linking PC and Amiga Date: 8 Jan 1995 11:01:01 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 10 Sender: root@newsbf02.news.aol.com Message-ID: <3ep27t$g1k@newsbf02.news.aol.com> Reply-To: mrgloop@aol.com (Mr gloop) OK, so my pentium is up and running. I am currently running LW on an Amiga 2000 with a PAR board installed. When I get my LW for PC, I'd like to render on the PC and send the files to my Amiga PAR, rather than immediately buy a PC PAR. This is probably simple, but I'm not sure where to start. Any thoughts greatly appreciated. Thanks in advance! Mike Berglund Minnefex, Inc. --We're the Kids Your Mom Wouldn't Let You Play With.-- From mkornwei@netcom.com Sun Jan 8 12:57:28 PST 1995 Article: 1502 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1502 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!mkornwei From: mkornwei@netcom.com (Mark Kornweibel) Subject: Re: Light problem Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: <3eohon$bcr@sundog.tiac.net> Date: Sun, 8 Jan 1995 18:21:37 GMT Lines: 16 Glenn M. Saunders (krishna@max.tiac.net) wrote: : fade offscreen : central glow : central ring : star filter : light type is distant and shadow type off. : Glow behind objects is off, but that's what it is doing. Try to "fade behind objects"--set it to on. -- -- mkornwei@netcom.com -- From stranahan@aol.com Sun Jan 8 12:57:29 PST 1995 Article: 1503 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1503 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!pipex!uunet!newstf01.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Light problem Date: 8 Jan 1995 13:21:56 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 12 Sender: root@newsbf02.news.aol.com Message-ID: <3epag4$h2l@newsbf02.news.aol.com> References: <3eohon$bcr@sundog.tiac.net> Reply-To: stranahan@aol.com (Stranahan) This will be answered 19 times no doubt, but turn ON the FADE BEHIND OBJECTS button. It does not default to 'blink' out behind things... *************************** ** Lee Stranahan ** ** NewTek, Inc ** ** ** ** Life is short, ** ** but wide. ** ***************************** From frank@nbre.nfe.be Sun Jan 8 12:57:27 PST 1995 Article: 1504 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1504 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!EU.net!ub4b!hq.nfe.be!nbre!frank From: frank@nbre.nfe.be (Frank Aalbers) Message-ID: <2f0f202f@nbre.nfe.be> Newsgroups: comp.graphics.packages.lightwave Distribution: world X-FTN-To: Matthew Sorrels Subject: Re: Modeler bug? Date: 07 Jan 95 18:05:58 CET MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Organization: NightBreed X-GateSoftware: AmiGate 1.1a (8.10.94) Lines: 19 Matthew Sorrels (mdmmds@netcom.com) wrote: MS> then pick Display->Options and turn on a moving soild display my MS> screen freaks out like its lost the horizonal sync starting just below MS> the menu buttons. You can see the object sort of moving but the screen MS> is MS> all twisted. It's a bug in the modeler . If you use DBLPAL (I don't know in DBLNTSC) it will freak out . With PAL or NTSC screens everything works fine . ________________________________________________________________ | | | | Frank Aalbers | -PIXION- computeranimations | | frank@nbre.nfe.be / 2:292/603.27 | FAX + VOICE 03/326-30-85 | | | Deurne Belgium | |__________________________________|_____________________________| From frank@nbre.nfe.be Sun Jan 8 12:57:19 PST 1995 Article: 1505 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1505 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!EU.net!ub4b!hq.nfe.be!nbre!frank From: frank@nbre.nfe.be (Frank Aalbers) Message-ID: <2f0f207b@nbre.nfe.be> Newsgroups: comp.graphics.packages.lightwave Distribution: world X-FTN-To: Don Peterson Subject: Re: LightWave FAQ Date: 07 Jan 95 17:15:07 CET MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Organization: NightBreed X-GateSoftware: AmiGate 1.1a (8.10.94) Lines: 17 Don Peterson (72620.1654@CompuServe.COM) wrote: DP> If it's considered appropriate I would be more than happy to post DP> information on DeskStation's new Raptor 3 system for Lightwave. DP> Any problems with that? Otherwise, please contact us at DP> 1-800-793-3375 or don@dti.com No problem at all ! ________________________________________________________________ | | | | Frank Aalbers | -PIXION- computeranimations | | frank@nbre.nfe.be / 2:292/603.27 | FAX + VOICE 03/326-30-85 | | | Deurne Belgium | |__________________________________|_____________________________| From frank@nbre.nfe.be Sun Jan 8 12:57:20 PST 1995 Article: 1506 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1506 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!EU.net!ub4b!hq.nfe.be!nbre!frank From: frank@nbre.nfe.be (Frank Aalbers) Message-ID: <2f0f222f@nbre.nfe.be> Newsgroups: comp.graphics.packages.lightwave Distribution: world Subject: Save Objects with Save Scene . Date: 07 Jan 95 17:22:23 CET MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Organization: NightBreed X-GateSoftware: AmiGate 1.1a (8.10.94) Lines: 12 How about this new feature . When you do a "Save Scene" let there pop-up a question if you also want to save al objects . I always do that to be sure. ________________________________________________________________ | | | | Frank Aalbers | -PIXION- computeranimations | | frank@nbre.nfe.be / 2:292/603.27 | FAX + VOICE 03/326-30-85 | | | Deurne Belgium | |__________________________________|_____________________________| From frank@nbre.nfe.be Sun Jan 8 12:57:22 PST 1995 Article: 1507 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1507 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!EU.net!ub4b!hq.nfe.be!nbre!frank From: frank@nbre.nfe.be (Frank Aalbers) Message-ID: <2f0f24c8@nbre.nfe.be> Newsgroups: comp.graphics.packages.lightwave Distribution: world X-FTN-To: Gwynne Reddick Subject: Re: Competative Upgrade? Date: 07 Jan 95 17:33:28 CET MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Organization: NightBreed X-GateSoftware: AmiGate 1.1a (8.10.94) Lines: 18 Gwynne Reddick (gred@agog.demon.co.uk) wrote: GR> I'll second that, I haven't fired up Imagine once since getting GR> Lightwave. Oh, GR> tell a lie, I've used it once to render up a moving texture sequence to GR> use as GR> a brushmap in Lightwave:) Same here ! And if I want a Essence-texture I just use Forge . ________________________________________________________________ | | | | Frank Aalbers | -PIXION- computeranimations | | frank@nbre.nfe.be / 2:292/603.27 | FAX + VOICE 03/326-30-85 | | | Deurne Belgium | |__________________________________|_____________________________| From frank@nbre.nfe.be Sun Jan 8 12:57:26 PST 1995 Article: 1508 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1508 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!EU.net!ub4b!hq.nfe.be!nbre!frank From: frank@nbre.nfe.be (Frank Aalbers) Message-ID: <2f0f2b26@nbre.nfe.be> Newsgroups: comp.graphics.packages.lightwave Distribution: world X-FTN-To: Bart Theunissen Subject: Re: looping textures Date: 07 Jan 95 18:00:38 CET MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Organization: NightBreed X-GateSoftware: AmiGate 1.1a (8.10.94) Lines: 34 Bart Theunissen (barth@PROBLEM_WITH_INEWS_DOMAIN_FILE) wrote: BT> when i'm using animated textures (like marble with a texture velocity) BT> i dont know in how many frames the texture will loop.... It just will not loop . I had the same problem with a looping animation that used fractal noise . To get over the problem I did the next: Let's say you have a texture with a Texture Velocity of X=1 . This means that your texturecenter will move on the X-axis by 1 unit per frame . If you have a animation of let say 100 frames and your texturecenter is X=0 than at frame 100 youre Texturecenter will be X=100 . So if you want to make a looping you would like that in frame 100 the texturecenter is the same as in frame 0 (X=0) . To do this just make a second identical object with a new texture that is the same as the first one but you must give it as Texturecenter X=-100 so that in frame 100 this object has texturecenter X=0 . What you have to do then is morph from the first object to the second one let's say from frame 35 to 75 using Morph Surfaces. And Voila ! A looping texture ! ________________________________________________________________ | | | | Frank Aalbers | -PIXION- computeranimations | | frank@nbre.nfe.be / 2:292/603.27 | FAX + VOICE 03/326-30-85 | | | Deurne Belgium | |__________________________________|_____________________________| From syndesis@beta.inc.net Sun Jan 8 12:57:31 PST 1995 Article: 1509 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1509 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.inc.net!usenet From: syndesis@beta.inc.net (John Foust) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Future of LightWave PRO Date: 8 Jan 1995 19:55:03 GMT Organization: Syndesis Corporation Lines: 27 Message-ID: <3epfun$t21@beta.inc.net> References: <130217@cup.portal.com> <3edarn$14p$1@mhadg.production.compuserve.com> <3en27l$k8v@News1.mcs.com> NNTP-Posting-Host: t27.inc.net X-Newsreader: WinVN 0.92.6+ In article <3en27l$k8v@News1.mcs.com>, Steve says: > >john bunnell <74507.345@CompuServe.COM> wrote: >> >> Jim, I know John has problems getting enough articles with the >> present situation... > >And, I might add, some of them are, indeed, stretched very thin. I >mean no offense to any of the writers or producers of LW Pro, but a >two or three-page article just to state that backgrounds needing to be >refracted should be made up of a solid polygon instead of a BG image, This reminds me of the complaints raised about the first two issues of Planet Studio, the 3D Studio newsletter (no ads, $60/yr) being produced by IDG, the people who do all the *World mags, including AmigaWorld. Planet Studio is edited by Barbara Gefvert, who's been associated with AmigaWorld since its inception. It's tough to make a magazine that's going to make everyone happy, especially those who are already expending a great deal of effort to learn everything possible about a given 3D program. It's not as if there's some great font of wisdom in the wilderness that has yet to be seen by man, and can be mined for a new magazine. If you're already reading the nets, buying demo tapes, reading books, then it's tough to see where you're going to get *new* information, or even info that seems new. If some tip appears on the net, and you see it in print two months later, it's going to seem old. From zapp@gate.net Sun Jan 8 12:57:35 PST 1995 Article: 1510 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1510 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!tequesta.gate.net!sysop From: Jack Campbell Newsgroups: comp.graphics.packages.lightwave Subject: Re: 3D-3D-3D Objects FREE Date: Sun, 8 Jan 1995 15:18:55 -0500 (EST) Lines: 17 Message-ID: References: <9501081847.AA16576@bigdog.engr.arizona.edu> NNTP-Posting-Host: seminole.gate.net Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII In-Reply-To: <9501081847.AA16576@bigdog.engr.arizona.edu> Okay no problem. Have a Lightwave day. On Sun, 8 Jan 1995, Eric Case wrote: > In article <3eo7c7$22vb@tequesta.gate.net> you wrote: > : Lots of graphics stuff > : Graphics Touch BBS > : 813-750-6900 > > Please try to keep the ads down to once a month, but thanks for the info. :) > -Eric > > -- > Eric Case INTERNET: eric@bigdog.engr.arizona.edu > From stranahan@aol.com Sun Jan 8 12:57:34 PST 1995 Article: 1511 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1511 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!pipex!uunet!newstf01.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Future of LightWave PRO Date: 8 Jan 1995 15:32:49 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 45 Sender: root@newsbf02.news.aol.com Message-ID: <3epi5h$i4e@newsbf02.news.aol.com> References: <3epfun$t21@beta.inc.net> Reply-To: stranahan@aol.com (Stranahan) -------------------------- It's tough to make a magazine that's going to make everyone happy, especially those who are already expending a great deal of effort to learn everything possible about a given 3D program. It's not as if there's some great font of wisdom in the wilderness that has yet to be seen by man, and can be mined for a new magazine. If you're already reading the nets, buying demo tapes, reading books, then it's tough to see where you're going to get *new* information, or even info that seems new. If some tip appears on the net, and you see it in print two months later, it's going to seem old. ------------------------- This is the problem, yep. That's why when people sometimes ask for 'advanced' tapes, I tell them that I don't really recognize that distinction. Even the the most 'basic' video tapes of mine have stuff that many people never learn for months on their own. And the most 'advanced' tapes will contain about 95% of the info that most people who've been using the program for a while or have some background in 3D will know. It's the same with a magazine. For instance, I consider the article my brother Ken did on Metaforming a 'basic' article - in other words, anybody familiar with the basic basics could learn to model using Ken's metaform techniques. Ken was really one of the first modelers to grok metaform and he pioneered a bunch of techniques that are now becoming common. Before Ken, many experienced LightWave users thought Metaform was a limited use tool - read John Gross's review of LW 3.5 in VTU, for instance. John says that Metaform probably wouldn't be useful for making 'real world' objects, or words to that effect. Since then opinions have changed - and of course, John published Ken's article and has also sent Amblin people to learn modeler techniques The point is, because the feature was new, ANY information about it was 'advanced'. But not for long... *************************** ** Lee Stranahan ** ** NewTek, Inc ** ** ** ** Life is short, ** ** but wide. ** ***************************** From krishna@max.tiac.net Sun Jan 8 21:28:14 PST 1995 Article: 1512 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1512 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!sundog.tiac.net!max.tiac.net!krishna From: krishna@max.tiac.net (Glenn M. Saunders) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Light problem Date: 8 Jan 1995 21:44:13 GMT Organization: The Internet Access Company Lines: 28 Message-ID: <3epmbd$2kc@sundog.tiac.net> References: <3eohon$bcr@sundog.tiac.net> <3epag4$h2l@newsbf02.news.aol.com> NNTP-Posting-Host: max.tiac.net X-Newsreader: TIN [version 1.2 PL2] Stranahan (stranahan@aol.com) wrote: : This will be answered 19 times no doubt, but turn ON the FADE BEHIND : OBJECTS button. It does not default to 'blink' out behind things... A simple case of RTFM, yes. I assumed that you wouldn't ever want lens flare to show through objects like that, and if you did, you'd use the glow through object selection. Maybe toggling off fade behind objects to off cuts down rendering time, so if you know the light isn't going to pass behind objects in a given scene, you could switch it off. My next challenge will be trying to get a DCTV animation to run at 30fps from disk. It ain't gonna do it at 768x482 @ 4 bitplanes, I've tried already, and I'm HOPING I can get it to do it by killing interlace alone, because 3 bitplanes isn't that hot; there is pretty visible color-banding on the planet that way. This is with an A1200 030/50/50 using an IDE drive. I think I'd rather cut back to 15fps than to go to 3 bitplanes if I have to make a compromise somewhere. I do have some memory coming in, 16 megabytes to be precise, so there is a good chance I can keep my DCTV animations smaller than that, and run them from memory; that might do it. I rendered 150 frames and it came out to about a 6 megabyte ANIM. I chose Anim7 LONG format. If Anim5 or other options are better for this sort of thing, please let me know. Imagemaster gives you a selection of anim types and routines to use, and I just have to guess which one is going to be best. From krishna@max.tiac.net Sun Jan 8 21:28:16 PST 1995 Article: 1513 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1513 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!sundog.tiac.net!max.tiac.net!krishna From: krishna@max.tiac.net (Glenn M. Saunders) Newsgroups: comp.graphics.packages.lightwave Subject: Splines affecting just one element of movement Date: 8 Jan 1995 22:07:34 GMT Organization: The Internet Access Company Lines: 21 Message-ID: <3epnn6$2kc@sundog.tiac.net> NNTP-Posting-Host: max.tiac.net X-Newsreader: TIN [version 1.2 PL2] If you had an object that is going to bank 90 degrees or so from one keyframe to another, and you want the banking to reflect a given tension, but you want the speed to reflect a DIFFERENT tension, how do you do that? The spline controls seem to affect all changes in position globally. I went into the motion graph editor and that shows you one type of movement at a time, but although I can move the keyframes around, I can't affect the spline just for that aspect of movement. If I alter the spline, it is global. Like let's say you wanted a plane to accellerate and also roll, but the roll starts at about halfway through the keyframe. If you add a new keyframe for just the roll, how do you make sure that the accelleration happens THROUGH the keyframe in a smooth manner? These types of movements are things that I see myself wanting to do a lot. If you just limit yourself to global splines then even with the tension, continuity, and bias, it tends to look too robotic. From Jeff_Holinski@mindlink.bc.ca Sun Jan 8 21:28:11 PST 1995 Article: 1514 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1514 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!agate!news.mindlink.net!mindlink.bc.ca!a4482 From: Jeff_Holinski@mindlink.bc.ca (Jeff Holinski) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Linking PC and Amiga Date: Sun, 08 Jan 95 14:42:26 -0800 Organization: MIND LINK! - British Columbia, Canada Lines: 50 Distribution: world Message-ID: <62339-789604946@mindlink.bc.ca> NNTP-Posting-Host: 204.174.18.1 In article <3ep27t$g1k@newsbf02.news.aol.com>, mrgloop@aol.com (Mr gloop) writes: > > Msg-ID: <3ep27t$g1k@newsbf02.news.aol.com> > Posted: 8 Jan 1995 11:01:01 -0500 > > Org. : America Online, Inc. (1-800-827-6364) > > OK, so my pentium is up and running. I am currently running LW on an > Amiga 2000 with a PAR board installed. When I get my LW for PC, I'd like > to render on the PC and send the files to my Amiga PAR, rather than > immediately buy a PC PAR. This is probably simple, but I'm not sure > where > to start. > Any thoughts greatly appreciated. Thanks in advance! > > Mike Berglund > Minnefex, Inc. > --We're the Kids Your Mom Wouldn't Let You Play With.-- I'm in much the same situation. It's incredible how expensive ethernet cards are for the Amiga compared to the PC. If you're looking for a cheap network solution you should look into a program called PC-Link. As I understand it, it will allow you to connect your Amiga to your PC through the parallel port. (sort of like a cross platform Parnet) Of course if you have the standalone LW or any other dongles in either printer port you may be out of luck with this solution. Another cheap solution is to store the images on the PC's hard drive. When you've got a hundred or two you fire up a terminal program on each machineaand transfer them from the PC to the Amiga using a null-modem cable. Depending on how your PC terminal program sorts uploads for transfer you may even be able to set the PAR to be your download directory on the Amiga. This would save having to use hard drive space on the Ami to hold the images before you send them to the PAR. OR, you could bite the bullet and get ethernet cards for each machine. This is the fastest, and of course most expensive solution. You will be able to save images directly from the PC to the PAR on the Amiga about as fast as you can save images from the Amiga to the PAR. Hope this helps some. Jeff H... From wturber@primenet.com Sun Jan 8 21:28:09 PST 1995 Article: 1515 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1515 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!ip132.phx.primenet.com!wturber From: wturber@primenet.com (Walter J. Turberville (III)) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Platform-specific LW feature survey Date: Sun, 8 Jan 1995 16:12:41 LOCAL Organization: Primenet Lines: 29 Message-ID: References: <3ejmrv$dj7@beta.inc.net> <3emnfu$lhi@beta.inc.net> NNTP-Posting-Host: ip132.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <3emnfu$lhi@beta.inc.net> syndesis@beta.inc.net (John Foust) writes: >From: syndesis@beta.inc.net (John Foust) >Subject: Re: Platform-specific LW feature survey >Date: 7 Jan 1995 18:45:18 GMT >In article , wturber@primenet.com (Walter J. Turberville (III)) says: [snip] >>1) The LW interface has been proven to be efficient and effective. >Well, that's a strong statement to make about any program's interface. >There hasn't been much variation or even an alternative, if that's what >you're saying. [snip] Well I suppose no interface will make all people happy. I find the LW interface pretty intuitive and efficient. However my direct comparison is only to Imagine 3.1 which I do not like as well (though it is somewhat customizeable and has improved). I hear relatively few complaints about the LW interface as well. I guess what I am really doing is advocating the KISS principle. (Keep It Simple Stupid - not refering to anyone regarding Stupid). I wouldn't change the interface significantly except for some VERY compelling reason. Jay From wturber@primenet.com Sun Jan 8 21:28:13 PST 1995 Article: 1516 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1516 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!ip132.phx.primenet.com!wturber From: wturber@primenet.com (Walter J. Turberville (III)) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Linking PC and Amiga Date: Sun, 8 Jan 1995 16:20:00 LOCAL Organization: Primenet Lines: 32 Distribution: world Message-ID: References: <62339-789604946@mindlink.bc.ca> NNTP-Posting-Host: ip132.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <62339-789604946@mindlink.bc.ca> Jeff_Holinski@mindlink.bc.ca (Jeff Holinski) writes: >From: Jeff_Holinski@mindlink.bc.ca (Jeff Holinski) >Subject: Re: Linking PC and Amiga >Date: Sun, 08 Jan 95 14:42:26 -0800 [snip] >> OK, so my pentium is up and running. I am currently running LW on an >> Amiga 2000 with a PAR board installed. When I get my LW for PC, I'd like >> to render on the PC and send the files to my Amiga PAR, rather than >> immediately buy a PC PAR. This is probably simple, but I'm not sure >> where >> to start. >> Any thoughts greatly appreciated. Thanks in advance! >> [snip >I'm in much the same situation. It's incredible how expensive ethernet >cards are for the Amiga compared to the PC. >If you're looking for a cheap network solution you should look into a >program called PC-Link. As I understand it, it will allow you to connect >your Amiga to your PC through the parallel port. (sort of like a cross >platform Parnet) I have ordered this, but found it is on Backorder from Creative. Another option would to use Bernoulli or Syquest external drives. I have not done this, but it should be feasible. Jay From scratch@lamar.ColoState.EDU Sun Jan 8 21:28:19 PST 1995 Article: 1517 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1517 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!usenet.ins.cwru.edu!lerc.nasa.gov!purdue!yuma!lamar.ColoState.EDU!scratch From: scratch@lamar.ColoState.EDU (Adrian Corral) Newsgroups: comp.graphics.packages.lightwave Subject: Newbie is crying..... Date: 8 Jan 1995 23:36:01 GMT Organization: Colorado State University, Fort Collins, CO 80523 Lines: 17 Message-ID: <3epst1$16pe@yuma.ACNS.ColoState.EDU> NNTP-Posting-Host: lamar.acns.colostate.edu X-Newsreader: TIN [version 1.2 PL2] Hello all, A while back I had a question about the boolean "union" command and how it seems to destroy some of my polygons when I put two objects togther. Well, I have some very nice ideas for the project that I am working on, but the boolean "union" tool seems to still be messing up. It seems to work better when I have the areas to be unified as lots of polygons (metaform, etc...). Unfortunately, the more polygons, the more rendering time it takes :-(. A nice gentleman did respond with what looked like a solution, but I accidently erased what the message said before I could read it or thank him for the advice. I know all you pro's are out there - I would appreciate some help. :-) -Adrian. e-mail: scratch@lamar.ColoState.EDU From zapp@gate.net Sun Jan 8 21:28:20 PST 1995 Article: 1518 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1518 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!tequesta.gate.net!hopi.gate.net!zapp From: zapp@gate.net (Jack Campbell) Newsgroups: comp.graphics.packages.lightwave Subject: Lightwave Point limit Date: 9 Jan 1995 00:06:22 GMT Lines: 2 Message-ID: <3epulu$t9d@tequesta.gate.net> NNTP-Posting-Host: hopi.gate.net X-Newsreader: TIN [version 1.2 PL2] Anyone heard if this has been changed increased I hope. From jgjones@earth Sun Jan 8 21:28:17 PST 1995 Article: 1519 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1519 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!pipex!uunet!earth.usa.net!earth!jgjones From: jgjones@earth (James Jones/Nibbles and Bits) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Splines affecting just one element of movement Date: 9 Jan 1995 02:14:57 GMT Organization: Internet Express (800-592-1240 customer service) Lines: 16 Message-ID: <3eq671$bu1@earth.usa.net> References: <3epnn6$2kc@sundog.tiac.net> NNTP-Posting-Host: earth.usa.net X-Newsreader: TIN [version 1.2 PL2] > If you had an object that is going to bank 90 degrees or so from one > keyframe to another, and you want the banking to reflect a given > tension, but you want the speed to reflect a DIFFERENT tension, how > do you do that? Parent the object to a null object and give the null the speed motion and give the object the bank motion. You can separate as many motions as you like using this technique. -Jim | AmiQWK 2.7 - S/N 0232 | ... James G. Jones * NIBBLES & BITS * jgjones@usa.net From scratch@lamar.ColoState.EDU Sun Jan 8 21:28:21 PST 1995 Article: 1520 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1520 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!usenet.ins.cwru.edu!lerc.nasa.gov!purdue!yuma!lamar.ColoState.EDU!scratch From: scratch@lamar.ColoState.EDU (Adrian Corral) Newsgroups: comp.graphics.packages.lightwave Subject: Newbie is no longer crying, but singing!! Date: 9 Jan 1995 04:13:49 GMT Organization: Colorado State University, Fort Collins, CO 80523 Lines: 19 Message-ID: <3eqd5t$273d@yuma.ACNS.ColoState.EDU> NNTP-Posting-Host: lamar.acns.colostate.edu X-Newsreader: TIN [version 1.2 PL2] Ok all, it is me again. I posted that i had some problems with the boolean tool taking away some polygons. I have figured out the problem and now my objects are coming out great!!! I looked in the manual and caught something about non-planar polygons and that sometimes when objects are manipulated they get twisted and such. Well, I just used modeler to locate the non-planer ones and then triple those polygons and viola!!! Thank you to the person that responded to my original post some time ago stating that this is what to do. If I hadn't remembered that e-mail about using "w" and non-planer polygons, I would still be crying. Cheers, Adrian From jsp@siesta.cs.wustl.edu Tue Jan 10 21:39:28 PST 1995 Article: 1521 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1521 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.starnet.net!wupost!newspump.wustl.edu!bigfoot.wustl.edu!siesta.cs.wustl.edu!not-for-mail From: jsp@siesta.cs.wustl.edu (Jonathan S. Pollack) Newsgroups: comp.graphics.packages.lightwave Subject: Lighwave comments and Subdivide/Metaform Date: 8 Jan 1995 23:26:57 -0600 Organization: Washington University, St. Louis MO Lines: 19 Message-ID: <3eqhf1$t2t@siesta.cs.wustl.edu> NNTP-Posting-Host: siesta.cs.wustl.edu I've been using Lightwave for the past four years in high school, and I graduated in the spring and lost access to it. Thanks to all the people who made LW so damned good.. I miss it. :( Now, onto the real problem: I'm developing (with some people on internet) a rendering package which will be totally freeware like POV, yet easier to use and easy to port between platforms. Part of this package is going to be a scene layout and modeller, and I am beginning to do research on modeling effects like twisting, bending, etc. which are common knowledge. I was wondering if the new Metaform feature of LW3.5 is a Newtek original and thus would be illegal to have in our program or public domain and thus allowable. If it is the latter, where exactly is it? Thanks to any and all who reply. Jonathan Pollack jsp@cs.wustl.edu -- Jonathan jsp@cs.wustl.edu From eric@bigdog.engr.arizona.edu Tue Jan 10 21:39:32 PST 1995 Article: 1522 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1522 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!spool.mu.edu!news.cs.indiana.edu!news.Arizona.EDU!bigdog.engr.arizona.edu!eric From: eric@bigdog.engr.arizona.edu (Eric Case) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Linking PC and Amiga Date: 9 Jan 1995 05:49:55 GMT Organization: University of Arizona, CCIT Lines: 25 Distribution: world Message-ID: <3eqiq3$enl@news.CCIT.Arizona.EDU> References: <62339-789604946@mindlink.bc.ca> NNTP-Posting-Host: bigdog.engr.arizona.edu X-Newsreader: TIN [version 1.2 PL2] Jeff Holinski (Jeff_Holinski@mindlink.bc.ca) wrote: [snip] : OR, you could bite the bullet and get ethernet cards for each machine. This : is the fastest, and of course most expensive solution. You will be able to : save images directly from the PC to the PAR on the Amiga about as fast as : you can save images from the Amiga to the PAR. Jeff, what software re you goning to use to do this with? Please tell me about both the Amiga and PC sides as well as price. Thanks -Eric : Hope this helps some. : Jeff H... -- Eric Case INTERNET: eric@bigdog.engr.arizona.edu From ernie@gaspra.pd.com Tue Jan 10 21:39:45 PST 1995 Article: 1523 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1523 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!cs.utexas.edu!asuvax!names.maricopa.edu!news.primenet.com!news.rtd.com!gaspra.pd.com!ernie From: Ernie Wright Newsgroups: comp.graphics.packages.lightwave Subject: Re: Future of LightWave PRO Date: Mon, 9 Jan 1995 00:21:23 -0700 Organization: RTD Internet Access, a division of RTD Systems & Networking, Inc. Lines: 23 Message-ID: References: <3epfun$t21@beta.inc.net> <3epi5h$i4e@newsbf02.news.aol.com> NNTP-Posting-Host: pd.com Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII In-Reply-To: <3epi5h$i4e@newsbf02.news.aol.com> Lee Stranahan wrote: > ... when people sometimes ask for 'advanced' tapes, I tell them that > I don't really recognize that distinction. Even the the most 'basic' > video tapes of mine have stuff that many people never learn for months > on their own. Make that years, in my case. Because of the unusual route I took to becoming a LightWave user--I was writing LW object files at least two years before I clicked a single button in the interface--there were things about using LW that it didn't even occur to me to wonder about until I watched Lee's "Essentials" tape, the one that comes with 3.5. That's where I learned to RETURN RETURN, which magically removed a stupid mental block I'd always had about keyframing. You never know where little epiphanies like that are going to come from. In the context of LWPro, people should be concerned less with whether the material is "basic/familiar" or "advanced/new" and more with its clarity, utility and thoroughness. My trite contribution for today. - Ernie From williger@cs.tu-berlin.de Tue Jan 10 21:39:50 PST 1995 Article: 1524 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1524 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!pipex!uunet!zib-berlin.de!math.fu-berlin.de!cs.tu-berlin.de!williger From: williger@cs.tu-berlin.de (Sven Williger) Newsgroups: comp.graphics.packages.lightwave Subject: LWPro in Germany ? Date: 9 Jan 1995 08:07:18 GMT Organization: Technical University of Berlin, Germany Lines: 9 Message-ID: <3eqqrm$1m0@news.cs.tu-berlin.de> NNTP-Posting-Host: troll.cs.tu-berlin.de Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Hi ! Is there a distributor of the famous LWPro magazin in Germany... I really want to read it to...but i don`t want to get it from USA (that would be my last try...).... Bye for now....waiting for LW4.0.... Sven Williger From leimberger@marbls.enet.dec.com Tue Jan 10 21:40:00 PST 1995 Article: 1525 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1525 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!agate!overload.lbl.gov!lll-winken.llnl.gov!decwrl!pa.dec.com!nntpd.lkg.dec.com!marbls.enet.dec.com!leimberger From: leimberger@marbls.enet.dec.com () Newsgroups: comp.graphics.packages.lightwave Subject: Re: LWPro, Elitism, Philosophy Date: 9 Jan 1995 11:23:28 GMT Organization: Digital Equipment Corporation Lines: 31 Distribution: world Message-ID: <3er6bg$rhl@nntpd.lkg.dec.com> References: <130224@cup.portal.com> <3e74l1$bb9@newsbf02.news.aol.com> <3e7l8h$32n@beta.inc.net> <3ea02a$46j@news1.shell> <3eeefq$k@beta.inc.net> <3egkh0$c1q@nntpd.lkg.dec.com> <3ejckk$ckd@nntpd.lkg.dec.com> Reply-To: leimberger@marbls.enet.dec.com () NNTP-Posting-Host: marbls.enet.dec.com In article , shf@netcom.com (Stuart Ferguson) writes: |>Newsgroups: comp.graphics.packages.lightwave |>Path: nntpd.lkg.dec.com!jac.zko.dec.com!crl.dec.com!crl.dec.com!bloom-beacon.mit.edu!gatech!howland.reston.ans.net!ix.netcom.com!netcom.com!shf |>From: shf@netcom.com (Stuart Ferguson) |>Subject: Re: LWPro, Elitism, Philosophy |>Message-ID: |>Organization: The Blue Planet |>References: <130224@cup.portal.com> <3e74l1$bb9@newsbf02.news.aol.com> <3e7l8h$32n@beta.inc.net> <3ea02a$46j@news1.shell> <3eeefq$k@beta.inc.net> <3egkh0$c1q@nntpd.lkg.dec.com> <3ejckk$ckd@nntpd.lkg.dec.com> |>Date: Fri, 6 Jan 1995 20:05:43 GMT |>Lines: 16 |> |>+-- leimberger@marbls.enet.dec.com () writes: |>| trying to move it. What do I look for to see if my current installed |>| version is patched ?(just for reference, because if I can't make a toris |>| then it is not installed). Sorry about that but extended thanks for |> |>If you do a "version Modeler.FP full" command from the cli you will |>see a date. If the date is July 4th, 1994, then you have an unpatched |>3.5. If the date is August 23rd, 1994, you have a patched 3.5. |> |>Unfortunately my notes indicate that the "toroid" macro bug was fixed |>on August 29th, after the patch version was created. I'm afraid you'll |>have to wait for 4.0 for that one. |>-- |> Stuart , I applied the patch I got off the net. I did not read this article by then so I can't tell what the date is. However I can say that the "toroid" macro is working ok at this time. thanks, bill From leimberger@marbls.enet.dec.com Tue Jan 10 21:40:02 PST 1995 Article: 1526 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1526 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!bloom-beacon.mit.edu!crl.dec.com!crl.dec.com!nntpd.lkg.dec.com!marbls.enet.dec.com!leimberger From: leimberger@marbls.enet.dec.com () Newsgroups: comp.graphics.packages.lightwave Subject: Re: Layout Resolution Date: 9 Jan 1995 11:47:50 GMT Organization: Digital Equipment Corporation Lines: 37 Distribution: world Message-ID: <3er7p6$rhl@nntpd.lkg.dec.com> References: Reply-To: leimberger@marbls.enet.dec.com () NNTP-Posting-Host: marbls.enet.dec.com nntpd.lkg.dec.com!crl.dec.com!crl.dec.com!bloom-beacon.mit.edu!news2.nea ar.net!news.mathworks.com!news.kei.com!ub!csn!col.hp |>Message-ID: |>References: |>NNTP-Posting-Host: hpfcogv.fc.hp.com |>In-reply-to: mkornwei@netcom.com's message of Sat, 7 Jan 1995 19:08:23 |>GMT |> |> |>> When in layout, is the pixel resoultion of the layout window |>752x480? |> |>Right now (now = 3.5 standalone) you get to pick from: |> |> 672x432 |> 800x600 |> 1024x768 |> |>I use 1024x768. Looks pretty nice. |> |> - steve |> I was playing with this a little this weekend. I attempted to do the tutorial in the latest LWPRo where you map a FS on an object(plane) so you can use refraction on it. Problem! I don't have any framestores. So I went into ADPRO and composisted an image onto a 752x480 backdrop. This at least allowed me to keep the image sized properly. Now what I'd like to do is scan images in the proper resolution so they are good to go. ADPRo allows you to set an aspect and lock it. My problem is I'm having a problem getting the aspect. I use an Epson ES800c driven by ADPRO to do the scanning. Or better yet how can I convert any scanned Image to framestore resolution with ADPRO ? I plan on looking at ImageFX now that ASDG has forsaken the Amiga. Anybody have any experience with their Epson scanner driver ? bill From leimberger@marbls.enet.dec.com Tue Jan 10 21:40:07 PST 1995 Article: 1527 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1527 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!bloom-beacon.mit.edu!crl.dec.com!crl.dec.com!nntpd.lkg.dec.com!marbls.enet.dec.com!leimberger From: leimberger@marbls.enet.dec.com () Newsgroups: comp.graphics.packages.lightwave Subject: Re: Newbie is crying..... Date: 9 Jan 1995 12:23:12 GMT Organization: Digital Equipment Corporation Lines: 27 Distribution: world Message-ID: <3er9rg$rhl@nntpd.lkg.dec.com> References: <3epst1$16pe@yuma.ACNS.ColoState.EDU> Reply-To: leimberger@marbls.enet.dec.com () NNTP-Posting-Host: marbls.enet.dec.com In article <3epst1$16pe@yuma.ACNS.ColoState.EDU>, scratch@lamar.ColoState.EDU (Adrian Corral) writes: |>Path: nntpd.lkg.dec.com!jac.zko.dec.com!crl.dec.com!crl.dec.com!bloom-beacon.mit.edu!news2.near.net!howland.reston.ans.net!usenet.ins.cwru.edu!lerc.nasa.gov!purdue!yuma!lamar.ColoState.EDU!scratch |>From: scratch@lamar.ColoState.EDU (Adrian Corral) |>Newsgroups: comp.graphics.packages.lightwave |>Subject: Newbie is crying..... |>Date: 8 Jan 1995 23:36:01 GMT |>Organization: Colorado State University, Fort Collins, CO 80523 |>Lines: 17 |>Message-ID: <3epst1$16pe@yuma.ACNS.ColoState.EDU> |>NNTP-Posting-Host: lamar.acns.colostate.edu |>X-Newsreader: TIN [version 1.2 PL2] |> |> Hello all, A while back I had a question about the boolean "union" |> command and how it seems to destroy some of my polygons when I |> put two objects togther. Well, I have some very nice ideas for the |> project that I am working on, but the boolean "union" tool seems to |> still be messing up. It seems to work better when I have the areas |> to be unified as lots of polygons (metaform, etc...). Unfortunately, |> the more polygons, the more rendering time it takes :-(. Well I'm new to LW myself but My approach is to select the area that is directly affected by the union and only subdivide this Area as opposed to the whole object. BTW I think union will by design eliminate some polygons. Are you sure you could not use another tool ? bill From adisun@sics.se Tue Jan 10 21:40:16 PST 1995 Article: 1528 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1528 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!pipex!sunic!sics.se!sics.se!adisun From: adisun@sics.se (Adrian Ungureanu) Subject: Do you want to get rich? Message-ID: <1995Jan9.130004.18017@sics.se> Sender: news@sics.se (Dr News) Organization: Swedish Institute of Computer Science, Kista X-Newsreader: TIN [version 1.2 PL2] Date: Mon, 9 Jan 1995 13:00:04 GMT Lines: 217 ----------TAKE A MINUTE TO READ THIS.........IT IS WORTH IT!!!!!!!!---------- Your attention, PLEASE! If every person who reads this memo would follow the enclosed instructions, EACH of us could be $RICH$!!!! Remember - this is not a "gimmick!" This is a legitimate operation, the likes of which are run all around the world. All you need to do to prove this is check your local telephone directories! Look under "Mailing Lists" and you will find brokers of ALL kinds! The only real difference is that THEY are doing their business one person at a time, and YOU may conduct your business with HUNDREDS of people at a time! All you need to do is read the following entries and follow the few simple instructions, and YOU may go into business for YOURSELVES!! Happy postings, and I hope to hear from you soon! Dear Friend, My name is Dave Rhodes. In September 1988 my car was reposessed and the bill collectors were hounding me like you wouldn't believe. I was laid off and my unemployment checks had run out. The only escape I had from the pressure of failure was my Apple computer and my modem. I longed to turn my avocation into my vocation. This January 1989 my family and I went on a ten day cruise to the tropics. I bought a Lincoln Town Car for CASH in February 1989. I am currently building a home on the West Coast of Florida, with a private pool, boat slip, and a beautiful view of the bay from my breakfast room table and patio. I will never have to work again. Today I am rich! I have earned over $400,000.00 (Four Hundred Thousand Dollars) to date and will become a millionaire within 4 or 5 months. Anyone can do the same. This money making program works perfectly every time, 100% of the time. I have NEVER failed to earn $50,000.00 or more whenever I wanted. Best of all you never have to leave home except to go to your mailbox or post office. In October 1988, I received a letter in the mail telling me how I could earn $50,000 dollars or more whenever I wanted. I was naturally very skeptical and threw the letter on the desk next to my computer. It's funny though, when you are desperate, backed into a corner, your mind does crazy things. I spent a frustrating day looking through the wanted ads for a job with a future. The pickings were sparse at best. That night I tried to unwind by booting up my Apple computer and calling several bulletin boards. I read several of the message posts and then glanced at the letter next to the computer. All at once it came to me, I now had the key to my dreams. I realized that with the power of the computer I could expand and enhance this money making formula into the most unbelievable cash flow generator that has ever been created. I substituted the computer bulletin boards in place of the post office and electronically did by computer what others were doing 100% by mail. Now, only a few letters are mailed manually. Most of the hard work is speedily downloaded to other bulletin boards throughout the world. If you believe that someday you deserve that lucky break that you have waited for all your life, simply follow the easy instructions below. Your dreams will come true. Sincerely yours, Dave Rhodes INSTRUCTIONS Follow these instructions EXACTLY, and in 20 to 60 days you will have received well over $50,000.00 cash, all yours. This program has remained successful because of the honesty and integrity of the participants. Please continue its success be carefully adhering to the instructions. 1) Immediately mail $1.00 to the first 5 names listed below starting at number 1 through number 5. Send cash only please (total investment $5.00). Enclose a note with each letter stating: "Please add my name to your mailing list." (This is a legitimate service that you are requesting and you are paying $1.00 for this service.) 2) Remove that name that appears number 1 on the list. Move the other 9 names up one position. (Number 2 will become number 1 and number 3 will become number 2, etc.) Place your name, address and zip code in the number 10 position. 3) Post the new letter with your name in the number 10 position into 10 (Ten) separate bulletin boards in the message base or to the file section, call the file, QUIKCASH. 4) Within 60 days you will receive over $50,000.00 in CASH. Keep a copy of this file for yourself so that you can use it again and again whenever you need money. As soon as you mail out these letters you are automatically in the mail order business and people are sending you $1.00 to be placed on your mailing list. This list can then be rented to a list broker that can be found in the Yellow Pages for additional income on a regular basis. The list will become more valuable as it grows in size. This is a service. This is perfectly legal. If you have any doubts, refer to Title 18, Sec. 1302 & 1341 of the postal lottery laws. Remember as each post is downloaded and the instructions carefully followed, five members will be reimbursed for their participation as a List Developer with one dollar each. Your name will move up the list geometrically so that when your name reaches the number five position you will be reaceiving thousands of dollars in cash. 1. Mike Serroul 35 King St. W. #35 Kitchener, Ont., Canada N2G 1A1 2. Arturo Salcido 1225 Broadway #611 Chula Vista, CA 91911 3. Noelle Parks 10666 Kendig Road New Carlisle, OH 45344-9705 4. Paul Lange 2507 Trail of the Madrones Austin, TX 78746 5. Ken Hartzfeld 201 Wilkens Ave. E. Pittsburgh, PA 15112-1526 6. Moncef Belyamani 115 S. Piedmont Ave. Charlottesville, VA 22903 7. Jason Fournier 232 Hamilton Hall University Park, PA 16802 8. Bobby Joyce 1920 Greenbrier Road Lebanon, OH 45036 9. Michael Ruiz P.O. Box 463 San Gabriel, CA 91776 10. Adrian Ungureanu Grona Stugans Vag 43, 6 tr. 127 34 SKARHOLMEN SWEDEN __________________________________________________________________________________ The following letters were written by participating members in this program. To Whom It May Concern: About six months ago I received the enclosed post in letter form. I ignored it. I received about five more of the same letter within the next two weeks. I ignored them also. Of course, I was tempted to follow through and dreamed of making thousands, but I was convinced it was just another gimmick and could not possibly work. I was wrong! About three weeks later I saw this same letter posted on a local bulletin board in Montreal. I liked the idea of giving it a try with my computer. I didn't expect much because I figured, if other people were as skeptical as I, they wouldn't be too quick to part with Five dollars. But, I buy lottery tickets weekly in my province and have nothing to show for it but ticket stubs. This week I decided to look at this as my weekly lottery purchase. I addressed the envelopes and mailed out one dollar in each as directed. Two weeks went by and I didn't receive anything in the mail. The fourth week rolled around and I couldn't believe what happened! I can't say I received $50,000, but it was definitely well over $35,000! For the first time in ten years, I got out of debt. It was great. Of course, it didn't take me long to go through my earnings so I am using this excellent money opportunity once again. Follow the instructions and get ready to enjoy. Please send a copy of this letter along with the enclosed letter so together we can convince people who are skeptical that it really works! Good Luck, Charles Kust St Agathe Que. Additional Notes: This system works equally well if mailed out manually. Mind you it takes more effort to hand address the envelopes and the cost goes up proportionately to cover the postage and envelopes. You must also photo copy the instructions, cross out the name in number one position, write in your name in the number ten slot and change the rest of the numbers accordingly. (It might be neater to use white out or paste over the names.) The return will approximate that then received from the posts listed on the bulletin boards. Another letter: I was working the grave yard shift at the hospital administration office and was bored to tears. I saw this letter laying on my desk from the previous shift. I had nothing better to do so I figured, Why not? I ran off over 100 copies on the office copier. I found some blank envelop in a desk drawer and began to hand write the addresses from the telephone book. I borrowed the postage meter and stamped the envelopes. Carefully I stuffed the envelopes not forgetting to put in the fiv one dollar bills to the first five names. I put the entire lot in the mail bag. Total time from start to finish was three and one half hours which included several short stops to answer the telephone and fill out an admission slip. Total cost to me $5.00 dollars. Forty two days later I gave notice to my employer and I will never have to work the night shift again. Peggy Lou G. Scottsdale Arizona PS. I made a nice size donation to the hospital building fund. I figured it was the least I could do for the use of the postage and office supplies. --------------------------------------------------- Luck Happens when Preparation meets Opportunity!!! PLEASE don't pass up this AMAZING opportunity!!! Send away NOW for the answers to ALL your dreams!!!!! From glynw@cix.compulink.co.uk Tue Jan 10 21:40:19 PST 1995 Article: 1529 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1529 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!pipex!uknet!cix.compulink.co.uk!usenet From: glynw@cix.compulink.co.uk ("Glyn Williams") Subject: Re: Polar Bear Message-ID: Organization: Particle Systems Ltd. References: Distribution: world Date: Mon, 9 Jan 1995 14:05:02 GMT X-News-Software: Ameol Lines: 4 The December issue of Cinefex (Issue 60) has a small article on this very subject. Its probably worth reading. Glyn Williams From tsines@magnus.acs.ohio-state.edu Tue Jan 10 21:40:25 PST 1995 Article: 1530 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1530 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!math.ohio-state.edu!magnus.acs.ohio-state.edu!tsines From: tsines@magnus.acs.ohio-state.edu (~enhanced--todd sines ) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave 4.0 on the Mac? Date: 9 Jan 1995 14:26:42 GMT Organization: Analogue Heaven / ~enhanced Lines: 32 Message-ID: <3erh32$iq8@charm.magnus.acs.ohio-state.edu> References: <3cohll$njb@newsbf01.news.aol.com> <3csgsl$q63@theopolis.orl.mmc.com> <3eerag$can@bertie.pixar.com> NNTP-Posting-Host: beauty.magnus.acs.ohio-state.edu Bill Leonard writes: > |> All I can say is that with the advent of certain upcoming mac animation > |> packages from ELECTROGIG, Alias, and Pixar, > |> Lightwave on the Mac probably wouldn't stand a chance anyway. I disagree. I have been trying to get ahold of Newtek regarding Lightwave on <> platform and just from what I have seen from Babylon 5 and Computer Graphics World shots, it seems like it is the best package for the price. If you look at the other packages in the price range (namely, Strata Studio Pro) you'll see that the program is not only buggy, but the performance of and precision of the tools and interface are _severely_ lacking. The only real choices on the Mac seem to be Hash Inc's Animation Master and Electric Image Animation System. AM is $695, $175 per additional site license, and EIAS is $7,500, $1,495 per rendering engine.. I have been looking for the features of Lightwave on the Mac for some time now, too bad the only thing that comes remotely close to it is EIAS for 7 times the amount I would like to pay for software.. if Newtek is listening.. please reply.. -- todd sines --------------------------------------------------------------------------- sines.3@osu.edu sines@sn.com sines@hyperreal.com AOL: toddsines Accelerate/Peacefrog/Planet E * ARS * Analogue Heaven * ~Enhanced * .xtrak From rudd@ug1.plk.af.mil Tue Jan 10 21:40:18 PST 1995 Article: 1531 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1531 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!ncar!mammoth.cs.unm.edu!fg1.plk.af.mil!ug1.plk.af.mil!not-for-mail From: rudd@ug1.plk.af.mil (Douglas Rudd) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Do you want to get rich? Date: 9 Jan 1995 08:01:31 -0700 Organization: Air Force Phillips Lab. Lines: 14 Message-ID: <3erj4b$t9e@ug1.plk.af.mil> References: <1995Jan9.130004.18017@sics.se> NNTP-Posting-Host: ug1.plk.af.mil Remember, if you break the chain, your hard drive will crash, you cpu will fry, and your dog will die.... What is this CRAP doing on the internet??!!! Doug Rudd ------------------------------------------------------------------------ You're paid to stop a bullet. It's a soldier's job, they say. So then you stop that bullet. And then they stop your pay. ------------------------------------------------------------------------ From adisun@bugs.sics.se Tue Jan 10 21:40:30 PST 1995 Article: 1532 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1532 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!pipex!sunic!sics.se!bugs!adisun From: adisun@bugs.sics.se (Adrian Ungureanu) Subject: Sorry Message-ID: <1995Jan9.153107.240@sics.se> Sender: news@sics.se (Dr News) Organization: Swedish Institute of Computer Science, Kista X-Newsreader: TIN [version 1.2 PL2] Date: Mon, 9 Jan 1995 15:31:07 GMT Lines: 1 Please ignore my previous post. It was stupid. I apologize! From keithc@tomahawk.welch.jhu.edu. Tue Jan 10 21:40:32 PST 1995 Article: 1533 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1533 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!europa.eng.gtefsd.com!news.umbc.edu!haven.umd.edu!darwin.sura.net!jhunix1.hcf.jhu.edu!tomahawk.welch.jhu.edu!keithc From: keithc@tomahawk.welch.jhu.edu. (Keith Christopher) Newsgroups: comp.graphics.packages.lightwave Subject: Tomahawk Date: 9 Jan 1995 16:50:30 GMT Organization: Sun Microsystems, Inc. Lines: 23 Distribution: world Message-ID: <3erpgm$a5s@jhunix1.hcf.jhu.edu> Reply-To: keithc@tomahawk.welch.jhu.edu. NNTP-Posting-Host: 128.220.59.75 To access the files on tomahawk can be done in 2 ways: via WWW reader: http://tomahawk.welch.jhu.edu/ via ftp: ftp tomahawk.welch.jhu.edu:/pub/LW I will be posting stats for the FTP and Mosaic site soon. By all means if you have something to inform/aid/show/donate/edify the Lightwave VT community please U/L it to tomahawk. Please note however that only PD objects/surfaces/framestores are allowed. I do this in support of LW and VT users and don't want to entertain any lawsuits. shareware is also acceptable. Keith From Norman@eisner.decus.org Tue Jan 10 21:39:46 PST 1995 Article: 1534 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1534 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!cs.utexas.edu!bcm!news.msfc.nasa.gov!red_knight.msfc.nasa.gov!not-for-mail From: Norman@eisner.decus.org (Richard) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Future of LightWave PRO Followup-To: comp.graphics.packages.lightwave Date: 9 Jan 1995 18:08:46 GMT Organization: Entropy Lines: 34 Distribution: world Message-ID: References: <130217@cup.portal.com> <3edarn$14p$1@mhadg.production.compuserve.com> <3en27l$k8v@News1.mcs.com> <3epfun$t21@beta.inc.net> NNTP-Posting-Host: red_knight.msfc.nasa.gov In article <3epfun$t21@beta.inc.net>, syndesis@beta.inc.net (John Foust) wrote: >If you're > already reading the nets, buying demo tapes, reading books, then > it's tough to see where you're going to get *new* information, or > even info that seems new. If some tip appears on the net, and you > see it in print two months later, it's going to seem old. Good point, but it is still worth moving the tips from the net to the mag (even the FAQ to the mag) cuz: a) we might have missed them due to the noise level, etc. b) capture them for posterity c) They can appear "new" via grooming and polishing d) They can appear "new" because they have been given a different spin e) or just appearing in a different context (with other tips) may help f) we learn through repetition and spiraling. It is Ok to visit old subjects, esp. if you go into more detail (spiral deeper and deeper) I agree with Lee that the articles need to tell "How to". I agree with John that it is tough to do. It goes back to the saying that "those who can do, and those who can't teach". This isn't entirely true, but it does point out that if you take time to teach, it takes time away from doing. It would be nice for pros to be able to pass raw material on to tech writers who could polish it, but that'd be expensive. <<<<======================================================================= Richard Norman norman@eisner.decus.org AMIGA --- Amazing Multitasking Interactive Graphics & Animation =======================================================================>>>> From Edgar Febres Tue Jan 10 21:40:34 PST 1995 Article: 1535 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1535 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!mailer.acns.fsu.edu!gold!ebf1791 From: Edgar Febres (FSU) Newsgroups: comp.graphics.packages.lightwave Subject: Rendering from a Unix Account? Date: 9 Jan 1995 18:17:02 GMT Organization: Florida State University Lines: 8 Message-ID: <3eruiu$5cd@mailer.fsu.edu> NNTP-Posting-Host: gold.acns.fsu.edu Originator: ebf1791@gold How can I render my Lightwave animations from a Unix Account at the university. What other solutions can I get to render these animations with more than the 3 amigas I've networked and an Account at the University. Is there any other way I can take advantage of the network. What are my options? From Norman@eisner.decus.org Tue Jan 10 21:40:24 PST 1995 Article: 1536 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1536 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!elroy.jpl.nasa.gov!news.msfc.nasa.gov!red_knight.msfc.nasa.gov!not-for-mail From: Norman@eisner.decus.org (Richard) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Polar Bear Followup-To: comp.graphics.packages.lightwave Date: 9 Jan 1995 18:41:19 GMT Organization: Entropy Lines: 42 Distribution: world Message-ID: References: NNTP-Posting-Host: red_knight.msfc.nasa.gov In article , jlucca@dtd.com (Joseph Lucca) wrote: > I have project need to be done using Lightwave. I have couple questions: Here are just a few ideas. > (1) How to create the fur of polar bear? Buy a supercomputer, if you want to do it with polys. You can try image maps with random dark and gray streaks running in the right direction and then cylindrically map it, and bump map it. might work for long shots. I saw an (LWPro?) article on butchering point polys which might help for small patches of more realistic fur. > (2) How to create the snow scence? flat square tripled many times or use the julienne macro. Apply a ripple displacment map with multi sources. zoom in on a part you like. save as transformed. load into modeler and create surface names for various parts where you want to add detailed textures. export to layout and give the surfaces bump and texture, and possibly image maps. save the object. Since snow is highly reflective you might bump up the luminosity. play with it. > (3) How to create the cactus and the desert? > similar process for the dessert. Cactus might be a good candidate for the metaform tool. > If anyone has any idea how to do these. Please let me know. Thanks > > Neal > nlee@dtd.com <<<<======================================================================= Richard Norman norman@eisner.decus.org AMIGA --- Amazing Multitasking Interactive Graphics & Animation =======================================================================>>>> From Norman@eisner.decus.org Tue Jan 10 21:39:14 PST 1995 Article: 1537 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1537 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!cs.utexas.edu!swrinde!elroy.jpl.nasa.gov!news.msfc.nasa.gov!red_knight.msfc.nasa.gov!not-for-mail From: Norman@eisner.decus.org (Richard) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Platform-specific LW feature survey Followup-To: comp.graphics.packages.lightwave Date: 9 Jan 1995 19:06:30 GMT Organization: Entropy Lines: 44 Distribution: world Message-ID: References: <3ejmrv$dj7@beta.inc.net> <3emnfu$lhi@beta.inc.net> NNTP-Posting-Host: red_knight.msfc.nasa.gov > > In article , > >wturber@primenet.com (Walter J. Turberville (III)) says: > > > >My suggestion is that LW should have a "viewer" program that is activated when > >a image is rendered. Much like Mosaic/Netscape use viewers. The feature > >could be turned on/off and the viewer could be configured to show the picture > >at different scales (or set to auto). In fact, LW could provide a limited > >viewer and also let you specify a different one depending on your preference > >(again as Mosaic/Netscape does.) It will have to be different, but not > >horribly so. BTW using a separate "helper" program like this would allow the > >user to ALT-TAB back and forth from the rendered image to the user interface > >which would be slick and easy. In article <3emnfu$lhi@beta.inc.net>, syndesis@beta.inc.net (John Foust) wrote: > > I imagined something like this, too. It could even be done as a plug-in, > I bet. I also thought it would be handy to see the last N rendered thumbnails, > and that this little viewer could also serve as an image slide-sorter, > or even an animation editing program. > > Do you expect to be able to view an animation on the PC's screen? > I think a lot of other PC 3D programs are used by people who make > animations designed for PC playback as FLI/FLC files, and who never > go to video. In the 3D Studio market, I'd guess it's about 50/50, > people going to video versus PC playback. Isn't there a button on the record screen where this could be accessed? It activates a pop up menu of render devices including the toaster and picasso along with others. I would assume a hook could be added to point to any viewer package. Perhaps via the modeler config file. Of course you could set it to none, and save an rgb file to a dir where your daemon could snatch it up. You could alt tab or have the daemon auto pop it to the front once it was loaded into your favorite viewer. I've heard that xv will thumbnail a dir of images. <<<<======================================================================= Richard Norman norman@eisner.decus.org AMIGA --- Amazing Multitasking Interactive Graphics & Animation =======================================================================>>>> From keithc@tomahawk.welch.jhu.edu. Tue Jan 10 21:40:37 PST 1995 Article: 1538 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1538 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!darwin.sura.net!jhunix1.hcf.jhu.edu!tomahawk.welch.jhu.edu!keithc From: keithc@tomahawk.welch.jhu.edu. (Keith Christopher) Newsgroups: comp.graphics.packages.lightwave Subject: Tomahawk (waverider) stats Date: 9 Jan 1995 19:33:31 GMT Organization: Sun Microsystems, Inc. Lines: 70 Distribution: world Message-ID: <3es32b$a5s@jhunix1.hcf.jhu.edu> Reply-To: keithc@tomahawk.welch.jhu.edu. NNTP-Posting-Host: 128.220.59.75 Ok here's some information: Mosaic (WWW): Dec (whole month) 7054 requests Jan (since Jan 1) 2189 requests Jan 2-8 1856 requests Jan 9- 174 requests It seems the most popular items are as follows (from most to least): noform.gif (not to many people use forms I guess. Amosaic doesn't support.) DD-Shoot.mpg (the mpg behind the VT logo.) grim.au (the sound fx in the main page.) layout and modeler (the screen captures of these two.) WOW !!!! People are hitting the homepage! Let's keep giving them something to come back for ! There has to be a cool framestore or object you've done, or maybe an arexx macro you think is too shallow and not defined enough for the server. BULL, upload it, this is what it's here for ! Maybe someone can expound upon your work, someone may be looking for a script that renames files into the proper format for a sequence load. UPLOAD IT. If you put your name and/or email address in the DESCRIPTION: line it stays there for the world to see. Be sure to look behind the VT logo today, I tested the imageFX 2.0 Mpg creator on a simple anim I rendered with LW 3.5 using med res and no antialiasing, reflection tracing. This is my 1st try with ImageFX 2.0's converter, but if you're wondering on the output. (the mpeg is the only reason I bought it. However now that I have it I really like alot of the other features ! well worth the 249$) FTP: AREXX (LW MACROS also): 11 files FRAMESTORES: 21 files OBJECTS: 46 files (I can't believe this hasn't changed in months!) TIPS: 14 files UTILS: 11 files SCENES: 4 files The files available for FTP are also ftpable via WWW (client supported.) The INDEX file is a searchable (client supported) html that when the filename is clicked on it will link to the file and ftp it. Traditional anonymous FTP is also available. GOPHER: There is currently no gopher site availble. This is primarily due to the lack of text available for users. I would be looking for how to's (poor man's version of LW pro ) maybe some toaster tips from those seasoned veterans out there. If I can get enough documents say 30-40 I will put a gopher site online with ftp access from the gopher! If there is enough interest and support I will put a gopher online. I will also make the documents online searchable via wais for those who don't want to read through everyone in search of allen's whiskey glass tip ! Let me know !!!! EVERYONE: Spread the word, I want to keep this resource going as long as there is support. And there has been PLENTY and I send my thanks ! Let others you know or people you meet who share VT/LW interests that this is the place to come. Once LW for the SGI and PC rolls out There will be a wider userbase and more for everyone ! Please enjoy the site and contribute when you can. As always if there's room for improvment please let me know ! (I am also open to ideas about reconfiguring the home page.) Comments always welcome. Riding the wave, Keith Christopher (tomahawk (waverider) Admin) http://tomahawk.welch.jhu.edu/ ftp: tomahawk.welch.jhu.edu:/pub/LW From eric@bigdog.engr.arizona.edu Tue Jan 10 21:40:04 PST 1995 Article: 1539 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1539 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!spool.mu.edu!news.cs.indiana.edu!news.Arizona.EDU!bigdog.engr.arizona.edu!eric From: eric@bigdog.engr.arizona.edu (Eric Case) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Layout Resolution Date: 9 Jan 1995 15:29:47 GMT Organization: University of Arizona, CCIT Lines: 27 Distribution: world Message-ID: <3erkpb$nq5@news.CCIT.Arizona.EDU> References: <3er7p6$rhl@nntpd.lkg.dec.com> NNTP-Posting-Host: bigdog.engr.arizona.edu X-Newsreader: TIN [version 1.2 PL2] leimberger@marbls.enet.dec.com wrote: : I was playing with this a little this weekend. I attempted to do the tutorial : in the latest LWPRo where you map a FS on an object(plane) so you can : use refraction on it. Problem! I don't have any framestores. So I went : into ADPRO and composisted an image onto a 752x480 backdrop. This at : least allowed me to keep the image sized properly. Now what I'd like : to do is scan images in the proper resolution so they are good to go. : ADPRo allows you to set an aspect and lock it. My problem is I'm : having a problem getting the aspect. I use an Epson ES800c driven by : ADPRO to do the scanning. Or better yet how can I convert any scanned : Image to framestore resolution with ADPRO ? I plan on looking at ImageFX : now that ASDG has forsaken the Amiga. Anybody have any experience with : their Epson scanner driver ? : bill Bill, The problem is that scaners square pixels (640x480 =4/3) and the Toaster does not (752x480 = 4/3). What you can do is scan tha image at a larger rez, scale the vertical by 78% then scale to 752x480. Hope this helps. -Eric -- Eric Case INTERNET: eric@bigdog.engr.arizona.edu From rudd@ug1.plk.af.mil Tue Jan 10 21:39:30 PST 1995 Article: 1540 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1540 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!ncar!mammoth.cs.unm.edu!fg1.plk.af.mil!ug1.plk.af.mil!not-for-mail From: rudd@ug1.plk.af.mil (Douglas Rudd) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Linking PC and Amiga Date: 9 Jan 1995 12:48:15 -0700 Organization: Air Force Phillips Lab. Lines: 18 Message-ID: <3es3tv$ns4@ug1.plk.af.mil> References: <62339-789604946@mindlink.bc.ca> NNTP-Posting-Host: ug1.plk.af.mil Another possibility is Twin Express. It will network an Amiga and pc through the serial ports and give fairly good speed. On an Aminet near you. Doug Rudd ----------------------------------------------------------------------------- Okay, one more time. This is your brain :-) Now, this is your brain on DOS . - \ Any questions? ----------------------------------------------------------------------------- Warning: Intel Inside! ----------------------------------------------------------------------------- From prem@geomag.gly.fsu.edu Tue Jan 10 21:40:40 PST 1995 Article: 1541 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1541 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!gatech!mailer.acns.fsu.edu!geomag!prem From: prem@geomag.gly.fsu.edu (Prem Subrahmanyam) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Splines affecting just one element of movement Date: 9 Jan 1995 20:08:00 GMT Organization: Florida State University Geology Dept. Lines: 54 Message-ID: <3es530$j00@mailer.fsu.edu> References: <3epnn6$2kc@sundog.tiac.net> NNTP-Posting-Host: geomag.gly.fsu.edu In article <3epnn6$2kc@sundog.tiac.net> krishna@max.tiac.net (Glenn M. Saunders) writes: > >If you had an object that is going to bank 90 degrees or so from one >keyframe to another, and you want the banking to reflect a given tension, >but you want the speed to reflect a DIFFERENT tension, how do you do that? > >The spline controls seem to affect all changes in position globally. I >went into the motion graph editor and that shows you one type of movement >at a time, but although I can move the keyframes around, I can't affect >the spline just for that aspect of movement. If I alter the spline, it >is global. > >Like let's say you wanted a plane to accellerate and also roll, but the >roll starts at about halfway through the keyframe. If you add a new >keyframe for just the roll, how do you make sure that the accelleration >happens THROUGH the keyframe in a smooth manner? > >These types of movements are things that I see myself wanting to do a >lot. If you just limit yourself to global splines then even with the >tension, continuity, and bias, it tends to look too robotic. > > The answer to this is listed somewhere in the manual, but b/c I don't have a manual handy (I do freelancing working on clients' machines, as I don't have my own yet and I am holding out to get a Pentium and run LW on the PC) I will restate the nature of the fix. Create a parent NULL object for each separate type of movement (position, rotation, etc.), so you would have a parenting tree like this: POSITION_NULL->ROTATION_NULL->OBJECT with -> meaning "is a parent of" in Prem's (my) notation. Now, any change to the position null will get propagated to the rotation null and hence to the object. Any change to rotation null will get propagated to the object without creating key frames for position. In fact, you may want to create separate morphs for H, P, and B, so they each can be rotated independently of each other (kind of like the chaotic space shuttle in concentric rings pendulum idea). Personally, I must admit that this was a very annoying feature of LW after migrating to it from using 3d Studio for two years prior. In 3ds, all keyframes are local to the type of keyframe it is, hence there are rotation, position, scale, and morph keyframes all independent of each other - having to create a hierarchical object tree to reproduce this was quite clumsy comparatively. BTW, I also found it annoying that I could not set morph target keyframes as in 3ds, the only way I was able to morph a waving flag between different objects in a 12-frame sequence was to morph object 1 to object 2, then morph object 2 to object 3 in the next envelope, etc. -- VERY CLUMSY. ---Prem Subrahmanyam From edwardr@io.org Tue Jan 10 21:39:19 PST 1995 Article: 1542 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1542 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!pipex!bnr.co.uk!bcarh8ac.bnr.ca!bcarh189.bnr.ca!nott!torn!uunet.ca!uunet.ca!io.org!nobody From: edwardr@io.org (Edward Ronquillo) Newsgroups: comp.graphics.packages.lightwave Subject: DEC Alpha or MIPS R4600 Date: 8 Jan 1995 21:37:59 -0500 Organization: Internex Online (io.org) Data: 416-363-4151 Voice: 416-363-8676 Lines: 6 Message-ID: <3eq7i7$7vv@ionews.io.org> NNTP-Posting-Host: bonk.io.org Hi all! I'm comparing machines with DEC Alpha's and MIPS R4600 for use in a LW renderfarm. Problem is which is faster, Alphas or R4600's? edwardr@io.org From bdady@netcom.com Tue Jan 10 21:40:45 PST 1995 Article: 1543 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1543 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!bdady From: bdady@netcom.com (Brian Dady) Subject: Re: LightWave 5.0? Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) References: <3dv9u4$frr@eri.erinet.com> <3dvfct$hl8@newsbf02.news.aol.com> Date: Mon, 9 Jan 1995 20:44:28 GMT Lines: 29 stranahan@aol.com (Stranahan) writes: >We should have a fairly cool announcement regarding 4.0 any day now >though. Stay tuned. >*************************** >** Lee Stranahan ** >** NewTek, Inc ** >** ** >** If nobody moves, ** >** nobody gets hurt. ** >*************************** Lee, perhaps you can answer a question regarding LW4.0 versus bug fixes for 3.5. I own the toaster version and since this is still a hobby for me (hopefully that will change), the upgrade costs are killing me! I would dearly love to buy the 4.0 upgrade, but since I am saving for a PAR and/or Flyer and/or single-frame VTR, I probably won't be able to afford it for awhile. Since there are a number of annoying bugs in 3.5 (after doing the patch), it is likely there will be any more patches to fix 3.5? -- A2000 / Zeus 68040 / 18M / 620M / Toaster 3.5 ============================================= Brian Dady - Video Magic /// Santa Clara, California /// Email: bdady@netcom.com \\\/// ====================================\XX/===== From Brad.Bowman@daytonoh.ncr.com Tue Jan 10 21:40:29 PST 1995 Article: 1544 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1544 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!newsfeed.pitt.edu!uunet!ncrgw2.ncr.com!ncrhub6!daynews!ranger!news From: Brad Bowman Subject: Re: Lightwave 4.0 on the Mac? X-Nntp-Posting-Host: 149.25.26.106 Message-ID: Sender: news@ranger.daytonoh.ncr.com (News Administrative Login) Reply-To: Brad.Bowman@daytonoh.ncr.com Organization: AT&T GIS X-Newsreader: DiscussIT for Windows (1.8.6) [Software Products Division of AT&T/NCR] References: <3cohll$njb@newsbf01.news.aol.com> <3cra53$eg2@newsbf01.news.aol.com> <3csgsl$q63@theopolis.orl.mmc.com> <3eerag$can@bertie.pixar.com> Date: Mon, 9 Jan 1995 18:47:54 GMT Lines: 22 It's Mac Renderman and Showplace for now. Maybe something else in the future. >In article <3eerag$can@bertie.pixar.com> Kevin Bjorke writes: >Bill Leonard writes: >> |> All I can say is that with the advent of certain upcoming mac animation >> |> packages from ELECTROGIG, Alias, and Pixar, >> |> Lightwave on the Mac probably wouldn't stand a chance anyway. > >Uhh, which mac animation package from Pixar is that, anyway? >It's certainly news to me. >-- >---- Kevin Bjorke ---- Animation Scientist ---- Hi Tech Toons ---- > ------- Nana - korobi ya - oki --------> Brad Bowman Technical Consultant and 3D Animator - AT&T Global Information Solutions - Dayton, Ohio The Views Expressed by Me are Not Neccessarily the Views of AT&T From Brad.Bowman@daytonoh.ncr.com Tue Jan 10 21:39:37 PST 1995 Article: 1545 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1545 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!newsfeed.pitt.edu!uunet!ncrgw2.ncr.com!ncrhub6!daynews!ranger!news From: Brad Bowman Subject: Re: Re: Linking PC and Amiga X-Nntp-Posting-Host: 149.25.26.106 Message-ID: Sender: news@ranger.daytonoh.ncr.com (News Administrative Login) Reply-To: Brad.Bowman@daytonoh.ncr.com Organization: AT&T GIS X-Newsreader: DiscussIT for Windows (1.8.6) [Software Products Division of AT&T/NCR] References: <62339-789604946@mindlink.bc.ca> Date: Mon, 9 Jan 1995 18:51:07 GMT Lines: 63 Could you post or e-mail me info on PC-Link? >In article <62339-789604946@mindlink.bc.ca> Jeff Holinski writes: >In article <3ep27t$g1k@newsbf02.news.aol.com>, mrgloop@aol.com (Mr gloop) >writes: >> >> Msg-ID: <3ep27t$g1k@newsbf02.news.aol.com> >> Posted: 8 Jan 1995 11:01:01 -0500 >> >> Org. : America Online, Inc. (1-800-827-6364) >> >> OK, so my pentium is up and running. I am currently running LW on an >> Amiga 2000 with a PAR board installed. When I get my LW for PC, I'd like >> to render on the PC and send the files to my Amiga PAR, rather than >> immediately buy a PC PAR. This is probably simple, but I'm not sure >> where >> to start. >> Any thoughts greatly appreciated. Thanks in advance! >> >> Mike Berglund >> Minnefex, Inc. >> --We're the Kids Your Mom Wouldn't Let You Play With.-- > > > >I'm in much the same situation. It's incredible how expensive ethernet >cards are for the Amiga compared to the PC. >If you're looking for a cheap network solution you should look into a >program called PC-Link. As I understand it, it will allow you to connect >your Amiga to your PC through the parallel port. (sort of like a cross >platform Parnet) > >Of course if you have the standalone LW or any other dongles in either >printer port you may be out of luck with this solution. > >Another cheap solution is to store the images on the PC's hard drive. When >you've got a hundred or two you fire up a terminal program on each >machineaand transfer them from the PC to the Amiga using a null-modem >cable. Depending on how your PC terminal program sorts uploads for transfer >you may even be able to set the PAR to be your download directory on the >Amiga. This would save having to use hard drive space on the Ami to hold >the images before you send them to the PAR. > >OR, you could bite the bullet and get ethernet cards for each machine. This >is the fastest, and of course most expensive solution. You will be able to >save images directly from the PC to the PAR on the Amiga about as fast as >you can save images from the Amiga to the PAR. > >Hope this helps some. > > >Jeff H... >> Brad Bowman Technical Consultant and 3D Animator - AT&T Global Information Solutions - Dayton, Ohio The Views Expressed by Me are Not Neccessarily the Views of AT&T From Norman@eisner.decus.org Tue Jan 10 21:39:39 PST 1995 Article: 1546 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1546 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!cs.utexas.edu!bcm!news.msfc.nasa.gov!red_knight.msfc.nasa.gov!not-for-mail From: Norman@eisner.decus.org (Richard) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Linking PC and Amiga Followup-To: comp.graphics.packages.lightwave Date: 9 Jan 1995 20:55:27 GMT Organization: Entropy Lines: 25 Distribution: world Message-ID: References: <3ep27t$g1k@newsbf02.news.aol.com> NNTP-Posting-Host: red_knight.msfc.nasa.gov In article <3ep27t$g1k@newsbf02.news.aol.com>, mrgloop@aol.com (Mr gloop) wrote: > OK, so my pentium is up and running. I am currently running LW on an > Amiga 2000 with a PAR board installed. When I get my LW for PC, I'd like > to render on the PC and send the files to my Amiga PAR, rather than > immediately buy a PC PAR. This is probably simple, but I'm not sure where > to start. > Any thoughts greatly appreciated. Thanks in advance! > > Mike Berglund > Minnefex, Inc. > --We're the Kids Your Mom Wouldn't Let You Play With.-- There are also some ideas the Amiga Networking FAQ under the question I have an Amiga and a ___________ how do I connect them? or something like that. Anyway most of the answers have already been covered here, but you may find the other information useful also. The FAQ is on Aminet as /pub/aminet/docs/help/anetfaq.lzh <<<<======================================================================= Richard Norman norman@eisner.decus.org AMIGA --- Amazing Multitasking Interactive Graphics & Animation =======================================================================>>>> From idynamic@.mcs.com Tue Jan 10 21:39:41 PST 1995 Article: 1547 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1547 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!hookup!news.kei.com!ddsw1!usenet From: Erik Newsgroups: comp.graphics.packages.lightwave Subject: Re: Future of LightWave PRO Date: 9 Jan 1995 21:57:40 GMT Organization: MCSNet Services Lines: 19 Message-ID: <3esbgl$e0a@News1.mcs.com> References: <3en27l$k8v@News1.mcs.com> <3end54$a4p@newsbf02.news.aol.com> NNTP-Posting-Host: idynamic.pr.mcs.net stranahan@aol.com (Stranahan) wrote: > > See, you can't please everyone - I agree. RE: The Natural. I think the LWPro reference was beneficial in that it reinforced the idea that cinema can teach us many things. We agree on this, as well, I'm sure. The great thing about CG is that the animator becomes many people at once: Director, DP, Gaffer, Set Designer, etc. So, until later... Steve (striving for realism!!!) From instrument@reactor.murr.missouri.edu Tue Jan 10 21:40:50 PST 1995 Article: 1548 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1548 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!udel!news.mathworks.com!zombie.ncsc.mil!golf!news From: John Ferrel Newsgroups: comp.graphics.packages.lightwave Subject: BEST 17" LIGHTWAVE MONITOR? Date: 9 Jan 1995 21:48:34 GMT Organization: University of Missouri - Columbia Lines: 5 Message-ID: <3esavj$a3t@golf.ustores.missouri.edu> NNTP-Posting-Host: 128.206.120.116 Does anyone have any recommendations for a 17" monitor for LightWave, Amiga and general video stuff? Can I run a composite or Y/C video into these? Thanks, John From alank@aspsys.com Tue Jan 10 21:41:02 PST 1995 Article: 1549 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1549 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!math.ohio-state.edu!magnus.acs.ohio-state.edu!csn!csnnews!aspsys.com!alank From: alank@aspsys.com (Alan Kahn) Newsgroups: comp.graphics.packages.lightwave Subject: LIGHTWAVE/TOASTER USER GROUP ALPHA DISCOUNT Date: Tue, 10 Jan 1995 05:21:10 Organization: Aspen Systems Lines: 4 Message-ID: NNTP-Posting-Host: 204.131.54.72 X-Newsreader: Trumpet for Windows [Version 1.0 Rev A] Since I've had quite a response requesting information on our 275MHz Alpha systems and the discount we are offering group members, I thought I should let everyone know we are on the web (www.aspsys.com). From carrera1@delphi.com Tue Jan 10 21:39:21 PST 1995 Article: 1550 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1550 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news2.near.net!news.delphi.com!usenet From: EXIT Newsgroups: comp.graphics.packages.lightwave Subject: Re: DEC Alpha or MIPS R4600 Date: Mon, 9 Jan 95 20:02:17 -0500 Organization: Delphi (info@delphi.com email, 800-695-4005 voice) Lines: 23 Message-ID: <5kzYZGB.carrera1@delphi.com> References: <3eq7i7$7vv@ionews.io.org> NNTP-Posting-Host: bos1b.delphi.com X-To: Edward Ronquillo Edward Ronquillo writes: >Hi all! I'm comparing machines with DEC Alpha's and MIPS R4600 for use >in a LW renderfarm. Problem is which is faster, Alphas or R4600's? > > edwardr@io.org The answer to your question can be found in the LightWave Pro article titled "And the Winner is..." in the November 1994 issue. Grant Boucher from Ambling Imaging conducted the benchmark. The a system (Cobra AXP 275 from Carrera Computers) out performed the dual R4600 system. If you don't have access to the article, please let me know. I can fax or mail you the two page report. Thank you for asking, Bob Watkins Carrera Computers, Inc. Voice (800) 576-7472 Fax (714) 707-5053 Internet Carrera1@delphi.com From mlelstv@specklec.mpifr-bonn.mpg.de Tue Jan 10 21:39:24 PST 1995 Article: 1551 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1551 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!math.ohio-state.edu!jussieu.fr!univ-lyon1.fr!swidir.switch.ch!scsing.switch.ch!news.dfn.de!news.rwth-aachen.de!news.rhrz.uni-bonn.de!mpifr-bonn.mpg.de!specklec.mpifr-bonn.mpg.de!mlelstv From: mlelstv@specklec.mpifr-bonn.mpg.de (Michael van Elst) Subject: Re: DEC Alpha or MIPS R4600 Message-ID: <1995Jan10.011810.15505@mpifr-bonn.mpg.de> Sender: news@mpifr-bonn.mpg.de Nntp-Posting-Host: specklec Organization: Max-Planck-Institut f"ur Radioastronomie References: <3eq7i7$7vv@ionews.io.org> Date: Tue, 10 Jan 1995 01:18:10 GMT Lines: 17 In <3eq7i7$7vv@ionews.io.org> edwardr@io.org (Edward Ronquillo) writes: >Hi all! I'm comparing machines with DEC Alpha's and MIPS R4600 for use >in a LW renderfarm. Problem is which is faster, Alphas or R4600's? Generally, Alphas are faster. But with my own programs I had to do find out what compiler and compiler flags produce best code for the Alpha. So it is possible that for LW there is not much of a difference between Alpha and R4600. You have to find a place to test LW on the specific machines. Regards, -- Michael van Elst Internet: mlelstv@mpifr-bonn.mpg.de mlelstv@serpens.rhein.de "A potential Snark may lurk in every tree." From randy@inc.net Tue Jan 10 21:40:51 PST 1995 Article: 1552 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1552 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.inc.net!usenet From: randy@inc.net (Randy Berdan) Newsgroups: comp.graphics.packages.lightwave Subject: Newton's law & Cybernetica Date: 10 Jan 1995 01:44:08 GMT Organization: Internet Connect Lines: 14 Message-ID: <3esop8$8lg@beta.inc.net> NNTP-Posting-Host: randy.inc.net Mime-Version: 1.0 X-Newsreader: WinVN 0.93.11 I pre-ordered Newtons law back in AUG and so far I have not receive anything but a $200 cancelled check. I have tried to contact the company, Cybernetica, numerious times. All I get is a answering machine saying that they are experiencing phone problems, the same phone problems for the last 4 months. If Cybernetica ever brings anything to market I would strongly recommend against doing busisness with their company! Randy randy@inc.net From pplummer01@aol.com Tue Jan 10 21:40:20 PST 1995 Article: 1553 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1553 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!europa.eng.gtefsd.com!swiss.ans.net!newstf01.news.aol.com!not-for-mail From: pplummer01@aol.com (PPlummer01) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Polar Bear Date: 9 Jan 1995 20:42:59 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 4 Sender: root@newsbf02.news.aol.com Message-ID: <3eson3$1n5@newsbf02.news.aol.com> References: Reply-To: pplummer01@aol.com (PPlummer01) What is Cinefex? And how do I get a copy? ************************************************************************** **************************** Paul Plummer pplummer01@aol.com From scratch@lamar.ColoState.EDU Tue Jan 10 21:40:56 PST 1995 Article: 1554 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1554 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!math.ohio-state.edu!magnus.acs.ohio-state.edu!csn!yuma!lamar.ColoState.EDU!scratch From: scratch@lamar.ColoState.EDU (Adrian Corral) Newsgroups: comp.graphics.packages.lightwave Subject: Bug list please... Date: 10 Jan 1995 01:47:48 GMT Organization: Colorado State University, Fort Collins, CO 80523 Lines: 17 Message-ID: <3esp04$65q@yuma.ACNS.ColoState.EDU> NNTP-Posting-Host: lamar.acns.colostate.edu X-Newsreader: TIN [version 1.2 PL2] Hello all you LightWave users. Being new to the awesome LightWave3d program - just got mine not too long ago for $550.00. I wuld like for someone to please mail me a list of the known bugs for LightWave3D v3.5 stand-alone. I have come across some interesting and annoying situations when I render objects and was wondering if they are bug or the result of my objects being screwy. Also, along with the list, can someone tell me where to locate the patch on the net if there is one and which problem it fixes? I am always a bit wary when using patches on programs as I am not an expert user and that I do not want to accidently trash something. Hopefully, all the patches that 3.5 has will be fixed with 4.0 and I can get the upgrade when it comes out.. Later, Adrian From jubei@slip.net Tue Jan 10 21:39:06 PST 1995 Article: 1555 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1555 Path: netcom.com!csus.edu!uop!pacbell.com!well!miwok!news.zeitgeist.net!slip.net!sfsp06.slip.net!user From: jubei@slip.net Newsgroups: comp.graphics.packages.lightwave Subject: Re: LightWave on PowerPC Survey Date: 8 Jan 1995 09:16:00 GMT Organization: Slip.Net Lines: 18 Message-ID: References: <3efcou$frn@nic-nac.CSU.net> <3eh9ab$5mu@beta.inc.net> NNTP-Posting-Host: sfsp06.slip.net In article , wturber@primenet.com (Walter J. Turberville (III)) says: > > >Yes - I would like to see LW on a Power-PC. Not a Mac mind you, but an IBM > >Power-PC running Windows NT!? Yeah! That's the ticket. What are the odds? Why the hell not a Mac? Not to start a war, mind you, but I am just tired of having the machine I use (and understand) and earn quite a nice living off of get treated as if it were less than a joke. It is the system I've invested time and money in, I've found no problems. And yes, I've used PC's under both DOS and Windows and I was not happy. Ah oh well, Mr. Stranahan did say they were considering a port to MAc in the 3rd quarter, so..... I vote YES! Russ From zapp@gate.net Tue Jan 10 21:40:58 PST 1995 Article: 1556 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1556 Path: netcom.com!csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!news.sprintlink.net!tequesta.gate.net!seminole.gate.net!zapp From: zapp@gate.net (Jack Campbell) Newsgroups: comp.graphics.packages.lightwave Subject: 3D Digitizing your Face Date: 10 Jan 1995 03:49:35 GMT Lines: 4 Message-ID: <3et04f$1bd4@tequesta.gate.net> NNTP-Posting-Host: seminole.gate.net X-Newsreader: TIN [version 1.2 PL2] Materials included to do so. Details on BBS 813-750-6900 From krishna@max.tiac.net Tue Jan 10 21:40:22 PST 1995 Article: 1557 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1557 Path: netcom.com!csus.edu!news.starnet.net!wupost!newsreader.wustl.edu!newspump.wustl.edu!gumby!newsxfer.itd.umich.edu!gatech!howland.reston.ans.net!news.sprintlink.net!sundog.tiac.net!max.tiac.net!krishna From: krishna@max.tiac.net (Glenn M. Saunders) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Polar Bear Date: 10 Jan 1995 04:03:44 GMT Organization: The Internet Access Company Lines: 11 Message-ID: <3et0v0$6k9@sundog.tiac.net> References: <3eson3$1n5@newsbf02.news.aol.com> NNTP-Posting-Host: max.tiac.net X-Newsreader: TIN [version 1.2 PL2] 2 tiny longshots in Hercules showed Cerberus moving around. The fur looked realistic from that distance. Don't know how they did it. It's no wonder you see mostly reptilian monsters in CGI. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA A // RIP Jay Miner ||| | G. M. Saunders | "You are not ready A A \X/ Amy & Atari/ | \ | krishna@max.tiac.net | for immortality." A A 1200 6502 series | | -Kosh A AaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaA From eric@bigdog.engr.arizona.edu Tue Jan 10 21:40:05 PST 1995 Article: 1558 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1558 Path: netcom.com!csus.edu!news.starnet.net!wupost!howland.reston.ans.net!cs.utexas.edu!asuvax!noao!CS.Arizona.EDU!news.Arizona.EDU!bigdog.engr.arizona.edu!eric From: eric@bigdog.engr.arizona.edu (Eric Case) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Layout Resolution Date: 10 Jan 1995 01:47:53 GMT Organization: University of Arizona, CCIT Lines: 21 Distribution: world Message-ID: <3esp09$4qq@news.CCIT.Arizona.EDU> References: <3er7p6$rhl@nntpd.lkg.dec.com> <3erkpb$nq5@news.CCIT.Arizona.EDU> NNTP-Posting-Host: bigdog.engr.arizona.edu X-Newsreader: TIN [version 1.2 PL2] Eric Case (eric@bigdog.engr.arizona.edu) wrote: [snip] : Bill, : The problem is that scaners square pixels (640x480 =4/3) and the ^n ^ use : Toaster does not (752x480 = 4/3). What you can do is scan tha image at a : larger rez, scale the vertical by 78% then scale to 752x480. Hope this : helps. : -Eric Boy did I need some sleep. :) -Eric : -- : Eric Case INTERNET: eric@bigdog.engr.arizona.edu -- Eric Case INTERNET: eric@bigdog.engr.arizona.edu From frank@nbre.nfe.be Tue Jan 10 21:40:43 PST 1995 Article: 1559 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1559 Path: netcom.com!csus.edu!news.starnet.net!wupost!newspump.wustl.edu!gumby!newsxfer.itd.umich.edu!europa.eng.gtefsd.com!howland.reston.ans.net!news.sprintlink.net!EU.net!ub4b!hq.nfe.be!nbre!frank From: frank@nbre.nfe.be (Frank Aalbers) Message-ID: <2f11f6af@nbre.nfe.be> Newsgroups: comp.graphics.packages.lightwave Distribution: world X-FTN-To: Glenn M. Saunders Subject: Re: Splines affecting just one element of movement Date: 09 Jan 95 20:53:35 CET MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Organization: NightBreed X-GateSoftware: AmiGate 1.1a (8.10.94) Lines: 26 Glenn M. Saunders (krishna@max.tiac.net) wrote: GMS> If you had an object that is going to bank 90 degrees or so from one GMS> keyframe to another, and you want the banking to reflect a given GMS> tension, GMS> but you want the speed to reflect a DIFFERENT tension, how do you do GMS> that? Very easy ! Make a Null Object . Make it the Parent of your object . Now you can move the Null Object (wich will also move youre object because it's the Parent) with one Motion Graph . With youre object itself you can use another Motion Graph to turn it or whatever . Voila ! 2 different motion Graphs for one object ! :-) And so you can go on and on with parented objects . ________________________________________________________________ | | | | Frank Aalbers | -PIXION- computeranimations | | frank@nbre.nfe.be / 2:292/603.27 | FAX + VOICE 03/326-30-85 | | | Deurne Belgium | |__________________________________|_____________________________| From vanhoutv@nbre.nfe.be Tue Jan 10 21:39:16 PST 1995 Article: 1560 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1560 Path: netcom.com!csus.edu!news.starnet.net!wupost!newspump.wustl.edu!news.ecn.bgu.edu!psuvax1!uwm.edu!spool.mu.edu!howland.reston.ans.net!news.sprintlink.net!EU.net!ub4b!hq.nfe.be!nbre!vanhoutv From: vanhoutv@nbre.nfe.be (Johan Van Houtven) Message-ID: <2f1080b3@nbre.nfe.be> Newsgroups: comp.graphics.packages.lightwave Distribution: world X-FTN-To: Stranahan Subject: Platform-specific LW feature survey Date: 08 Jan 95 18:17:55 CET MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Organization: NightBreed X-GateSoftware: AmiGate 1.1a (8.10.94) Lines: 21 S> ---------------------- S> Do you expect to be able to view an animation on the PC's screen? I think S> a lot of other PC 3D programs are used by people who make animations S> designed for PC playback as FLI/FLC files, and who never go to video. In S> the 3D Studio market, I'd guess it's about 50/50, people going to video S> versus PC playback. S> ---------------------- S> All shall be revealed shortly... At the NAB in Vegas? Or before? :^) S> ** Lee Stranahan ** S> ** NewTek, Inc ** -- Johan Van Houtven / CLICK! N.V. / Wilrijk, Belgium. TEL: + 32 (0)3 828.18.15 | FAX + 32 (0)3 828.67.36 E-mail: vanhoutv@nbre.nfe.be | FIDO: 2:292/603.9 From ronnorwood@delphi.com Tue Jan 10 21:40:53 PST 1995 Article: 1561 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1561 Path: netcom.com!csus.edu!decwrl!hookup!newshost.marcam.com!news.mathworks.com!uhog.mit.edu!bloom-beacon.mit.edu!news2.near.net!news.delphi.com!usenet From: Ron Newsgroups: comp.graphics.packages.lightwave Subject: Re: Newton's law & Cybernetica Date: Mon, 9 Jan 95 23:28:10 -0500 Organization: Delphi (info@delphi.com email, 800-695-4005 voice) Lines: 13 Message-ID: <5S7YpGC.ronnorwood@delphi.com> References: <3esop8$8lg@beta.inc.net> NNTP-Posting-Host: bos1c.delphi.com X-To: Randy Berdan Randy Berdan writes: >I pre-ordered Newtons law back in AUG and so far I have not receive >anything but a $200 cancelled check. I have tried to contact the >company, Cybernetica, numerious times. All I get is a answering machine >saying that they are experiencing phone problems, the same phone problems >for the last 4 months. If Cybernetica ever brings anything to market I >would strongly recommend against doing busisness with their company! Yep, they went under! Luckily I (and others) got reimbersed (sp?) through our credit card companies. So be more careful next time, I know I will. From camcollect@aol.com Tue Jan 10 21:40:59 PST 1995 Article: 1562 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1562 Path: netcom.com!csus.edu!csulb.edu!nic-nac.CSU.net!usc!hookup!olivea!uunet!newstf01.news.aol.com!not-for-mail From: camcollect@aol.com (CamCollect) Newsgroups: comp.graphics.packages.lightwave Subject: LW Pro "The PC Primer"....Huh?! Date: 9 Jan 1995 23:43:29 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 27 Sender: root@newsbf02.news.aol.com Message-ID: <3et39h$3fp@newsbf02.news.aol.com> Reply-To: camcollect@aol.com (CamCollect) LightwavePro, December 1994 issue, The PC Primer, Mojo writes : "At the 'low' end of the spectrum, the older yet mature Intel 486 (66MHz) is roughly twice the speed of the 40MHz 040 Warp engine the fastest Amiga available.>>>>>>>>The DEC Alpha:..One of these machines...is calculated at 18 times faster than a 33MHz Amiga 040." Where did you get these numbers? According to my calculations the 486 DX2-66 runs 20.5 MIPS and my slow A2000- 68040-33MHz (GVP) runs 21.5 MIPS. (my A4000/040/40MHz Warp is about 35% faster than the 33MHz.) I've found the DEC Alpha 275MHz. to be 10 times faster than the 33MHz Amiga 040. These tests are of an average scene, no ray tracing. Scenes using raytracing will see even faster times with the DEC Alpha. +++++++++++++++++++++++++++++++++++++++++++++++++++ Greg Milneck The Video Company 504-928-4814 9146 Jefferson Hwy. CamCollect@ aol.com Baton Rouge, LA 70809 Amiga 2000,3000T,4000..Aspen DEC Alpha 275..Shablamm 133 mhz +++++++++++++++++++++++++++++++++++++++++++++++++++ From spnigel@ix.netcom.com Tue Jan 10 21:40:54 PST 1995 Article: 1563 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1563 Path: netcom.com!ix.netcom.com!netnews From: spnigel@ix.netcom.com (Scott Nigel) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Newton's law & Cybernetica Date: 10 Jan 1995 09:06:52 GMT Organization: Netcom Lines: 29 Distribution: world Message-ID: <3etinc$fja@ixnews3.ix.netcom.com> References: <3esop8$8lg@beta.inc.net> NNTP-Posting-Host: ix-pas1-03.ix.netcom.com In <3esop8$8lg@beta.inc.net> randy@inc.net (Randy Berdan) writes: > >I pre-ordered Newtons law back in AUG and so far I have not receive >anything but a $200 cancelled check. I have tried to contact the >company, Cybernetica, numerious times. All I get is a answering machine >saying that they are experiencing phone problems, the same phone problems >for the last 4 months. If Cybernetica ever brings anything to market I >would strongly recommend against doing busisness with their company! > > >Randy >randy@inc.net > > Hoi Randy! Give DYNAMIC REALITIES a shot. I got to talk with Julie Barthel at the NewTek Convention in December, and it sounds like they have their stuff together. 18009445520 Scott P. Nigel "Lightwave, for some, is a luxury Lightwave, for me, is survival" From krishna@max.tiac.net Tue Jan 10 21:41:04 PST 1995 Article: 1564 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1564 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!sundog.tiac.net!max.tiac.net!krishna From: krishna@max.tiac.net (Glenn M. Saunders) Newsgroups: comp.graphics.packages.lightwave Subject: Scaling lights? Date: 10 Jan 1995 09:30:33 GMT Organization: The Internet Access Company Lines: 11 Message-ID: <3etk3p$j9j@sundog.tiac.net> NNTP-Posting-Host: max.tiac.net X-Newsreader: TIN [version 1.2 PL2] Isn't there a way to size lights? The reason I ask is that I'm building engine glow for the stock spacefighter by parenting a custom light and moving it right into the rear of the engine, and setting some glow for the lens flare. This looks great when the ship is some distance away, but when it is really close, the flare doesn't fill up the entire engine area with its glow, suggesting that the light itself is 'too small'. The colored panel that is currently being used as the engine glow is clearly inadequate. From Jeric@cup.portal.com Tue Jan 10 21:39:43 PST 1995 Article: 1565 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1565 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!pipex!uunet!svc.portal.com!portal.com!cup.portal.com!Jeric From: Jeric@cup.portal.com (J Eric Chard) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Future of LightWave PRO Date: 10 Jan 1995 01:40:41 -0800 Organization: The Portal System (TM) Lines: 21 Sender: pccop@unix.portal.com Message-ID: <130675@cup.portal.com> References: <3en27l$k8v@News1.mcs.com> <3end54$a4p@newsbf02.news.aol.com> <3esbgl$e0a@News1.mcs.com> NNTP-Posting-Host: news1.unix.portal.com Steve, apparently on Erik's account, writes: > >The great thing about CG is that the animator becomes many people >at once: Director, DP, Gaffer, Set Designer, etc. Why is this "the great thing"? All those people add to the richness of the production. >Steve (striving for realism!!!) > *********************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video Productions * * /////// "All I know is what I see on the monitors." * *********************************************************************** From stranahan@aol.com Tue Jan 10 21:39:25 PST 1995 Article: 1566 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1566 Path: netcom.com!csus.edu!news.starnet.net!wupost!howland.reston.ans.net!gatech!newsfeed.pitt.edu!uunet!newstf01.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.packages.lightwave Subject: Re: DEC Alpha or MIPS R4600 Date: 10 Jan 1995 00:42:57 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 13 Sender: root@newsbf02.news.aol.com Message-ID: <3et6p1$43m@newsbf02.news.aol.com> References: <1995Jan10.011810.15505@mpifr-bonn.mpg.de> Reply-To: stranahan@aol.com (Stranahan) Also - the renderer is not complete really right now. It's gotten faster in the last day or so (by about 20%) through a new recompile, and it may get faster still - I'd wait until LW 4.0 really ships before making final judgements. Alphas still -should- be faster, though... *************************** ** Lee Stranahan ** ** NewTek, Inc ** ** ** ** Life is short, ** ** but wide. ** ***************************** From stranahan@aol.com Tue Jan 10 21:39:47 PST 1995 Article: 1567 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1567 Path: netcom.com!csus.edu!news.starnet.net!wupost!uhog.mit.edu!bloom-beacon.mit.edu!gatech!newsfeed.pitt.edu!uunet!newstf01.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Future of LightWave PRO Date: 10 Jan 1995 00:45:13 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 17 Sender: root@newsbf02.news.aol.com Message-ID: <3et6t9$44m@newsbf02.news.aol.com> References: Reply-To: stranahan@aol.com (Stranahan) ------------------------- . It would be nice for pros to be able to pass raw material on to tech writers who could polish it, but that'd be expensive. -------------------------- Not if your younger brother is one of the best modelers in Hollywood. He remember I used to be able to beat him up. I get lots of good info!!! *************************** ** Lee Stranahan ** ** NewTek, Inc ** ** ** ** Life is short, ** ** but wide. ** ***************************** From stranahan@aol.com Tue Jan 10 21:40:27 PST 1995 Article: 1568 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1568 Path: netcom.com!csus.edu!news.starnet.net!wupost!howland.reston.ans.net!swrinde!gatech!newsfeed.pitt.edu!uunet!newstf01.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave 4.0 on the Mac? Date: 10 Jan 1995 00:50:11 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 33 Sender: root@newsbf02.news.aol.com Message-ID: <3et76j$47e@newsbf02.news.aol.com> References: <3erh32$iq8@charm.magnus.acs.ohio-state.edu> Reply-To: stranahan@aol.com (Stranahan) --------------------------- I disagree. I have been trying to get ahold of Newtek regarding Lightwave on <> platform and just from what I have seen from Babylon 5 and Computer Graphics World shots, it seems like it is the best package for the price. If you look at the other packages in the price range (namely, Strata Studio Pro) you'll see that the program is not only buggy, but the performance of and precision of the tools and interface are _severely_ lacking. The only real choices on the Mac seem to be Hash Inc's Animation Master and Electric Image Animation System. AM is $695, $175 per additional site license, and EIAS is $7,500, $1,495 per rendering engine.. if Newtek is listening.. please reply.. ---------------------------------- Ummm....thanks! *************************** ** Lee Stranahan ** ** NewTek, Inc ** ** ** ** Life is short, ** ** but wide. ** ***************************** From stranahan@aol.com Tue Jan 10 21:40:47 PST 1995 Article: 1569 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1569 Path: netcom.com!csus.edu!news.starnet.net!wupost!howland.reston.ans.net!swrinde!gatech!newsfeed.pitt.edu!uunet!newstf01.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LightWave 5.0? Date: 10 Jan 1995 00:57:18 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 27 Sender: root@newsbf02.news.aol.com Message-ID: <3et7ju$4ak@newsbf02.news.aol.com> References: Reply-To: stranahan@aol.com (Stranahan) ----------------------------------- afford it for awhile. Since there are a number of annoying bugs in 3.5 (after doing the patch), it is likely there will be any more patches to fix 3.5? --------------------------------- I doubt it. (Things change too much for it to be a hard no.) We can't really do that - there isn't a 'fixed' 3.5 around, and it's not a great use of programmer time. Every version of every piece of software in the world has bugs, and they often only get 'fixed' through paid upgrades...which often create new different bugs. Of course - if you buy a Flyer, it COMES with LW 4.0. (hint hint) I hope this doens't seem snotty - I wanted to give you a more complete explanation, but I do understand your plight. *************************** ** Lee Stranahan ** ** NewTek, Inc ** ** ** ** Life is short, ** ** but wide. ** ***************************** From dshaw@michael.client.uq.oz.au Tue Jan 10 21:41:06 PST 1995 Article: 1570 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1570 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.moneng.mei.com!uwm.edu!msunews!harbinger.cc.monash.edu.au!bunyip.cc.uq.oz.au!michael.client.uq.oz.au!dshaw From: dshaw@michael.client.uq.oz.au (David Shaw) Newsgroups: comp.graphics.packages.lightwave Subject: Follow Path? Date: 10 Jan 1995 10:39:47 GMT Organization: Public Dial-up Access (818 3990) Lines: 12 Message-ID: <3eto5j$inr@dingo.cc.uq.oz.au> NNTP-Posting-Host: michael.client.uq.oz.au X-Newsreader: TIN [version 1.2 PL2] Hi Everyone, Can anyone give me some ideas on how to get an object to conform its geometry to a motion path. (ie a piece of film bending and twisting along a path.) Similar to the way Imagine3.0 allows you to conform an object to path, is what I'm trying to do. thanks..... David Shaw From eric@bigdog.engr.arizona.edu Tue Jan 10 21:39:26 PST 1995 Article: 1571 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1571 Path: netcom.com!csus.edu!csulb.edu!nic-nac.CSU.net!usc!cs.utexas.edu!asuvax!noao!math.arizona.edu!news.Arizona.EDU!bigdog.engr.arizona.edu!eric From: eric@bigdog.engr.arizona.edu (Eric Case) Newsgroups: comp.graphics.packages.lightwave Subject: Re: DEC Alpha or MIPS R4600 Date: 10 Jan 1995 05:59:00 GMT Organization: University of Arizona, CCIT Lines: 15 Message-ID: <3et7n4$8k3@news.CCIT.Arizona.EDU> References: <3eq7i7$7vv@ionews.io.org> NNTP-Posting-Host: bigdog.engr.arizona.edu X-Newsreader: TIN [version 1.2 PL2] Edward Ronquillo (edwardr@io.org) wrote: : Hi all! I'm comparing machines with DEC Alpha's and MIPS R4600 for use : in a LW renderfarm. Problem is which is faster, Alphas or R4600's? As I understand it a 275Mhz Alpha is the fastest CPU one can buy. -Eric : edwardr@io.org -- Eric Case INTERNET: eric@bigdog.engr.arizona.edu From sjg@world.std.com Tue Jan 10 21:41:09 PST 1995 Article: 1572 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1572 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!pipex!uunet!world!sjg From: sjg@world.std.com (Stephen J Gaudet) Subject: Re: LIGHTWAVE/TOASTER USER GROUP HARDWARE DISCOUNTS Message-ID: Organization: The World Public Access UNIX, Brookline, MA X-Newsreader: TIN [version 1.2 PL2] References: Date: Tue, 10 Jan 1995 13:27:48 GMT Lines: 29 Hello Isn't this an "ad" for Aspen. I represent Nekotech and we have Alpha based systems starting below $5k. Also our Mach II-289 system out performs Aspen's. If you would like to compare prices you can reach me at 800-635-6895. Cheers Steve ________________________________________________________________ | Stephen Gaudet | Manufacture of Digital Alpha based | | NekoTech / Inco | systems w/ PCI running NT & NTAS at | | 102 Tide Mill Rd Suite 6 | speeds of 166MHz to 289MHz | | Hampton, NH 03842-2705 |-------------------------------------| | ph:800-635-6895 fax:603-926-0301 e-mail:sjg@world.std.com | ---------------------------------------------------------------- Randy Perry (randyp@aspsys.com) wrote: : Good Day , My name is Alan Kahn and I represent Aspen Systems Inc. : We are offering a discount on our Alpha-based Workstations to all : ******LIGHTWAVE and VIDEO TOASTER USER GROUPS****** : If you would like to find out more about our systems or details about the : discount program, you can reach me at: : ************************************************************************** : AlanK@aspsys.com : ************************************************************************** From tsines@magnus.acs.ohio-state.edu Tue Jan 10 21:39:07 PST 1995 Article: 1573 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1573 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!math.ohio-state.edu!magnus.acs.ohio-state.edu!tsines From: tsines@magnus.acs.ohio-state.edu (~enhanced--todd sines ) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LightWave on PowerPC Survey Date: 10 Jan 1995 13:53:04 GMT Organization: Analogue Heaven / ~enhanced Lines: 11 Message-ID: <3eu3g0$q9u@charm.magnus.acs.ohio-state.edu> References: <3efcou$frn@nic-nac.CSU.net> <3eh9ab$5mu@beta.inc.net> NNTP-Posting-Host: beauty.magnus.acs.ohio-state.edu Russ said: "Why the hell not a Mac? " I agree. Let's see LW on the Mac.... -- todd sines --------------------------------------------------------------------------- sines.3@osu.edu sines@sn.com sines@hyperreal.com AOL: toddsines Accelerate/Peacefrog/Planet E * ARS * Analogue Heaven * ~Enhanced * .xtrak From jgjones@earth.usa.net Tue Jan 10 21:41:08 PST 1995 Article: 1574 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1574 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!math.ohio-state.edu!magnus.acs.ohio-state.edu!csn!earth.usa.net!earth.usa.net!news From: jgjones@earth.usa.net (James Jones/Nibbles and Bits) Newsgroups: comp.graphics.packages.lightwave Subject: Follow Path? Date: 10 Jan 1995 10:14:11 -0700 Organization: Internet Express (800-592-1240 customer service) Lines: 22 Message-ID: <3euf93$1t7@earth.usa.net> NNTP-Posting-Host: earth.usa.net > Can anyone give me some ideas on how to get an object to conform > its geometry to a motion path. (ie a piece of film bending and > twisting along a path.) In the specific case of a piece of film, a displacement map (if the curvature of the film is not too severe) works great. (The displacement map is set to World Coordinates and the object moves "through" the map.) If the film has to curve around in circles, etc., a moving clip, transparency or image map (with the shapes of the frames and sprocket holes) in conjunction with a straight version of the film and a curved morph target version of the film can work well. Another solution would involve dem bones... -Jim | AmiQWK 2.7 - S/N 0232 | ... James G. Jones * NIBBLES & BITS * jgjones@usa.net From williams@aix.wingra.com Tue Jan 10 21:41:11 PST 1995 Article: 1575 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1575 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!europa.eng.gtefsd.com!news.mathworks.com!news.kei.com!ddsw1!news.cic.net!aix.wingra.com!williams From: williams@aix.wingra.com (Keith Williams) Newsgroups: comp.graphics.packages.lightwave Subject: NewTek's WWW Server Date: 10 Jan 1995 17:32:46 GMT Organization: R.I.P. (Radical Independant Programmers) Lines: 17 Distribution: world Message-ID: <3eugbu$lfq@spruce.cic.net> NNTP-Posting-Host: aix.wingra.com Has anyone been able to connect to NewTek's WWW server in the last several days? Netscape keeps reporting: "Connection refused by host." for me. -K p.s. - that's http://www.newtek.com/ -- "Maybe all I need / besides my pills / and surgery / is a new metaphor for reality." - Queensryche -- "Disconnected" -- Promised Land [][][][][][][][][][][][][][][][][][][][][][][][][][][][][] [] Kurris (aka Keith Williams) williams@aix.wingra.com [] [][][][][][][][][][][][][][][][][][][][][][][][][][][][][] From dingebre@xmission.com Tue Jan 10 21:39:09 PST 1995 Article: 1576 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1576 Path: netcom.com!csus.edu!csusac!charnel.ecst.csuchico.edu!xmission!xmission!not-for-mail From: dingebre@xmission.com (David Ingebretsen) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LightWave on PowerPC Survey Date: 10 Jan 1995 10:51:02 -0700 Organization: XMission Public Access Internet (801-539-0900) Lines: 31 Message-ID: <3euhe6$5fb@xmission.xmission.com> References: <3efcou$frn@nic-nac.CSU.net> <3eh9ab$5mu@beta.inc.net> NNTP-Posting-Host: xmission X-Newsreader: TIN [version 1.2 PL2] jubei@slip.net wrote: : Why the hell not a Mac? Not to start a war, mind you, but I am just tired : of having the machine I use (and understand) and earn quite a nice living : off of get treated as if it were less than a joke. It is the system I've : invested time and money in, I've found no problems. I've got the same feelings, too; only you have to substitute Amiga for Mac in the above. The upside is that Lightwave does run on the Amiga and will continue to do so for the foreseeable future. : And yes, I've used : PC's under both DOS and Windows and I was not happy. Ah oh well, Mr. : Stranahan did say they were considering a port to MAc in the 3rd quarter, : so..... : I vote YES! : Russ I say, sure, port it to every platform possible. My only request is that the third party developers remember that Lightwave is a multi-platform application and would ask that they port their add-ons to the same platforms that Lightwave runs on so we may all benefit from the added value. -- David David M. Ingebretsen *** Binary Illusions / 3D Physics *** dingebre@xmission.xmission.com *** Animation and more *** From pthorn@eri.erinet.com Tue Jan 10 21:39:10 PST 1995 Article: 1577 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1577 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!cs.utexas.edu!uunet!news.erinet.com!eri.erinet.com!not-for-mail From: pthorn@eri.erinet.com (Philip D. Thorn) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LightWave on PowerPC Survey Date: 10 Jan 1995 12:59:25 -0500 Organization: EriNet Online 513 436-9915 Lines: 29 Message-ID: <3euhtt$od6@eri.erinet.com> References: <3efcou$frn@nic-nac.CSU.net> <3eh9ab$5mu@beta.inc.net> NNTP-Posting-Host: eri.erinet.com X-Newsreader: TIN [version 1.2 PL2] jubei@slip.net wrote: : In article , wturber@primenet.com : (Walter J. Turberville (III)) says: : > : > >Yes - I would like to see LW on a Power-PC. Not a Mac mind you, but an IBM : > >Power-PC running Windows NT!? Yeah! That's the ticket. What are the odds? : Why the hell not a Mac? Not to start a war, mind you, but I am just tired : of having the machine I use (and understand) and earn quite a nice living : off of get treated as if it were less than a joke. It is the system I've : invested time and money in, I've found no problems. And yes, I've used : PC's under both DOS and Windows and I was not happy. Ah oh well, Mr. : Stranahan did say they were considering a port to MAc in the 3rd quarter, : so..... : I vote YES! : Russ I hope your not wanting simpathy on a list read (for now) mainly by Amiga users. :-) -Phil -- * Phil Thorn * * * Thorn Grafx * * * pthorn@erinet.com * * From krishna@max.tiac.net Tue Jan 10 21:39:11 PST 1995 Article: 1578 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1578 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!Germany.EU.net!wizard.pn.com!sundog.tiac.net!max.tiac.net!krishna From: krishna@max.tiac.net (Glenn M. Saunders) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LightWave on PowerPC Survey Date: 10 Jan 1995 18:48:30 GMT Organization: The Internet Access Company Lines: 8 Message-ID: <3eukpu$87m@sundog.tiac.net> References: <3efcou$frn@nic-nac.CSU.net> <3eh9ab$5mu@beta.inc.net> <3euhtt$od6@eri.erinet.com> NNTP-Posting-Host: max.tiac.net X-Newsreader: TIN [version 1.2 PL2] Philip D. Thorn (pthorn@eri.erinet.com) wrote: : I hope your not wanting simpathy on a list read (for now) mainly by : Amiga users. :-) Amiga users have it a lot harder than MAC users, that's for sure. MAC users have far less of a reason to bitch about not being 'mainstream'. From Jeric@cup.portal.com Tue Jan 10 21:41:14 PST 1995 Article: 1579 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1579 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!sdd.hp.com!svc.portal.com!portal.com!cup.portal.com!Jeric From: Jeric@cup.portal.com (J Eric Chard) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Arexx and LW Date: 10 Jan 1995 11:25:58 -0800 Organization: The Portal System (TM) Lines: 72 Sender: pccop@unix.portal.com Distribution: world Message-ID: <130024@cup.portal.com> References: <129994@cup.portal.com> NNTP-Posting-Host: news1.unix.portal.com DRAKON WRITES: >Help!!! >I need to build an Arexx program for LW that will take an datafile and build >the object. I am at the point where the points are generated but the polygon >generation part dies, returning error 16 sev 10, and I have no clue what this >is supposed to mean. I have tried both add_polygon and add_quad and used every >combination of arguments I can think of. > >So how do you build multipoint polygons in LW using Arexx? Rather than having Modeler build them, which is sorta overkill if you know exactly where every vertice goes, simply write them out as an ASCII file in VIDEOSCAPE ASCII format, which both LW & LWM read. Here's an edited VideoScape ASCII file: 3DG1 680 -221.500000 256.000000 0.000000 -206.500000 253.000000 0.000000 -510.500000 251.000000 0.000000 -461.500000 251.000000 0.000000 -460.500000 248.000000 0.000000 -509.500000 238.000000 0.000000 -459.500000 232.000000 0.000000 -508.500000 222.000000 0.000000 3 76 75 214 15 3 592 76 591 15 3 335 592 216 15 >>>>>>>>>>>>>>>>>>>>END OF FILE, NOT INCLUDING THIS LINE <<<<<<<<<<<< OK, here's the same thing commented (not allowed in real file): 3DG1 ; filetype identifier 680 ; number of vertices -221.500000 256.000000 0.000000 ;vertice #0 -206.500000 253.000000 0.000000 ;vertice #1 -510.500000 251.000000 0.000000 ; etc. -461.500000 251.000000 0.000000 -460.500000 248.000000 0.000000 -509.500000 238.000000 0.000000 -459.500000 232.000000 0.000000 -508.500000 222.000000 0.000000 ; NOT in real file, ok? 3 76 75 214 15 ;polygon#1, three vertices, numbers 76/75/214, color #15=white 3 592 76 591 15 3 335 592 216 15 The file just ends with no special designator. Remember, it's all ASCII! You can assign it some Lightwave style color by loading into LWM. > >Ben Gibson > *********************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video Productions * * /////// "All I know is what I see on the monitors." * *********************************************************************** From knies@nrlfs1.nrl.navy.mil Tue Jan 10 21:41:16 PST 1995 Article: 1580 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1580 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!europa.eng.gtefsd.com!news.umbc.edu!haven.umd.edu!cs.umd.edu!ra.nrl.navy.mil!usenet From: knies@nrlfs1.nrl.navy.mil (David Knies) Newsgroups: comp.graphics.packages.lightwave Subject: Visualization of multi-spectral data sets. - graphics.txt [1/1] Date: 10 Jan 1995 19:26:04 GMT Organization: Naval Research Laboratory Lines: 42 Message-ID: <3eun0c$dme@ra.nrl.navy.mil> NNTP-Posting-Host: smod2.nrl.navy.mil Mime-Version: 1.0 Content-Type: Text/Plain X-Newsreader: WinVN 0.91.7 Help I will be working with large multi-spectral data sets. A typical data set will contain three dimensional information for ~200 elements. I am looking for display software to help visualize the concentration information. It would be nice to have software that could be run on both PC's and MAC's. A typical data set will be on the order of 512 MBytes. We plan to write the data to a CDROM. We would prefer to transfer basic display software for both platforms to the same CDROM. The data will be in a 4 dimensional array, x, y, z plus elemental concentration (8 bit ). Each plane will have a maximum 256 (x) X 256 (y) X 200 (elemental). In most cases, their will be far less than 200 elements analyzed. The type of software we have in mind would be capable of "Slicing and dicing" through the 3 D data set. It should provide multiple windows showing the different elemental concentrations cued into the fist widows view. It should be able to provide raytracing through a semitransparent parent volume (voxel raytracing) to help visually locate the distribution of trace contaminates in the volume. An ideal system would have the capability to display milt-spectral images, " false color if you will", indicating the apparent locations of more than one element at a time. I have seen some software AVS running on a Silicon Graphics workstation that meets most of these goals. Also spyglass has some of these capabilities as will. Your input as to possible software solutions would be greatly appreciated. In particular, any C source code that may be around, freeware or otherwise. Thanks David /************************************************************************ ****/ Dr. David L. Knies Code 6671 Naval Research Lab. 4555 Overlook Ave. S.W. Washington, DC 20375 Phone: (202) 767-5653 Fax: (202) 767-5301 Email: knies@nrlfs1.nrl.navy.mil From DonH@cup.portal.com Tue Jan 10 21:41:51 PST 1995 Article: 1581 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1581 comp.sys.amiga.graphics:35387 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!sdd.hp.com!svc.portal.com!portal.com!cup.portal.com!DonH From: DonH@cup.portal.com (Don - Hirschfeld) Newsgroups: comp.graphics.packages.lightwave,comp.sys.amiga.graphics Subject: Re: Lightwave FAQ on Tomahawk Date: 10 Jan 1995 12:34:23 -0800 Organization: The Portal System (TM) Lines: 5 Sender: pccop@unix.portal.com Message-ID: <130478@cup.portal.com> References: <1995Jan4.231100.19484@schbbs.mot.com> NNTP-Posting-Host: news1.unix.portal.com I downloaded the program and it always asks for Futuristic Bold font 25. Is this supposed to be included with WB? I have WB3.1 and it's not there. It's a pain to hit cancel after each button push. Don From dingebre@xmission.com Tue Jan 10 21:41:01 PST 1995 Article: 1582 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1582 Path: netcom.com!csus.edu!csusac!charnel.ecst.csuchico.edu!xmission!xmission!not-for-mail From: dingebre@xmission.com (David Ingebretsen) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LW Pro "The PC Primer"....Huh?! Date: 10 Jan 1995 13:18:55 -0700 Organization: XMission Public Access Internet (801-539-0900) Lines: 40 Message-ID: <3euq3f$r1r@xmission.xmission.com> References: <3et39h$3fp@newsbf02.news.aol.com> NNTP-Posting-Host: xmission X-Newsreader: TIN [version 1.2 PL2] CamCollect (camcollect@aol.com) wrote: : LightwavePro, December 1994 issue, The PC Primer, Mojo writes : : : "At the 'low' end of the spectrum, the older yet mature Intel 486 (66MHz) : is roughly twice the speed of the 40MHz 040 Warp engine the fastest Amiga : available.>>>>>>>>The DEC Alpha:..One of these machines...is calculated at : 18 times faster than a 33MHz Amiga 040." : Where did you get these numbers? According to my calculations the 486 : DX2-66 runs 20.5 MIPS and my slow A2000- 68040-33MHz (GVP) runs 21.5 MIPS. : (my A4000/040/40MHz Warp is about 35% faster than the 33MHz.) : I've found the DEC Alpha 275MHz. to be 10 times faster than the 33MHz : Amiga 040. These tests are of an average scene, no ray tracing. Scenes : using raytracing will see even faster times with the DEC Alpha. I've seen results and have participated in informal benchmarking comparing a 90Mhz pentium, 275 Mhz Dec alpha, and various Amiga configurations. From what I saw, the 90 Mhz pentium was just more than twice as fast as my 33 Mhz 040. the Dec Alpha came it at around 10 to 20 times faster than my 33 Mhz 040. These test were done using ray-tracing, by the way. I can't believe that if the 90 Mhz Pentium is about twice as fast as my 040, that the 66 Mhz 486 is also twice as fast. Yes, yes; I know what you're thinking. The benchmarking was NOT done with Lightwave. It was done with Real3D (I certainly don't have LIghtwave on a PC, do you?). When I was involved in benchmarking systems for some real-time vehicle dynamics, I quickly learned that that the only true test for speed is running the code on the different systems. One can compare MIPS, MFLOPS, and all the other "benchmarks" on paper til you die of boredom. Until you take the actual compiled code, and run carefully constructed test cases, you won't be able to really compare speed. -- David David M. Ingebretsen *** Binary Illusions / 3D Physics *** dingebre@xmission.xmission.com *** Animation and more *** From Jeric@cup.portal.com Tue Jan 10 21:41:50 PST 1995 Article: 1583 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1583 Path: netcom.com!csus.edu!decwrl!hookup!swrinde!sdd.hp.com!svc.portal.com!portal.com!cup.portal.com!Jeric From: Jeric@cup.portal.com (J Eric Chard) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LightWave Feature Request Date: 10 Jan 1995 12:18:41 -0800 Organization: The Portal System (TM) Lines: 35 Sender: pccop@unix.portal.com Message-ID: <130423@cup.portal.com> References: <130021@cup.portal.com> <3dtdej$cng@newsbf02.news.aol.com> <3dtqk0$osm@kaiwan009.kaiwan.com> <3dv2o3$ct@news.eecs.uic.edu> <3dv65i$2u3@spruce.cic.net> <3dve3l$1uk@news.eecs.uic.edu> <3ed20d$ipu@unix.globalone.net> NNTP-Posting-Host: news1.unix.portal.com >How about the ability to create a new directory from any of the save >requestors? Either a new button or an entry at the top of the file >list that says something like "NEW Directory". > >This would make my life a lot easier as I'm always firing up DiskMaster >to create a new directory when I'm ready to start rendering/saving my >animation's images. I keep a directory around named: 3D.EMPTY.DIRECTORY With subdirectories of: ANIMS Images Scenes IFF Motions Brushes Envelopes Surfaces etc. Then I just duplicate that directory and rename for every project. *********************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video Productions * * /////// "All I know is what I see on the monitors." * *********************************************************************** From DonH@cup.portal.com Tue Jan 10 21:39:40 PST 1995 Article: 1584 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1584 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!vixen.cso.uiuc.edu!sdd.hp.com!svc.portal.com!portal.com!cup.portal.com!DonH From: DonH@cup.portal.com (Don - Hirschfeld) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Future of LightWave PRO Date: 10 Jan 1995 12:59:35 -0800 Organization: The Portal System (TM) Lines: 10 Sender: pccop@unix.portal.com Message-ID: <130572@cup.portal.com> References: <3efbnp$m4s@News1.mcs.com> <3eidke$c6p$1@mhade.production.compuserve.com> NNTP-Posting-Host: news1.unix.portal.com I vote for a VTU style magazine which combines beginner with advanced tutorials. I feel that even expert users can benefit from beginner's hints. It is enough to pay $48 for LWPro than having to shell out another $36 for a magazine which every LW user will want. Until the PC and SGI versions have been out there a few years, there will only be beginners (unless they previously owned the Amiga version). Don From Jeric@cup.portal.com Tue Jan 10 21:41:53 PST 1995 Article: 1585 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1585 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!swrinde!sdd.hp.com!svc.portal.com!portal.com!cup.portal.com!Jeric From: Jeric@cup.portal.com (J Eric Chard) Newsgroups: comp.graphics.packages.lightwave Subject: The Dread Pie Chart: Happiness is clipping Date: 10 Jan 1995 13:01:42 -0800 Organization: The Portal System (TM) Lines: 59 Sender: pccop@unix.portal.com Message-ID: <130581@cup.portal.com> NNTP-Posting-Host: news1.unix.portal.com Hi guys, I'm back from the pie-chart wars. (Well, not really, but I am taking a DOOM break.......) Anyway, thought I'd let you guys know how I did it. Frankly, IMNeverHO, all the morphing options seemed like too much work for something that wasn't going to give me a "radial" morph anyway. It seemed like clip mapping HAD to be the answer, except for the "side of the wedge" difficulty. Simple fix: the wedges are composed of CLONED, not Lathed polygons, and thereby have existing interior polys that are revealed properly by the clip map. It seems like this HAD to be easier than setting up a bunch of morph envelopes. True, it's >>slightly<< more RAM intensive, but who cares? I only get paid at the end of the job, not for the elegance of my use of computing resources. >>>>>>>>> BTW, I'm feeling pretty clever about how I generated the clip map animation itself, and the technique has applications anytime you need a clip map that reveals an object by accumulation of white space, i.e. , anything that "grows" or is "revealed" via clipping. OK, the client wants 180 degrees revealed in one second. That's six degrees per frame. I made a disk with 360/6=60 sides, deleted all the points but two adjacent at the top, and added one at the origin. Joining these points gives a wedge of 6 degrees. Using this wedge with 100% luminous white surface, I made a 60 frame animation where the wedge banks 360 degrees. Here's the clever part. I used as a background the SAME FRAME that the animation itself was generating, with an offset of -1. In otherwords, as a background Lightwave loads the frame it just generated. (In Olden Times, this technique was used to simulate motion blur.) So, the image of the wedge banking accumulates on the background. Worked like a charm. If you're gonna do this for a clip map, it make some sense to batch convert all the frames to 1 bitplane IFF files, and crop off the unused edges of the frame at the same time. ADPro & FRED do this painlessly. Now I've gotta go soak my arm---it's strained from patting myself on the back so much.............. *********************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video Productions * * /////// "All I know is what I see on the monitors." * *********************************************************************** From Jeric@cup.portal.com Tue Jan 10 21:39:58 PST 1995 Article: 1586 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1586 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!sdd.hp.com!svc.portal.com!portal.com!cup.portal.com!Jeric From: Jeric@cup.portal.com (J Eric Chard) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LWPro, Elitism, Philosophy Date: 10 Jan 1995 13:01:54 -0800 Organization: The Portal System (TM) Lines: 24 Sender: pccop@unix.portal.com Message-ID: <130582@cup.portal.com> References: <130224@cup.portal.com> <3e74l1$bb9@newsbf02.news.aol.com> <3e7l8h$32n@beta.inc.net> <3 <3eh9nc$5mu@beta.inc.net> NNTP-Posting-Host: news1.unix.portal.com John Foust writes: >To stop flogging this horse (a horse named Ernie "But I know that *I* >want to write plug-ins, so that means everybody does" Wright), I'll >change the subject: Frankly, I think the world needs a general >3D animation magazine, not dedicated to one 3D program, but to >hints and tips that make sense to most packages as well as specific >packages, more professionally produced, color, glossy and slick >than 3D Artist, less suck-up and high-end-oriented than Computer >Graphics World, multi-platform, less smug than Wired. It already exists. "3D-Artist" is a fine little rag, with LW, 3DS, those Hash products , Imagine , and some pretty obscure other stuff too. Covers every platform (well, cheapo platforms) too. Recommended. > *********************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video Productions * * /////// "All I know is what I see on the monitors." * *********************************************************************** From Jeric@cup.portal.com Tue Jan 10 21:39:52 PST 1995 Article: 1587 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1587 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!swrinde!sdd.hp.com!svc.portal.com!portal.com!cup.portal.com!Jeric From: Jeric@cup.portal.com (J Eric Chard) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LWPro, Elitism, Philosophy Date: 10 Jan 1995 13:02:14 -0800 Organization: The Portal System (TM) Lines: 37 Sender: pccop@unix.portal.com Message-ID: <130583@cup.portal.com> References: <3ejlt6$dj7@beta.inc.net> <3ejqse$p4q@newsbf02.news.aol.com> NNTP-Posting-Host: news1.unix.portal.com >As for the PC and SGI versions not being up to par with the Amiga version >because of lack of ARexx. > >Nahh,,, > >The Arexx macros that were part of Modeler (ie the ones we shipped) have >been rewritten as part of Modeler's Plug-in structure. Any other macros >from 3rd parties could also be rewritten of course. This is true for all >platforms. IMNSHO, this doesn't cut it. I can, with a little work, alter AREXX macros if they >almost< do what I need, but my particular wants are slightly different. However, I sincerely doubt I'll ever have the knowledge and/or gumption-to-acquire-the-knowledge to alter C based plugin routines. Sorry to throw gasoline on this fire, but losing AREXX is a fairly big hit against users. Not much we can do about it until Microsquish comes up with a universal IPC macro language. Now, if we could use Visual Basic as a macro language, all would be well in the world. >** Lee Stranahan ** >** NewTek, Inc ** *********************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video Productions * * /////// "All I know is what I see on the monitors." * *********************************************************************** From Jeric@cup.portal.com Tue Jan 10 21:41:57 PST 1995 Article: 1588 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1588 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!sdd.hp.com!svc.portal.com!portal.com!cup.portal.com!Jeric From: Jeric@cup.portal.com (J Eric Chard) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Newtons Law? Date: 10 Jan 1995 13:02:27 -0800 Organization: The Portal System (TM) Lines: 22 Sender: pccop@unix.portal.com Message-ID: <130584@cup.portal.com> References: <3eib5a$abj@ankh.iia.org> <3ej5nf$3v4@unix.globalone.net> NNTP-Posting-Host: news1.unix.portal.com Dave Warner writes: >Newton's Law is dead and will never see the light of day...Cybernetica, >the people who were selling Newton's Law (AND Cybernetics Unlimited, the >people who were making the Warp System) essentially took orders from a LOT >of people(myself included), collected the money, and then disappeared. Whew! Glad I waited! My rule is: wait until Mark Thompson beta-tests a product before buying! > -David Warner > Internet:davewarner@server.globalone.net *********************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video Productions * * /////// "All I know is what I see on the monitors." * *********************************************************************** From Jeric@cup.portal.com Tue Jan 10 21:41:59 PST 1995 Article: 1589 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1589 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!sdd.hp.com!svc.portal.com!portal.com!cup.portal.com!Jeric From: Jeric@cup.portal.com (J Eric Chard) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Object crashing Date: 10 Jan 1995 13:02:44 -0800 Organization: The Portal System (TM) Lines: 31 Sender: pccop@unix.portal.com Message-ID: <130585@cup.portal.com> References: <3eg5eu$dqq@Mars.mcs.com> NNTP-Posting-Host: news1.unix.portal.com Steve Koren writes: > >> Loading the object into Modeler and re-saving it through Modeler seems to >> fix the problem -- but I'd like to be avoid it in the first place! > >I don't know what is causing your problem, but I have seen some objects >that I can load into Modeler but *not* into Layout. Nothing crashes, >but the objects just won't load - I get a requester about converting TIO >objects or some such thing. I've always been able to load them into >Modeler and use the "export" function to get them into Layout, so I >haven't seen it is a big problem yet. Any and all such objects should be LHA'd, UUEncoded, and emailed to Stuart and Allen. The more data we can give them, the more bullet- proof they can make the software. Also, document, document, document. > > - steve > Also, since Lee is now online, sending them to him is prolly a good idea too, since both Stuart and Allen are probably "head-down" getting the goodies ready. *********************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video Productions * * /////// "All I know is what I see on the monitors." * *********************************************************************** From Jeric@cup.portal.com Tue Jan 10 21:42:03 PST 1995 Article: 1590 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1590 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!sdd.hp.com!svc.portal.com!portal.com!cup.portal.com!Jeric From: Jeric@cup.portal.com (J Eric Chard) Newsgroups: comp.graphics.packages.lightwave Subject: Re: New features in 4.0 Date: 10 Jan 1995 13:03:03 -0800 Organization: The Portal System (TM) Lines: 43 Sender: pccop@unix.portal.com Message-ID: <130586@cup.portal.com> References: <3eipv8$l3@news.cs.tu-berlin.de> NNTP-Posting-Host: news1.unix.portal.com Sven Williger writes: >Here come some wishes of a Non-Internet-friend of mine! > >1. When u load a lot of objects or surfaces your object/surfacelist > is getting longer and longer. When u want to select a highnumbered > object/surface then it`s take a lot of time to scroll to the > whole list, because the scrolling is very slow....PLEASE FIX THIS Agreed, but for all lists of course, not just the SURFACE list. I've got this housing development animation, 89 objects, mostly trees and bushes, and >scrolling< thru the popdown list takes forever. However, the correct work-around for OBJECTS is to use the SCENE REQUESTER list to select objects, 'cuz it's a whole lot faster. > Better: Please make an tree-based objectlist (showing all objects > descending from the parents(uff don`t flame me) object > to their childs etc... Uhhhh, Sven, take a look at the SCENE REQUESTOR object list...... >5. rotating lens-flares...ever tried to rotate a star including its > lensflares....? Oh, trying to make photon-torpedoes? >Bye Sven Williger ......................... > *********************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video Productions * * /////// "All I know is what I see on the monitors." * *********************************************************************** From vanhoutv@nbre.nfe.be Tue Jan 10 21:41:12 PST 1995 Article: 1591 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1591 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!Germany.EU.net!EU.net!ub4b!hq.nfe.be!nbre!vanhoutv From: vanhoutv@nbre.nfe.be (Johan Van Houtven) Message-ID: <2f1338dd@nbre.nfe.be> Newsgroups: comp.graphics.packages.lightwave Distribution: world Subject: ScreamerNet question for Lee. Date: 10 Jan 95 19:49:20 CET MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Organization: NightBreed X-GateSoftware: AmiGate 1.1a (8.10.94) Lines: 24 Lee - I'll soon have a DEC Alpha computer, that will be networked (TCP/IP) to an A4000 with a PAR. Lightwave 4.0 for DEC Alpha/WinNT will cost USD 995.00. ScreamerNet for DEC Alpha costs about USD 2000.00. There will be an update fee to upgrade from ScreamerNet to LW4.0. ScreamerNet is available now. LW4.0 will be available shortly (1Q95). So if I want to start using my DEC Alpha now, I will have to buy ScreamerNet obviously. But, will I still have a use for ScreamerNet once I have LW4.0 on the DEC Alpha? The only thing that I imagine I will be doing once I have LW 4.0 on the Alpha is sending the rendered files via the network (TCP/IP) to the PAR on the A4000. -- Johan Van Houtven / CLICK! N.V. / Wilrijk, Belgium. TEL: + 32 (0)3 828.18.15 | FAX + 32 (0)3 828.67.36 E-mail: vanhoutv@nbre.nfe.be | FIDO: 2:292/603.9 From frank@nbre.nfe.be Tue Jan 10 21:41:18 PST 1995 Article: 1592 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1592 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!Germany.EU.net!EU.net!ub4b!hq.nfe.be!nbre!frank From: frank@nbre.nfe.be (Frank Aalbers) Message-ID: <2f134b11@nbre.nfe.be> Newsgroups: comp.graphics.packages.lightwave Distribution: world X-FTN-To: Dan Ablan Subject: Re: Pie chart animation: piece of cake... Date: 10 Jan 95 21:05:53 CET MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Organization: NightBreed X-GateSoftware: AmiGate 1.1a (8.10.94) Lines: 25 Dan Ablan (dma@mcs.com) wrote: DA> frank@nbre.nfe.be (Frank Aalbers) wrote: DA> >> It seems a real American way to use transparency backgrounds . Almost all >> of >> the news and presentation-animations use it . :-) DA> That's right! Want to get ahead? Copy the big boys. That's what I'm trying . But I'll alwys keep my own style to . DA> Modify their ideas. Also, try object dissolving instead of DA> transparency for time saving. I did that already . Thanks for the tips . ________________________________________________________________ | | | | Frank Aalbers | -PIXION- computeranimations | | frank@nbre.nfe.be / 2:292/603.27 | FAX + VOICE 03/326-30-85 | | | Deurne Belgium | |__________________________________|_____________________________| From spice@drycas.club.cc.cmu.edu Tue Jan 10 21:39:55 PST 1995 Article: 1593 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1593 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.cac.psu.edu!news.pop.psu.edu!hudson.lm.com!nntp.club.cc.cmu.edu!drycas.club.cc.cmu.edu!spice From: spice@drycas.club.cc.cmu.edu Newsgroups: comp.graphics.packages.lightwave Subject: Re: LWPro, Elitism, Philosophy Date: 10 Jan 95 18:59:15 -0400 Organization: Carnegie Mellon Computer Club Lines: 23 Message-ID: <1995Jan10.185916.1@drycas.club.cc.cmu.edu> References: <3ejlt6$dj7@beta.inc.net> <3ejqse$p4q@newsbf02.news.aol.com> <130583@cup.portal.com> NNTP-Posting-Host: slip1.club.cc.cmu.edu In article <130583@cup.portal.com>, Jeric@cup.portal.com (J Eric Chard) writes: >>As for the PC and SGI versions not being up to par with the Amiga version >>because of lack of ARexx. >> > > Sorry to throw gasoline on this fire, but losing AREXX is a fairly > big hit against users. Not much we can do about it until Microsquish comes > up with a universal IPC macro language. Why not hire Bill Hawes to port Arexx to the PC/SGI/Mac and bundle it with Lightwave? CBM (RIP) didnt create Arexx they just licenced it from Bill Hawes. I understand that he's sent out some letters inquring as to whether people are willing to pay for a improved version of ARexx. Or is there something that the Amiga OS has that Windows and Unix dont have that would make this difficult? Scott Corley spice@drycas.club.cc.cmu.edu From allosaur@MCS.COM Tue Jan 10 21:42:02 PST 1995 Article: 1594 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1594 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!europa.eng.gtefsd.com!uhog.mit.edu!news.kei.com!ddsw1!not-for-mail From: allosaur@MCS.COM (Samuel Crider) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Object crashing Date: 10 Jan 1995 18:31:52 -0600 Organization: MCSNet Subscriber Account, Chicago's First Public-Access Internet! Lines: 24 Message-ID: <3ev8to$kvn@Mars.mcs.com> References: <3eg5eu$dqq@Mars.mcs.com> <130585@cup.portal.com> NNTP-Posting-Host: mars.mcs.com X-Newsreader: TIN [version 1.2 PL2 (KSD)] J Eric Chard (Jeric@cup.portal.com) wrote: : Any and all such objects should be LHA'd, UUEncoded, and emailed to : Stuart and Allen. The more data we can give them, the more bullet- : proof they can make the software. Original poster of the question here. I like this idea -- if the guys themselves agree... I teach an intro Lightwave class so I a *lot* of problems -- 90% are user error, but some are real head-scratchers. The speckly doubled-side polygons were a lot of fun this term... :) The student in question by the way thought his problems were because his objects were many directories deep with the directories having long names. I didn't see how this could damage an object file but he did say that by moving them to a higher directory it solved the problem. More likely I think that it was just the *moving* itself that cleaned up the files... -- Samuel "Dr.Allosaurus" Crider Computer Graphics Lab Coordinator Columbia College Chicago allosaur@mcs.com From pcm@scammell.ecos.tne.oz.au Tue Jan 10 21:42:05 PST 1995 Article: 1595 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1595 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!csus.edu!news.ucdavis.edu!library.ucla.edu!europa.eng.gtefsd.com!gatech!swrinde!cs.utexas.edu!uwm.edu!msunews!harbinger.cc.monash.edu.au!bunyip.cc.uq.oz.au!qus102!scammell!pcm From: pcm@scammell.ecos.tne.oz.au (Peter C. Murray) Subject: ASPEN Alpha $30,000!!! Message-ID: <1995Jan10.210601.15649@scammell.ecos.tne.oz.au> Organization: Starfleet Academy X-Newsreader: TIN [version 1.2 PL2] Date: Tue, 10 Jan 1995 21:06:01 GMT Lines: 19 Bad news for Aussie readers... I just checked out the Aspen www page and in one of the reviews it states that the standard price in Australia for a 275mhz system with 32m RAM is $29,995! For that price do you know how many Pentium systems I could get and network together??!!?? About ten! I'm sure ten Pentium 90 systems in a render farm would crap all over a single Aspen Alpha. Sheeesh, so much for discount systems. Or have the prices changed recently in Australia? Cheers! - Peter. From Andrew@andymorg.demon.co.uk Tue Jan 10 21:42:07 PST 1995 Article: 1596 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1596 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!peernews.demon.co.uk!andymorg.demon.co.uk!Andrew Newsgroups: comp.graphics.packages.lightwave From: Andrew@andymorg.demon.co.uk (Andrew Morgan) Organization: Demon Account X-Newsreader: TIN [version 1.2 PL2] Subject: LightWave UK seminars X-Posting-Host: andymorg.demon.co.uk Date: Wed, 11 Jan 1995 00:49:04 +0000 Message-ID: <9501110049.AA00080@andymorg.demon.co.uk> Sender: usenet@demon.co.uk Lines: 25 Hi Guyz - little snippet for UK LW users... "Premier Vision's Andrew Bishop has announced a new series of LightWave seminars covering the basics of 3D modelling, surfacing, animation and rendering in NewTek's premier package. The seminars start in February 1995 and the expected cost for a days tuition is 50 - this will include breaks for coffee and an introduction to the full range of services Premier Vision has to offer. Suitable for beginners and seasoned pro's alike, the conferences also offer a chance to see exactly what LightWave can do before you invest in the package itself. Contact Premier Vision on (0171) 721 7050." Also just confirmed by Premier Vision is that Lee Stranahan will be holding some LightWave seminars in March '95 (cost for Lee's seminar TBA). Premier Vision will also be offering special discounts on LightWave related products to people attending the seminars. Andy. Andrew Morgan - Graphic Artist and art Journalist Andrew@andymorg.demon.co.uk From sabrina007@aol.com Tue Jan 10 21:42:10 PST 1995 Article: 1597 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1597 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!newsfeed.pitt.edu!uunet!newstf01.news.aol.com!not-for-mail From: sabrina007@aol.com (Sabrina007) Newsgroups: comp.graphics.packages.lightwave Subject: Graphic Designer/Photographer/Videographer for Hire Date: 10 Jan 1995 20:31:58 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 92 Sender: root@newsbf02.news.aol.com Message-ID: <3evcee$69q@newsbf02.news.aol.com> Reply-To: sabrina007@aol.com (Sabrina007) SABRINA L. SANTOS P.O. Box 390097 Mountain View, CA 94039-0097 Tel: 415-961-4632 Fax: 415-903-0610 E-mail: Sabrina007@aol.com Following is a copy of my resume. Allow me to take a moment and tell you a little about myself, and what I'd be looking for. I have approximately ten years of combined experience in print graphics, photography, videography and video graphics. I have spent the last four years concentrating on video production and video graphics, as a contractor in the Boston area. I have outlined this on my resume. I moved to the Bay Area in June, both for career advancement, and to be with my fiance. I believe my graphics training is a good foundation for work in video games or multimedia applications, and while I am still interested in continuing to work in television, I am also open to any opportunity to learn new graphics or multimedia authoring software to add to my expertise. I am available immediately, can work any schedule, and am willing to take contract positions, though I'd prefer something permanent. I do not have a car, so it would be helpful if the offered position were near public transportation, such as CalTrain, and be located in the San Francisco Bay Area. EMPLOYMENT SUMMARY 1/87 - present -- Independent Graphic Designer: desk-top publishing, photography, video and multimedia. Experienced in electronic graphics, paintbox and computerized cel/3D animation, as well as photo-retouching and print graphic design. Television programs have appeared on Continental Cablevision (Cambridge, MA), Sportschannel America, Fox25 Boston, New England Cable News, Arts & Entertainment, C-SPAN, CNN, PBS and The Learning Channel. Print graphics clients have included Harvard University, The People's Theatre (Cambridge, MA) and Underground Camera (Cambridge, MA). 6/91 - 6/94 -- Graphics Director, Segment Producer, Videographer: Forever Baseball, Cambridge, MA Responsibilities included studio/remote camera, offline editing, graphic design, still photography and animation used on this nationally cablecast sports magazine show. Produced feature segments on baseball art and history, interviews with baseball legend Bill Lee, and filmmaker Ken Burns. 10/87 - 10/90 -- Publisher, Editor, Graphic Designer: Disapproved Theories Magazine, Cambridge, MA Published a bi-monthly journal of social and political satire. 9/85 - 10/87 -- Manager: Underground Camera, Cambridge, MA, a photography supply and equipment dealer. Responsible for daily cash/credit card reports, inventory control, security, advertising and creative sales promotions. COMPUTERS, HARDWARE, SOFTWARE, VIDEO EQUIPMENT Amiga: Video Toaster 4000, Art Department Pro, Autoprompt, Broadcast Titler, DCTV, Digiview, Deluxe Paint IV, Diskmaster, Invision, Lightwave 3D, Live Board, MorphPlus, OpalVision, Pixel 3D, Personal TBC, Pro-Video (Post/Plus/Gold), Real 3D, SCALA Pro IBM: Autodesk 3D Studio, Corel Draw, Fractal Design Paint, HiJaak Pro, Mustek MFS-6000CX Scanner, Pagemaker, RocGen VGA, SoundBlaster Pro, Targa +TIPS, Video Director Mac: Debabelizer, Excel, Filemaker Pro, Mac Draw, Pagemaker, Photoshop, Quicktime, ResEdit Video Equipment: Ikegami HL79 Cameras, Sony 570 Camera and 3/4 and Betacam SP edit suites, Grass Valley Switchers, For-A TBCs, Laird 1500 CG PROFESSIONAL MEMBERSHIPS Boston Computer Society (1990-1994), Boston Film & Video Foundation (1992-1994), International Freelance Photographers' Organization (1987-present), Women in Film & Video/New England (1990-1994) EDUCATION New England School of Photography (certificate equivalent to Associate of Science), Boston Computer Society, Boston Film & Video Foundation, Harvard Extension (transferring to San Jose State's evening division in the Fall of 1995 to complete BA English major, Film Theory minor). Sabrina L. Santos Graphic Design/Photography/Videography P.O. Box 390097 Mountain View, CA 94039-0097 Sabrina007@aol.com "...I'm paying back karma at an excellerated rate..." -- Ivanova, B5 From stranahan@aol.com Tue Jan 10 21:42:53 PST 1995 Article: 1598 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1598 Path: netcom.com!csus.edu!news.starnet.net!wupost!uhog.mit.edu!news.mathworks.com!solaris.cc.vt.edu!swiss.ans.net!newstf01.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.packages.lightwave Subject: Re: ScreamerNet question for Lee. Date: 10 Jan 1995 22:59:00 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 20 Sender: root@newsbf02.news.aol.com Message-ID: <3evl24$7tl@newsbf02.news.aol.com> References: <2f1338dd@nbre.nfe.be> Reply-To: stranahan@aol.com (Stranahan) ----------- ScreamerNet is available now. LW4.0 will be available shortly (1Q95). So if I want to start using my DEC Alpha now, I will have to buy ScreamerNet obviously. But, will I still have a use for ScreamerNet once I have LW4.0 on the DEC Alpha? ------------------------- The short answer is no. *************************** ** Lee Stranahan ** ** NewTek, Inc ** ** ** ** Life is short, ** ** but wide. ** ***************************** From stranahan@aol.com Sat Jan 14 10:22:18 PST 1995 Article: 1599 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1599 Path: netcom.com!csus.edu!news.ucdavis.edu!library.ucla.edu!europa.eng.gtefsd.com!swiss.ans.net!newstf01.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LWPro, Elitism, Philosophy Date: 10 Jan 1995 23:06:36 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 17 Sender: root@newsbf02.news.aol.com Message-ID: <3evlgc$7vv@newsbf02.news.aol.com> References: <130583@cup.portal.com> Reply-To: stranahan@aol.com (Stranahan) ---------------------------- However, I sincerely doubt I'll ever have the knowledge and/or gumption-to-acquire-the-knowledge to alter C based plugin routines. ----------------------------- Well, I know the mods I make to the macros - I'm betting I could do them with the new setup, too. And the new plug-in system will add MUCH more flexibility. It's going to be a very very big deal. *************************** ** Lee Stranahan ** ** NewTek, Inc ** ** ** ** Life is short, ** ** but wide. ** ***************************** From stranahan@aol.com Sat Jan 14 10:22:43 PST 1995 Article: 1600 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1600 Path: netcom.com!csus.edu!decwrl!hookup!news.mathworks.com!solaris.cc.vt.edu!swiss.ans.net!newstf01.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Object crashing Date: 10 Jan 1995 23:08:42 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 17 Sender: root@newsbf02.news.aol.com Message-ID: <3evlka$80p@newsbf02.news.aol.com> References: <130585@cup.portal.com> Reply-To: stranahan@aol.com (Stranahan) ------------------ Also, since Lee is now online, sending them to him is prolly a good idea too, since both Stuart and Allen are probably "head-down" getting the goodies ready. --------------------- Send them to tech Support, or Brad Peebler or Jason Linhart. Those are your best bets... *************************** ** Lee Stranahan ** ** NewTek, Inc ** ** ** ** Life is short, ** ** but wide. ** ***************************** From syndesis@beta.inc.net Sat Jan 14 10:22:37 PST 1995 Article: 1601 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1601 Path: netcom.com!csus.edu!decwrl!hookup!news.moneng.mei.com!howland.reston.ans.net!news.sprintlink.net!news.inc.net!usenet From: syndesis@beta.inc.net (John Foust) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Object crashing Date: 11 Jan 1995 04:11:23 GMT Organization: Syndesis Corporation Lines: 11 Message-ID: <3evlpb$3km@beta.inc.net> References: <3eg5eu$dqq@Mars.mcs.com> <130585@cup.portal.com> <3ev8to$kvn@Mars.mcs.com> NNTP-Posting-Host: t07.inc.net X-Newsreader: WinVN 0.92.6+ In article <3ev8to$kvn@Mars.mcs.com>, allosaur@MCS.COM (Samuel Crider) says: >The student in question by the way thought his problems were because >his objects were many directories deep with the directories having long >names. I didn't see how this could damage an object file but he did say that >by moving them to a higher directory it solved the problem. More likely >I think that it was just the *moving* itself that cleaned up the files... No, the scene file might be the culprit. After all, it stores an ASCII representation of the full filename path string to find the object. Maybe this scene exposed a bug in scene reading. From bdupras@bert.eecs.uic.edu Sat Jan 14 10:22:48 PST 1995 Article: 1602 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1602 Path: netcom.com!csus.edu!news.starnet.net!wupost!uhog.mit.edu!news.mathworks.com!hookup!news.moneng.mei.com!uwm.edu!vixen.cso.uiuc.edu!news.eecs.uic.edu!bert.eecs.uic.edu!bdupras From: bdupras@bert.eecs.uic.edu (Brian Dupras) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LightWave Feature Request Date: 11 Jan 1995 04:10:59 GMT Organization: University of Illinois at Chicago Lines: 64 Message-ID: <3evloj$48p@news.eecs.uic.edu> References: <130021@cup.portal.com> <3dtdej$cng@newsbf02.news.aol.com> <130423@cup.portal.com> NNTP-Posting-Host: bert.eecs.uic.edu X-Newsreader: TIN [version 1.2 PL2] J Eric Chard (Jeric@cup.portal.com) wrote: > I keep a directory around named: > 3D.EMPTY.DIRECTORY > With subdirectories of: > ANIMS > Images > Scenes > IFF > Motions > Brushes > Envelopes > Surfaces > etc. > Then I just duplicate that directory and rename for every project. I just wanted to say to all the newer users that this is an excellent idea. It'll end up saving you TONS of time if you use this trick properly. The best use of this is in conjunction with Amiga "assigns". Here at work we use the above technique for each project. We then create an assign to that directory with the name of the project on all of our machines. Now, no matter where that directory is, the scenes will load in without having to re-locate all the objects, images, etc... Here's an example for the newer among us. Say my project name is "foo". I have this template directory called 3D.EMPTY.DIRECTORY. I copy 3D.EMPTY.DIRECTORY to hd0:brian/lightwave/projects/foo/. Now, I go to a shell (or DOpus) and type assign FOO: hd0:brian/lightwave/projects/foo/ Now, FOO: acts sort of like a new drive. Inside layout, when I load my objects, I don't load them from hd0:.../objects/, I load them from FOO:objects/. Now the object references inside the scene file all point to FOO: instead of hd0:... This is the same for images as well. Now, it comes time to render but I want to render on multiple machines here (or at remote sites like home). But, since I like to put my stuff on SyQuest instead of copying everything to my hard drive, the new path for my objects, images, etc is sq1:lw/projects/foo/. Well, the scene file doesn't want to look there...yet. At the new machine's shell I type assign FOO: sq1:lw/projects/foo Now, LW looks to FOO: for it's objects, etc and finds sq1:lw/projects/foo. I don't need to copy my resources to my hard drive, I don't need to relocate any resources, and I don't need to edit my scene file with a text editor. Organizing it by project to begin with can save me literally hours of set-up time in each individual case. This is an excellent way to reduce stress, relieve headaches, and get more sleep all at once. :) Brian - tip o' the day bdupras@bert.eecs.uic.edu From bdupras@bert.eecs.uic.edu Sat Jan 14 10:22:21 PST 1995 Article: 1603 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1603 Path: netcom.com!csus.edu!news.starnet.net!wupost!uhog.mit.edu!news.mathworks.com!hookup!news.moneng.mei.com!uwm.edu!vixen.cso.uiuc.edu!news.eecs.uic.edu!bert.eecs.uic.edu!bdupras From: bdupras@bert.eecs.uic.edu (Brian Dupras) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LWPro, Elitism, Philosophy Date: 11 Jan 1995 04:19:20 GMT Organization: University of Illinois at Chicago Lines: 22 Message-ID: <3evm88$48p@news.eecs.uic.edu> References: <3ejlt6$dj7@beta.inc.net> <3ejqse$p4q@newsbf02.news.aol.com> <130583@cup.portal.com> NNTP-Posting-Host: bert.eecs.uic.edu X-Newsreader: TIN [version 1.2 PL2] J Eric Chard (Jeric@cup.portal.com) wrote: > IMNSHO, this doesn't cut it. I can, with a little work, alter > AREXX macros if they >almost< do what I need, but my particular wants are > slightly different. > However, I sincerely doubt I'll ever have the knowledge and/or > gumption-to-acquire-the-knowledge to alter C based plugin routines. I have to agree here. I'm a programmer, but compiled C plug-ins are nowhere near the type of thing I'd like to do every day to accomplish some automated tasks. Would it be possible to write an interpreter plug-in for the existing AREXX macros given that they don't look for amiga specific information (ie calls to the operating system)? Say I had a macro that simply displayed all the point locations of an object. It's a simple thing to do with AREXX and doesn't involve anything but LW calls. Would it be possible to run this text file through a LW specific AREXX interpreter plug-in? Brian bdupras@bert.eecs.uic.edu From syndesis@beta.inc.net Sat Jan 14 10:22:50 PST 1995 Article: 1604 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1604 Path: netcom.com!csus.edu!decwrl!hookup!news.moneng.mei.com!howland.reston.ans.net!news.sprintlink.net!news.inc.net!usenet From: syndesis@beta.inc.net (John Foust) Newsgroups: comp.graphics.packages.lightwave Subject: Cross-platform scene file sharing ideas Date: 11 Jan 1995 04:27:05 GMT Organization: Syndesis Corporation Lines: 41 Message-ID: <3evmmp$3km@beta.inc.net> NNTP-Posting-Host: t07.inc.net X-Newsreader: WinVN 0.92.6+ I'm trying to think about how cross-platform LightWave users will be exchanging entire scenes between platforms. Amiga-created LW scene files are ASCII and include LoadObject lines with Amiga-specific paths to files. Other platforms have different rules for representing filename paths. Without some automated schemes for loading scenes, you're going to see the endless "can't find file XXX, would you like to select a replacement" dialogs when you move a scene and its files over to the PC. I've got to solve this problem in InterChange's LightWave converter. I'm trying to think about the steps that might make it possible to automate this process. At a minimum, handling Amiga scenes would be helped by a translation of the Amiga's forward slashes into backward slashes. It gets more difficult when you attempt to munge Amiga names into DOS names, or handle relative paths like "//objects/ramp.lw". One approach would require the user to duplicate the entire directory tree on the non-Amiga machine. You could perform a simple substitution of any logical drive name with the scene file's drive or path on the non-Amiga machine, and presumably, the rest of the path would work. One approach might assume that the scene file resides in a directory that is the same or above the rest of the object files. With this, you can use the path on the scene file specification as a prefix for the other paths stored in the scene file. For example, if the Amiga-created scene file was stored on the PC as "D:\tmp\foo.scn" and it contained LoadObject lines that said "dh10:/lw/scenes/ramp.lw" then you could remove the entire prefix from the object name and attempt to open "ramp.lw" in the "D:\tmp" directory. Another approach would be to provide a user interface for setting equivalences between Amiga logical volumes and PC/SGI locations, then performing this substitution on the paths in the scene file. Any other ideas? From bdupras@bert.eecs.uic.edu Sat Jan 14 10:23:05 PST 1995 Article: 1605 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1605 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!vixen.cso.uiuc.edu!news.eecs.uic.edu!bert.eecs.uic.edu!bdupras From: bdupras@bert.eecs.uic.edu (Brian Dupras) Newsgroups: comp.graphics.packages.lightwave Subject: Re: NewTek's WWW Server Date: 11 Jan 1995 04:33:43 GMT Organization: University of Illinois at Chicago Lines: 16 Distribution: world Message-ID: <3evn37$48p@news.eecs.uic.edu> References: <3eugbu$lfq@spruce.cic.net> NNTP-Posting-Host: bert.eecs.uic.edu X-Newsreader: TIN [version 1.2 PL2] Keith Williams (williams@aix.wingra.com) wrote: > Has anyone been able to connect to NewTek's WWW server in the last several days? > Netscape keeps reporting: "Connection refused by host." for me. > -K > p.s. - that's http://www.newtek.com/ Well, this was happening to me yesterday, but I just tried it (about 15 seconds ago - 10:30 on the 10th) and it's working again. :) Brian bdupras@bert.eecs.uic.edu From bdupras@bert.eecs.uic.edu Sat Jan 14 10:22:53 PST 1995 Article: 1606 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1606 Path: netcom.com!csus.edu!news.starnet.net!wupost!uhog.mit.edu!news.mathworks.com!hookup!swrinde!howland.reston.ans.net!vixen.cso.uiuc.edu!news.eecs.uic.edu!bert.eecs.uic.edu!bdupras From: bdupras@bert.eecs.uic.edu (Brian Dupras) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Cross-platform scene file sharing ideas Date: 11 Jan 1995 04:51:17 GMT Organization: University of Illinois at Chicago Lines: 55 Message-ID: <3evo45$48p@news.eecs.uic.edu> References: <3evmmp$3km@beta.inc.net> NNTP-Posting-Host: bert.eecs.uic.edu X-Newsreader: TIN [version 1.2 PL2] John Foust (syndesis@beta.inc.net) wrote: > I'm trying to think about how cross-platform LightWave users > will be exchanging entire scenes between platforms. > Amiga-created LW scene files are ASCII and include LoadObject > lines with Amiga-specific paths to files. Other platforms > have different rules for representing filename paths. > Without some automated schemes for loading scenes, you're > going to see the endless "can't find file XXX, would you like > to select a replacement" dialogs when you move a scene and > its files over to the PC. > I've got to solve this problem in InterChange's LightWave converter. > I'm trying to think about the steps that might make it possible > to automate this process. > At a minimum, handling Amiga scenes would be helped by a translation of > the Amiga's forward slashes into backward slashes. It gets more > difficult when you attempt to munge Amiga names into DOS names, or > handle relative paths like "//objects/ramp.lw". > One approach would require the user to duplicate the entire directory > tree on the non-Amiga machine. You could perform a simple > substitution of any logical drive name with the scene file's drive or > path on the non-Amiga machine, and presumably, the rest of the path > would work. > One approach might assume that the scene file resides in a directory > that is the same or above the rest of the object files. > With this, you can use the path on the scene file specification as a > prefix for the other paths stored in the scene file. For example, if > the Amiga-created scene file was stored on the PC as "D:\tmp\foo.scn" > and it contained LoadObject lines that said "dh10:/lw/scenes/ramp.lw" > then you could remove the entire prefix from the object name and > attempt to open "ramp.lw" in the "D:\tmp" directory. > Another approach would be to provide a user interface for setting > equivalences between Amiga logical volumes and PC/SGI locations, then > performing this substitution on the paths in the scene file. > Any other ideas? Well, the "safest" way I can think of is to prompt the user with a file browser requestor. The requestor would show the name of the object or directory that you're looking to replace in the text, and the "best possible guess" inside the field. The user at that point could hit "OK" if the "best guess" is right, or use the standard requestor gadgets to relocate the object/directory. In windows this could be very similar to your typical "Save As" requestor. Brian bdupras@bert.eecs.uic.edu From AVID@cup.portal.com Sat Jan 14 10:23:19 PST 1995 Article: 1607 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1607 Path: netcom.com!csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!swrinde!gatech!newsfeed.pitt.edu!uunet!svc.portal.com!portal.com!cup.portal.com!AVID From: AVID@cup.portal.com (Jim C Plant) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LWPro in Germany ? Date: 10 Jan 1995 22:00:41 -0800 Organization: The Portal System (TM) Lines: 6 Sender: pccop@unix.portal.com Distribution: world Message-ID: <130791@cup.portal.com> References: <3eqqrm$1m0@news.cs.tu-berlin.de> NNTP-Posting-Host: news1.unix.portal.com There is currently no distributors for LightWave PRO in Europe. However, we are attending the CebIT show in March and we hope to meet up with some distributors who will circulate LW PRO. Jim Plant Avid Media Group, Inc. From djmccoy@Primenet.Com Sat Jan 14 10:22:54 PST 1995 Article: 1608 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1608 Path: netcom.com!csus.edu!news.starnet.net!wupost!uhog.mit.edu!news.mathworks.com!news2.near.net!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!djmccoy From: djmccoy@Primenet.Com (Daniel J. McCoy) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Cross-platform scene file sharing ideas Date: 11 Jan 1995 06:12:02 GMT Organization: Primenet Lines: 19 Message-ID: <3evsri$qnk@news.primenet.com> References: <3evmmp$3km@beta.inc.net> NNTP-Posting-Host: usr1.primenet.com I suppose this path translation type of thing would be done with a plug-in. Would the translations also be done to the object files themselves that may contain surface image maps? With all the scene and object files I've downloaded or gotten off of various CDs, I've been thinking of doing a standalone thing that would scan both scene files and object files to correct the paths. All objects and image maps that weren't in the directory they were specified to be then be looked for in the directory the scene file is in. If not there, it'd scan pre-determined paths for objects or images with that same name. The scene files are easy to correct. The object files require IFF parsing, something I haven't fiddled with yet. :) Now we have plug-ins in the future. :) Dan -- Daniel J. McCoy BIX: dmccoy // Internet: djmccoy@primenet.com, djmccoy@netcom.com, dan@acti.com \X/ From 74507.345@CompuServe.COM Sat Jan 14 10:23:20 PST 1995 Article: 1609 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1609 Path: netcom.com!csus.edu!csulb.edu!library.ucla.edu!europa.eng.gtefsd.com!gatech!newsfeed.pitt.edu!uunet!news.inhouse.compuserve.com!news.production.compuserve.com!news From: john bunnell <74507.345@CompuServe.COM> Newsgroups: comp.graphics.packages.lightwave Subject: Re: Do you want to get rich? Date: 11 Jan 1995 06:21:05 GMT Organization: via CompuServe Information Service Lines: 12 Message-ID: <3evtch$8uq$1@mhade.production.compuserve.com> References: <3erj4b$t9e@ug1.plk.af.mil> The author posted on the LW mailing list that it was a joke but couldn't he find something funnier that was shorter. take my wife, please like that :^) jmb -- jmb animating with his hair on fire From pmyers@mhv.net Sat Jan 14 10:23:26 PST 1995 Article: 1610 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1610 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!mhv.net!csbh!pmyers From: pmyers@mhv.net () Newsgroups: comp.graphics.packages.lightwave Subject: Re: DEC Alpha or MIPS R4600 Date: 11 Jan 1995 07:46:36 GMT Organization: MHVNet, the Mid Hudson Valley's Internet connection Lines: 11 Message-ID: <3f02cs$skj@over.mhv.net> References: <3eq7i7$7vv@ionews.io.org> NNTP-Posting-Host: csbh.mhv.net X-Newsreader: TIN [version 1.2 PL2] Edward Ronquillo (edwardr@io.org) wrote: > Hi all! I'm comparing machines with DEC Alpha's and MIPS R4600 for use > in a LW renderfarm. Problem is which is faster, Alphas or R4600's? > edwardr@io.org I would say the Alpha chip is faster. There's a 325mhtz comming out, if it's not out yet. DEC has a server that will run four of these babies. DEC is also working on a 600+ mhtz Alpha chip in the future. From bill@denwa.info.com Sat Jan 14 10:23:08 PST 1995 Article: 1611 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1611 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!agate!darkstar.UCSC.EDU!news.hal.COM!olivea!uunet!denwa.info.com!not-for-mail From: bill@denwa.info.com (Bill Cerny) Newsgroups: comp.graphics.packages.lightwave Subject: Re: NewTek's WWW Server Date: 10 Jan 1995 23:33:01 -0800 Organization: NewTek's Indentured Servants, Inc. Lines: 12 Message-ID: <3f01jd$fpq@denwa.info.com> NNTP-Posting-Host: localhost.info.com Keywords: Aack! In article williams@aix.wingra.com (Keith Williams) writes: > Has anyone been able to connect to NewTek's WWW server in the last several > days? Netscape keeps reporting: "Connection refused by host." for me. Okay, sue me. I've been tweaking the filters on NewTek's gateway, and broke httpd for a week or so. A reboot fixed this earlier today. Btw, www.newtek.com is an _experimental_ system. Your mileage may vary. -- Bill Cerny (BC174) Squeezing dialtone from silicon... From wturber@primenet.com Sat Jan 14 10:22:15 PST 1995 Article: 1612 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1612 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!ip097.phx.primenet.com!wturber From: wturber@primenet.com (Walter J. Turberville (III)) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LightWave on PowerPC Survey Date: Wed, 11 Jan 1995 01:32:59 LOCAL Organization: Primenet Lines: 43 Message-ID: References: <3efcou$frn@nic-nac.CSU.net> <3eh9ab$5mu@beta.inc.net> NNTP-Posting-Host: ip097.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article jubei@slip.net writes: >From: jubei@slip.net >Subject: Re: LightWave on PowerPC Survey >Date: 8 Jan 1995 09:16:00 GMT > In article , wturber@primenet.com >(Walter J. Turberville (III)) says: >> >> >Yes - I would like to see LW on a Power-PC. Not a Mac mind you, but an IBM >> >Power-PC running Windows NT!? Yeah! That's the ticket. What are the odds? >Why the hell not a Mac? Not to start a war, mind you, but I am just tired >of having the machine I use (and understand) and earn quite a nice living >off of get treated as if it were less than a joke. It is the system I've >invested time and money in, I've found no problems. And yes, I've used >PC's under both DOS and Windows and I was not happy. Ah oh well, Mr. >Stranahan did say they were considering a port to MAc in the 3rd quarter, >so..... >I vote YES! >Russ Just to make sure I was not misunderstood - I have nothing against Mac's. However, my personal time and money investment is primarily DOS/Windows. Windows NT is probably the direction I am heading (still gotta get off of my butt and load Warp tho.) I like the idea that NT is multi platform. I like that a lot. A Power PC running NT seems nifty to me. It would let me run almost all of my "old" stuff and get something faster than a Pentium without breaking my budget. I find it a little curious that NewTek is porting to SGI rather than Mac. The Mac would seem to be the better market. However, this may not have been a marketing decision. Maybe it is simply easier to go to an SGI. Anyway, Macs are fine with me. I just don't like having to keep that straightened paper clip handy (just kidding!!! I actually think the disk eject motor sounds cool). Jay From JColovin@emg.com Sat Jan 14 10:23:25 PST 1995 Article: 1613 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1613 comp.sys.amiga.graphics:35409 Path: netcom.com!ix.netcom.com!netcomsv!einstein.emg.com!NewsWatcher!user From: JColovin@emg.com (Jack Colovin) Newsgroups: comp.graphics.packages.lightwave,comp.sys.amiga.graphics Subject: Re: Lightwave FAQ on Tomahawk Date: 11 Jan 1995 06:50:05 GMT Organization: EMG Lines: 12 Message-ID: References: <1995Jan4.231100.19484@schbbs.mot.com> <130478@cup.portal.com> NNTP-Posting-Host: dialin2.emg.com In article <130478@cup.portal.com>, DonH@cup.portal.com (Don - Hirschfeld) wrote: > I downloaded the program and it always asks for Futuristic Bold font 25. > Is this supposed to be included with WB? I have WB3.1 and it's not there. > It's a pain to hit cancel after each button push. > > Don I did the same thing and have the same problem. Futuristic Bold is not in WB2.1 either. Does anyone have this font somewhere?? I'm going to try cloning a 25 point font and name it FuturisticBold. Think that will work?? From moeni@geoscc.oslo.geco-prakla.slb.com Sat Jan 14 10:23:28 PST 1995 Article: 1614 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1614 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!math.ohio-state.edu!magnus.acs.ohio-state.edu!csn!news.sinet.slb.com!news From: moeni@geoscc.oslo.geco-prakla.slb.com (Ivan Moen) Newsgroups: comp.graphics.packages.lightwave Subject: VLab Motion Date: 11 Jan 1995 09:19:07 GMT Organization: Geco A/S Getech Lines: 14 Message-ID: <3f07qb$phl@sndsu1.sedalia.sinet.slb.com> NNTP-Posting-Host: pc-108.horten.sgp.slb.com X-Newsreader: WinVN 0.90.4 Does anyone out there have any experience with the VLab Motion card? How is the image quality compared to the PAR? I know that the faster HD the better quality, but say that I have a Fast SCSI II HD and controller. In Norway the VLab Motion costs appx. $1500 and the PAR appx. $3000. Is the PAR really worth buying at this price? (Does anyone have a PAL PAR for sale ? ;-) ) I heard some roomers that there is currently shipping a component module, which will allow VLab Motion to match the I/O on the PAR. Can anyone verify this? From eric@bigdog.engr.arizona.edu Sat Jan 14 10:23:21 PST 1995 Article: 1615 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1615 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!cs.utexas.edu!asuvax!noao!CS.Arizona.EDU!news.Arizona.EDU!bigdog.engr.arizona.edu!eric From: eric@bigdog.engr.arizona.edu (Eric Case) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Scaling lights? Date: 11 Jan 1995 06:48:17 GMT Organization: University of Arizona, CCIT Lines: 20 Message-ID: <3evuvh$4es@news.CCIT.Arizona.EDU> References: <3etk3p$j9j@sundog.tiac.net> NNTP-Posting-Host: bigdog.engr.arizona.edu X-Newsreader: TIN [version 1.2 PL2] Glenn M. Saunders (krishna@max.tiac.net) wrote: : Isn't there a way to size lights? : The reason I ask is that I'm building engine glow for the stock : spacefighter by parenting a custom light and moving it right into the rear : of the engine, and setting some glow for the lens flare. This looks great Add more 'glow' (lens flare), this should do the trick. -Eric : when the ship is some distance away, but when it is really close, the : flare doesn't fill up the entire engine area with its glow, suggesting : that the light itself is 'too small'. The colored panel that is currently : being used as the engine glow is clearly inadequate. -- Eric Case INTERNET: eric@bigdog.engr.arizona.edu From eric@bigdog.engr.arizona.edu Sat Jan 14 10:23:06 PST 1995 Article: 1616 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1616 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!cs.utexas.edu!asuvax!noao!math.arizona.edu!news.Arizona.EDU!bigdog.engr.arizona.edu!eric From: eric@bigdog.engr.arizona.edu (Eric Case) Newsgroups: comp.graphics.packages.lightwave Subject: Re: NewTek's WWW Server Date: 11 Jan 1995 06:50:38 GMT Organization: University of Arizona, CCIT Lines: 19 Distribution: world Message-ID: <3evv3u$4es@news.CCIT.Arizona.EDU> References: <3eugbu$lfq@spruce.cic.net> NNTP-Posting-Host: bigdog.engr.arizona.edu X-Newsreader: TIN [version 1.2 PL2] Keith Williams (williams@aix.wingra.com) wrote: : Has anyone been able to connect to NewTek's WWW server in the last several days? No. :( : -- : "Maybe all I need / besides my pills / and surgery / is a new metaphor : for reality." : - Queensryche -- "Disconnected" -- Promised Land : [][][][][][][][][][][][][][][][][][][][][][][][][][][][][] : [] Kurris (aka Keith Williams) williams@aix.wingra.com [] : [][][][][][][][][][][][][][][][][][][][][][][][][][][][][] -- Eric Case INTERNET: eric@bigdog.engr.arizona.edu From williger@cs.tu-berlin.de Sat Jan 14 10:23:16 PST 1995 Article: 1617 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1617 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!cs.utexas.edu!uunet!zib-berlin.de!zrz.TU-Berlin.DE!cs.tu-berlin.de!williger From: williger@cs.tu-berlin.de (Sven Williger) Newsgroups: comp.graphics.packages.lightwave Subject: Re: New features in 4.0 Date: 11 Jan 1995 10:40:19 GMT Organization: Technical University of Berlin, Germany Lines: 57 Message-ID: <3f0cij$n39@news.cs.tu-berlin.de> References: <3eipv8$l3@news.cs.tu-berlin.de> <130586@cup.portal.com> NNTP-Posting-Host: troll.cs.tu-berlin.de Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Jeric@cup.portal.com (J Eric Chard) writes: >Sven Williger writes: >>Here come some wishes of a Non-Internet-friend of mine! >> >>1. When u load a lot of objects or surfaces your object/surfacelist >> is getting longer and longer. When u want to select a highnumbered >> object/surface then it`s take a lot of time to scroll to the >> whole list, because the scrolling is very slow....PLEASE FIX THIS > Agreed, but for all lists of course, not just the SURFACE list. Sure...that`s what i meant...(lousy english...blame it) > I've got this housing development animation, 89 objects, mostly > trees and bushes, and >scrolling< thru the popdown list takes > forever. that`s the reason for it....yep u`re right... > However, the correct work-around for OBJECTS is to use the SCENE > REQUESTER list to select objects, 'cuz it's a whole lot faster. >> Better: Please make an tree-based objectlist (showing all objects >> descending from the parents(uff don`t flame me) object >> to their childs etc... > Uhhhh, Sven, take a look at the SCENE REQUESTOR object list...... Hmm i don`t want to enter the scene-req all the time, maybe reorder the gadgets in layout.....look at the Objects-Window in REAL3D 2.4x, that`s what i like to see in LW....or something LIKE that... >>5. rotating lens-flares...ever tried to rotate a star including its >> lensflares....? > Oh, trying to make photon-torpedoes? i friend of mine gave me these requests..so i don`t know what he wants to to with it....but maybe photon torpedos.... >>Bye Sven Williger ......................... >> >*********************************************************************** >* (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * >* (OOOOOOO) Welcome to Seattle! | Film and Video Productions * >* /////// "All I know is what I see on the monitors." * >*********************************************************************** just again...SVEN WILLIGER From tom_grubb@ccmail.gsfc.nasa.gov Sat Jan 14 10:22:25 PST 1995 Article: 1618 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1618 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!agate!overload.lbl.gov!ames!newsfeed.gsfc.nasa.gov!tgrubb.gsfc.nasa.gov!user From: tom_grubb@ccmail.gsfc.nasa.gov (Thomas Grubb) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LWPro, Elitism, Philosophy Date: Wed, 11 Jan 1995 10:18:14 -0500 Organization: NASA Goddard Space Flight Center -- Greenbelt, Maryland USA Lines: 13 Message-ID: References: <3ejlt6$dj7@beta.inc.net> <3ejqse$p4q@newsbf02.news.aol.com> <130583@cup.portal.com> <3evm88$48p@news.eecs.uic.edu> NNTP-Posting-Host: tgrubb.gsfc.nasa.gov In article <3evm88$48p@news.eecs.uic.edu>, bdupras@bert.eecs.uic.edu (Brian Dupras) wrote: > calls. Would it be possible to run this text file through a LW specific > AREXX interpreter plug-in? > > Brian > bdupras@bert.eecs.uic.edu I have to agree with this idea. I really cannot understand NewTek's philosophy for changing from an interpretive macro language to C. It seems to me that this means the average user will not be able to write macros. Arexx only required the user of a text editor. Now the user has to buy a compiler as well. For one platform that's no problem, but fat chance I am going to buy a compiler for multiple platforms. From egreen2@plato.helios.nd.edu Sat Jan 14 10:23:34 PST 1995 Article: 1619 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1619 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!spool.mu.edu!news.nd.edu!plato.helios.nd.edu!egreen2 From: egreen2@plato.helios.nd.edu (erick green) Newsgroups: comp.graphics.packages.lightwave Subject: 2-D paint programs? Date: 11 Jan 1995 16:30:03 GMT Organization: University of Notre Dame Lines: 10 Distribution: world Message-ID: <3f112b$asc@news.nd.edu> NNTP-Posting-Host: plato.helios.nd.edu Can someone suggest a 2-D paint program that works well with LW? I'm doing Anime-style animations, and was wondering if anyone has any suggestions. Thanks Erick zen dynamix A member of the Social Entropy family of companies From alank@aspsys.com Sat Jan 14 10:24:34 PST 1995 Article: 1620 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1620 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!math.ohio-state.edu!magnus.acs.ohio-state.edu!csn!csnnews!aspsys.com!alank From: alank@aspsys.com (Alan Kahn) Newsgroups: comp.graphics.packages.lightwave Subject: Re: ASPEN Alpha $30,000!!! Date: Wed, 11 Jan 1995 20:40:48 Organization: Aspen Systems Lines: 33 Message-ID: References: <1995Jan10.210601.15649@scammell.ecos.tne.oz.au> NNTP-Posting-Host: 204.131.54.72 X-Newsreader: Trumpet for Windows [Version 1.0 Rev A] In article <1995Jan10.210601.15649@scammell.ecos.tne.oz.au> pcm@scammell.ecos.tne.oz.au (Peter C. Murray) writes: >From: pcm@scammell.ecos.tne.oz.au (Peter C. Murray) >Subject: ASPEN Alpha $30,000!!! >Date: Tue, 10 Jan 1995 21:06:01 GMT >Bad news for Aussie readers... >I just checked out the Aspen www page and in one of the reviews >it states that the standard price in Australia for a 275mhz >system with 32m RAM is $29,995! >For that price do you know how many Pentium systems I could >get and network together??!!?? About ten! I'm sure ten >Pentium 90 systems in a render farm would crap all over a >single Aspen Alpha. >Sheeesh, so much for discount systems. Or have the prices >changed recently in Australia? >Cheers! >- Peter. Peter, Silly boy, those are not US dollars down there. Also, that is a from a reseller who sets his own pricing. Alan From 92malikh@scar.utoronto.ca Sat Jan 14 10:23:14 PST 1995 Article: 1621 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1621 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!cs.utexas.edu!utnut!wave.scar!92malikh From: 92malikh@scar.utoronto.ca (MALIK HAMMED MAHMOUD,,Student Account) Subject: Re: New features in 4.0 Message-ID: Sender: usenet@wave.scar.utoronto.ca Nntp-Posting-Host: wave.scar.utoronto.ca Reply-To: 92malikh@scar.utoronto.ca Organization: University of Toronto - Scarborough College References: <130586@cup.portal.com> Date: Wed, 11 Jan 1995 04:46:27 GMT Lines: 15 In article 130586@cup.portal.com, Jeric@cup.portal.com (J Eric Chard) writes: > > Better: Please make an tree-based objectlist (showing all objects > > descending from the parents(uff don`t flame me) object > > to their childs etc... > > > Uhhhh, Sven, take a look at the SCENE REQUESTOR object list...... I think he means that the only parents should show up on the list and a sub list (like Amiga menus) with the children for that parent pop up when the parent is selected in the list. ------------------------------ hammed malik 92malikh@wave.scar.utoronto.ca ------------------------------ From vogelap@ucunix.san.uc.edu Sat Jan 14 10:23:42 PST 1995 Article: 1622 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1622 comp.sys.amiga.graphics:35421 uc.general:658 comp.sys.amiga.hardware:85917 comp.sys.amiga.marketplace:41442 comp.sys.amiga.misc:72326 comp.sys.amiga.multimedia:5455 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!europa.eng.gtefsd.com!news.mathworks.com!news.kei.com!babbage.ece.uc.edu!ucunix.san.uc.edu!ucunix.san.uc.edu!not-for-mail From: vogelap@ucunix.san.uc.edu (Andrew P. Vogel) Newsgroups: comp.graphics.packages.lightwave,comp.sys.amiga.graphics,uc.general,comp.sys.amiga.hardware,comp.sys.amiga.marketplace,comp.sys.amiga.misc,comp.sys.amiga.multimedia Subject: A4000 FOR SALE Date: 11 Jan 1995 13:01:02 -0500 Organization: University of Cincinnati Lines: 30 Message-ID: <3f16cu$ab4@ucunix.san.uc.edu> NNTP-Posting-Host: ucunix.san.uc.edu Summary: A4000 for sale Keywords: 4000 sale toaster X-Newsreader: TIN [version 1.2 PL2] FOR SALE: Amiga 4000 * 68040 processor running at 25 mhz * 18 megs of memory * 2 meg chip memory * AmigaDOS 3.0/3.1 * 120 meg IDE hard drive This machine has been used with LightWave 3.5 stand-alone (which is also for sale) for rendering and animation. It's perfectly suited for the Toaster 4000, and ready to go in original boxes and styrofoam, complete with manuals, disks, mouse, keyboard... Very clean. Kept in a pristine condition. This is a wonderful machine. I'm selling for $3000.00 (US) + shipping. Best offer takes it. Contact me at VOGELAP@UCUNIX.SAN.UC.EDU, or call me voice at work at 800-827-8728 or 513-556-1093 (ask for Andrew Vogel), or at home at 513-232-6439 (reasonable hours, Eastern Standard Time, please). Make an offer! I need to sell this beauty due to mounting bills from Christmas. Ugh. -andrew -- Drew Vogel: Admissions Officer at University of Cincinnati Undergraduate Admissions (call 800-827-8728), Actor, director, Amiga fan, Imagine 3.0 user, vice-pres of Ohio Valley Amiga Users' Group, documentation author & more! "The only way out is THROUGH." apvlbsb. a+e=ig From vogelap@ucunix.san.uc.edu Sat Jan 14 10:23:44 PST 1995 Article: 1623 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1623 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!udel!news.mathworks.com!news.kei.com!babbage.ece.uc.edu!ucunix.san.uc.edu!ucunix.san.uc.edu!not-for-mail From: vogelap@ucunix.san.uc.edu (Andrew P. Vogel) Newsgroups: comp.graphics.packages.lightwave Subject: LightWave 3.5 FOR SALE Date: 11 Jan 1995 13:08:39 -0500 Organization: University of Cincinnati Lines: 16 Message-ID: <3f16r7$bg0@ucunix.san.uc.edu> NNTP-Posting-Host: ucunix.san.uc.edu X-Newsreader: TIN [version 1.2 PL2] LightWave 3.5 Stand-Alone for sale. Complete with original manuals in great condition, dongle (duh), videotapes, disks and all other materials (no registration card - I will send a letter authorizing transfer of ownership to the purchaser). Asking $450, but looking at any reasonable offer. Contact me at VOGELAP@UCUNIX.SAN.UC.EDU, voice at work at 513-556-1093, or at home (reasonable hours in Eastern Standard Time, please) at 513-232-6439. I wanna move this! -- Drew Vogel: Admissions Officer at University of Cincinnati Undergraduate Admissions (call 800-827-8728), Actor, director, Amiga fan, Imagine 3.0 user, vice-pres of Ohio Valley Amiga Users' Group, documentation author & more! "The only way out is THROUGH." apvlbsb. a+e=ig From egreen2@socrates.helios.nd.edu Sat Jan 14 10:23:45 PST 1995 Article: 1624 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1624 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!spool.mu.edu!news.nd.edu!socrates.helios.nd.edu!egreen2 From: egreen2@socrates.helios.nd.edu (erick green) Newsgroups: comp.graphics.packages.lightwave Subject: PAR problem Date: 11 Jan 1995 18:32:17 GMT Organization: University of Notre Dame Lines: 10 Distribution: world Message-ID: <3f187h$e57@news.nd.edu> NNTP-Posting-Host: socrates.helios.nd.edu I cant seem to get LW to save its animations onto my PAR card. I go to Record, Save RGB, and enter DDR: to the path name, then name the animation. After rendering 1 frame i get the error message: ""Unable to save RGB". Can someone tell me why? Thank you/advance Erick zen dynamix A member of the Social Entropy family of companies From Harv@cup.portal.com Sat Jan 14 10:23:54 PST 1995 Article: 1625 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1625 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!sdd.hp.com!svc.portal.com!portal.com!cup.portal.com!Harv From: Harv@cup.portal.com (Harv R Laser) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Newton's law & Cybernetica Date: 11 Jan 1995 11:00:54 -0800 Organization: The Portal System (TM) Lines: 48 Sender: pccop@unix.portal.com Message-ID: <130821@cup.portal.com> References: <3esop8$8lg@beta.inc.net> NNTP-Posting-Host: news1.unix.portal.com >I pre-ordered Newtons law back in AUG and so far I have not receive >anything but a $200 cancelled check. I have tried to contact the >company, Cybernetica, numerious times. All I get is a answering machine >saying that they are experiencing phone problems, the same phone problems >for the last 4 months. If Cybernetica ever brings anything to market I >would strongly recommend against doing busisness with their company! > > >Randy >randy@inc.net Apparently, they took the money and ran. There's a fellow on Portal who, in our nightly chats, has told us of going thru the same thing you did, except he took his hunt further, to the Santa Barbara CA District Atty's office. Found out that Cybernetica's office was closed, that none of the 3 or 4 guys who made up the company could be located anywhere. Quite a scam they pulled. If you ever see your $200 again you'll be lucky. My suggestion: 1. Don't ever pre-order any product that you don't know for a fact is shipping yet. 2. If you ignore #1, then use a credit card so you have some fair chance to get the money back if the co. vanishes. This is not the first time the Amiga community has been screwed like this. Friend of mine paid in advance at a company's booth at the last WOCA show in Pasadena (Fall of '93) for a $250 software product that "wasn't quite shipping yet but we're taking pre-orders." SIX MONTHS LATER he still didn't have delivery of it. Luckily he used a credit card and managed to get a full credit. All the time, that co. had merrily been running ads in the usual mags for the same product. Please remember, folks, anyone with a paint program can make a very sexy lookin g product ad for a product that doesn't exist. Before you throw money at a new product, make sure it's actually shipping and/or that someone you know/trust is in possession of it. There ARE a lot of small software companies out there who are honest, reputable, and deliver what they advertise. Unfortunately there are also a lot of them who are scam artists. It pays to investigate and be careful. Harv harv@cup.portal.com From shf@netcom.com Sat Jan 14 10:22:27 PST 1995 Article: 1626 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1626 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!shf From: shf@netcom.com (Stuart Ferguson) Subject: Re: LWPro, Elitism, Philosophy Message-ID: Organization: The Blue Planet References: <3ejlt6$dj7@beta.inc.net> <3ejqse$p4q@newsbf02.news.aol.com> <130583@cup.portal.com> <3evm88$48p@news.eecs.uic.edu> Date: Wed, 11 Jan 1995 19:10:41 GMT Lines: 16 +-- tom_grubb@ccmail.gsfc.nasa.gov (Thomas Grubb) writes: | I have to agree with this idea. I really cannot understand NewTek's | philosophy for changing from an interpretive macro language to C. It | seems to me that this means the average user will not be able to write | macros. Arexx only required the user of a text editor. Now the user has Just to repost my origninal answer to this question, we did not and DO not intend to abandon the scripting language features of LightWave. We had several options for adding rexx support to the PC and SGI versions, which, unfortunately, all fizzled out leaving us with nothing. Since we are not in the business of writing interpreters, we had to leave it out of this release. -- Stuart Ferguson (shf@netcom.com) "How do you compute that? Where on the graph do `must' and `cannot' meet?" From syndesis@beta.inc.net Sat Jan 14 10:22:56 PST 1995 Article: 1627 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1627 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.inc.net!usenet From: syndesis@beta.inc.net (John Foust) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Cross-platform scene file sharing ideas Date: 11 Jan 1995 19:12:47 GMT Organization: Syndesis Corporation Lines: 28 Message-ID: <3f1ajf$ha5@beta.inc.net> References: <3evmmp$3km@beta.inc.net> <3evsri$qnk@news.primenet.com> NNTP-Posting-Host: t10.inc.net X-Newsreader: WinVN 0.92.6+ In article <3evsri$qnk@news.primenet.com>, djmccoy@Primenet.Com (Daniel J. McCoy) says: >I suppose this path translation type of thing would be done with a plug-in. >Would the translations also be done to the object files themselves that may >contain surface image maps? Not necessarily a plug-in, although any LW scene-reading plug-in may need to perform a similar translation. Obviously, this functionality needs to be in LightWave itself, when it reads Amiga-created scenes that have been moved to the PC or SGI, as well as in tools like InterChange that also process LW scene files. >With all the scene and object files I've downloaded or gotten off of various >CDs, I've been thinking of doing a standalone thing that would scan both >scene files and object files to correct the paths. All objects and image >maps that weren't in the directory they were specified to be then be looked >for in the directory the scene file is in. If not there, it'd scan >pre-determined paths for objects or images with that same name. The scene >files are easy to correct. The object files require IFF parsing, something >I haven't fiddled with yet. :) Yes, perhaps this should be handled by a standalone utility. I think any "guessing" approach will have bugs, and will be confounded by user errors. I'm quite familiar with the problems that existing Toaster users have with moving files between platforms, and I think they're going to be compounded with the move to other platforms. For Amiga users, perhaps the answer is a tool for the Amiga side that wraps together all the necessary files for a project and moves them safely into a Zip file for extraction on the PC side. From allosaur@MCS.COM Sat Jan 14 10:22:39 PST 1995 Article: 1628 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1628 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!europa.eng.gtefsd.com!news.mathworks.com!newshost.marcam.com!news.kei.com!ddsw1!not-for-mail From: allosaur@MCS.COM (Samuel Crider) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Object crashing Date: 11 Jan 1995 13:15:26 -0600 Organization: MCSNet Subscriber Account, Chicago's First Public-Access Internet! Lines: 22 Message-ID: <3f1aoe$mgv@Mercury.mcs.com> References: <3eg5eu$dqq@Mars.mcs.com> <130585@cup.portal.com> <3ev8to$kvn@Mars.mcs.com> <3evlpb$3km@beta.inc.net> NNTP-Posting-Host: mercury.mcs.com X-Newsreader: TIN [version 1.2 PL2 (KSD)] John Foust (syndesis@beta.inc.net) wrote: : No, the scene file might be the culprit. After all, it stores : an ASCII representation of the full filename path string to : find the object. Maybe this scene exposed a bug in scene reading. What would be the limit for the number of characters in the path file string? Note though that I can take an entirely new scene, load questionable object into in, have it *load* okay -- and then crash when I try to clear the object. Layout will lock up sometimes when loading the object, but this is a little unpredictable, sometimes it takes several attempts to cause the crash... Hmm... but a path name problem *would* explain why moving or re-saving the object seems to fix things. -- Samuel "Dr.Allosaurus" Crider Computer Graphics Lab Coordinator Columbia College Chicago allosaur@mcs.com From allosaur@MCS.COM Sat Jan 14 10:23:36 PST 1995 Article: 1629 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1629 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.starnet.net!wupost!uhog.mit.edu!news.kei.com!ddsw1!not-for-mail From: allosaur@MCS.COM (Samuel Crider) Newsgroups: comp.graphics.packages.lightwave Subject: Re: 2-D paint programs? Date: 11 Jan 1995 13:28:25 -0600 Organization: MCSNet Subscriber Account, Chicago's First Public-Access Internet! Lines: 23 Distribution: world Message-ID: <3f1bgp$oe4@Mercury.mcs.com> References: <3f112b$asc@news.nd.edu> NNTP-Posting-Host: mercury.mcs.com X-Newsreader: TIN [version 1.2 PL2 (KSD)] erick green (egreen2@plato.helios.nd.edu) wrote: : Can someone suggest a 2-D paint program : that works well with LW? I'm doing Anime-style : animations, and was wondering if anyone has : any suggestions. For $100 DeluxePaint 4 remains a very useful 2D program. Need a quick 16 color map? Need a sequential image map for flames or something? You can whip things like these out of Dpaint in a few seconds. DPaint even saves anim frames out in Lightwave naming style (Pic001,Pic002, Pic003,). :) Dpaints limited colors (oh it'll do HAM and HAM8 but avoid them) even encourages keeping bit-planes low and thus saving memory. Cel or "anime" (as the poster mentioned) art uses flat colors with very limited range (I recall the people who made AKIRA boasting about using over 200 colors...) just what Dpaint does very well... -- Samuel "Dr.Allosaurus" Crider Computer Graphics Lab Coordinator Columbia College Chicago allosaur@mcs.com From Norman@eisner.decus.org Sat Jan 14 10:23:56 PST 1995 Article: 1630 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1630 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!europa.eng.gtefsd.com!news.msfc.nasa.gov!red_knight.msfc.nasa.gov!not-for-mail From: Norman@eisner.decus.org (Richard) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Polar Bear Followup-To: comp.graphics.packages.lightwave Date: 11 Jan 1995 20:14:57 GMT Organization: Entropy Lines: 16 Distribution: world Message-ID: References: <3eson3$1n5@newsbf02.news.aol.com> <3et0v0$6k9@sundog.tiac.net> NNTP-Posting-Host: red_knight.msfc.nasa.gov Oh yeah, there is an easier way to do landscapes. If you can't go to one of Lee's classes, then get the video toaster secrets tape. From what I hear it is almost a duplicate for the class. In class he went over not only an easy way to model a landscape, but also how the use the "hidden" macros in lightwave to put trees or any object you want on the landscape. I own a few of his tapes, and I've been to his seminars on three occassions. The tapes are almost as good as the class. The only drawback to tape is the lack of Q&A. <<<<======================================================================= Richard Norman norman@eisner.decus.org AMIGA --- Amazing Multitasking Interactive Graphics & Animation =======================================================================>>>> From Norman@eisner.decus.org Sat Jan 14 10:24:30 PST 1995 Article: 1631 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1631 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!europa.eng.gtefsd.com!news.msfc.nasa.gov!red_knight.msfc.nasa.gov!not-for-mail From: Norman@eisner.decus.org (Richard) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Future of LightWave PRO Followup-To: comp.graphics.packages.lightwave Date: 11 Jan 1995 20:33:13 GMT Organization: Entropy Lines: 21 Distribution: world Message-ID: References: <3et6t9$44m@newsbf02.news.aol.com> NNTP-Posting-Host: red_knight.msfc.nasa.gov In article <3et6t9$44m@newsbf02.news.aol.com>, stranahan@aol.com (Stranahan) wrote: > ------------------------- > . It would be nice for pros to be able to pass raw > material on to tech writers who could polish it, but that'd be expensive. > -------------------------- > > Not if your younger brother is one of the best modelers in Hollywood. > > He remember I used to be able to beat him up. I get lots of good info!!! > So that's how you do it ;-) Wait till I see Ken again, I'm the youngest of three boys in my family so I can sympathize. ;-} That is a great team you got there. <<<<======================================================================= Richard Norman norman@eisner.decus.org AMIGA --- Amazing Multitasking Interactive Graphics & Animation =======================================================================>>>> From des_mcpherson@cl_63smtp_gw.chinalake.navy.mil Sat Jan 14 10:24:05 PST 1995 Article: 1632 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1632 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!ihnp4.ucsd.edu!newshub.nosc.mil!avalon.chinalake.navy.mil!des.chinalake.navy.mil!des_mcpherson From: Des McPherson Subject: Re: LW Pro "The PC Primer"....Huh?! Message-ID: X-Xxmessage-Id: X-Xxdate: Wed, 11 Jan 95 13:36:24 GMT Sender: usenet@avalon.chinalake.navy.mil (NAWS news admin) Organization: china lake X-Useragent: Nuntius v1.1.1d17 References: <3et39h$3fp@newsbf02.news.aol.com> Date: Wed, 11 Jan 1995 20:25:34 GMT Lines: 14 Re: LW Pro "The PC Primer"....Huh?! On a related thought, I was able to play around with the demo version of LW4.0 at the VT Expo both on the Shablaam based machine and the Dual Pentium machine. On some functions I noticed a remarkable increase in speed like the instantaneous merging of 10,000 points in modeler. But when I went to move the same 10,000 point model around in modeler, the redraw speed seemed to be slower than that of my A4000 030. Maybe it was that great LA air slowing down my brain funtions, but it was definately not an 8x increase in redraw speed that I noticed. From Norman@eisner.decus.org Sat Jan 14 10:24:41 PST 1995 Article: 1633 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1633 Path: netcom.com!csus.edu!decwrl!hookup!swrinde!howland.reston.ans.net!europa.eng.gtefsd.com!news.msfc.nasa.gov!red_knight.msfc.nasa.gov!not-for-mail From: Norman@eisner.decus.org (Richard) Newsgroups: comp.graphics.packages.lightwave Subject: Need Multi-flyer tricks Followup-To: comp.graphics.packages.lightwave Date: 11 Jan 1995 21:51:08 GMT Organization: Entropy Lines: 26 Distribution: world Message-ID: NNTP-Posting-Host: red_knight.msfc.nasa.gov Got a computer fair coming up Feb 17 & 18. It isn't a huge fair, but our Amiga club supports it with about 8 tables of stuff. Although the atmosphere is laid back, there are probably more computers in Madison county than there are people because there is both a NASA base and an Army base plus all the associated contractors. It sounds like we are going to have two flyers w/toasters in time for the show plus my toaster system. Since it doesn't look like there will be much new Amiga stuff by then, we'd like to really show off the flyers. We have about 7 TBC's, at least 3 cameras, and some VCR's. We won't have much time to gain experience with the flyers prior to the show, therefore I was wondering if any of you beta testers or NewTek gurus had any neat ideas or tricks for showing off multiple flyers. If we are lucky, we might have a third flyer system which will be demoed in a seminar room. Demo reels or other type show stuff would be useful too. <<<<======================================================================= Richard Norman norman@eisner.decus.org AMIGA --- Amazing Multitasking Interactive Graphics & Animation =======================================================================>>>> From scratch@lamar.ColoState.EDU Sat Jan 14 10:24:38 PST 1995 Article: 1634 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1634 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!purdue!yuma!lamar.ColoState.EDU!scratch From: scratch@lamar.ColoState.EDU (Adrian Corral) Newsgroups: comp.graphics.packages.lightwave Subject: Shadowing bug in LW 3.5? Date: 11 Jan 1995 21:35:34 GMT Organization: Colorado State University, Fort Collins, CO 80523 Lines: 19 Message-ID: <3f1iv6$1dou@yuma.ACNS.ColoState.EDU> NNTP-Posting-Host: lamar.acns.colostate.edu X-Newsreader: TIN [version 1.2 PL2] Ok all, here is the problem. I want to know if there is a bug with the stand-alone version of Lightwave 3.5. I have it and am using the floating-point version with my A1200 w/GVP A1230 turbo+ series II accelerator and SCSI kit. When I render my objects without any shadowing, they come out great, but alas, do not look very 3-D. When I happen to turn on shadowing (YES, I have read the manual), I get tons of render error or black noise on my images. The shadowing is there, but so are a lot of rendering errors/noise on the surface of my images. Is this a bug? Also, can someone give me the full address of the patch that I have heard about for LW 3.5. (or tell me what I am doing wrong) Thanks, Adrian From Norman@eisner.decus.org Sat Jan 14 10:24:43 PST 1995 Article: 1635 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1635 Path: netcom.com!csus.edu!decwrl!hookup!swrinde!gatech!europa.eng.gtefsd.com!news.msfc.nasa.gov!red_knight.msfc.nasa.gov!not-for-mail From: Norman@eisner.decus.org (Richard) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Need Multi-flyer tricks Followup-To: comp.graphics.packages.lightwave Date: 11 Jan 1995 22:55:34 GMT Organization: Entropy Lines: 19 Distribution: world Message-ID: References: NNTP-Posting-Host: red_knight.msfc.nasa.gov In article , Norman@eisner.decus.org (Richard) wrote: > there are probably more > computers in Madison county than there are people because there is > both a NASA base and an Army base plus all the associated contractors. > Oops, For those of you who don't live here, ;-) Madison county is in Alabama, USA. Huntsville is the city where the fair is held. BTW I'll also have my CD32 with FMV on hand as another video source. <<<<======================================================================= Richard Norman norman@eisner.decus.org AMIGA --- Amazing Multitasking Interactive Graphics & Animation =======================================================================>>>> From mkornwei@netcom.com Sat Jan 14 10:24:47 PST 1995 Article: 1636 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1636 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!mkornwei From: mkornwei@netcom.com (Mark Kornweibel) Subject: Creating Faux Time Code Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] Date: Thu, 12 Jan 1995 01:01:06 GMT Lines: 14 I was thinking about creating fake time code numbers in an animation, and was wondering if anyone had a good idea about doing it in a relatively painless way. The numbers ought to be sequential and look something like 01:00:00:00 but they're really just for show. Ideas? All the ideas I've had are fairly elaborate. -- -- mkornwei@netcom.com -- From shf@netcom.com Sat Jan 14 10:24:10 PST 1995 Article: 1637 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1637 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!shf From: shf@netcom.com (Stuart Ferguson) Subject: Re: LW Pro "The PC Primer"....Huh?! Message-ID: Organization: The Blue Planet References: <3et39h$3fp@newsbf02.news.aol.com> Date: Thu, 12 Jan 1995 02:39:51 GMT Lines: 25 Des McPherson writes: | merging of 10,000 points in modeler. But when I went to move the same | 10,000 | point model around in modeler, the redraw speed seemed to be slower than | that | of my A4000 030. Maybe it was that great LA air slowing down my brain | funtions, | but it was definately not an 8x increase in redraw speed that I noticed. Redraw speed is almost entirely a function of display card on the PC. They all seem to have different strengths and weaknesses. Some draw lines fast, others blit fast. Since LW uses both linedrawing and blitting, one slow operation can make the whole system a dog. We even found one board that would draw as points-only slower than with full polygon edges! Weird. And to pre-empt the obvious question, no, I cannot recomend the best PC video board -- there are far too many to consider, and there are many modes as well (8, 16, 24 bits at different screen sizes -- all give different results). I imagine this will be a considerable source of study when LightWave PC comes out. -- Stuart Ferguson (shf@netcom.com) "How do you compute that? Where on the graph do `must' and `cannot' meet?" From BFAUST@news.delphi.com Sat Jan 14 10:24:36 PST 1995 Article: 1638 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1638 Path: netcom.com!csus.edu!news.ucdavis.edu!agate!overload.lbl.gov!lll-winken.llnl.gov!uwm.edu!spool.mu.edu!howland.reston.ans.net!news2.near.net!news.delphi.com!news2.delphi.com!not-for-mail From: BFAUST@news.delphi.com (BFAUST@DELPHI.COM) Newsgroups: comp.graphics.packages.lightwave Subject: Re: ASPEN Alpha $30,000!!! Date: 11 Jan 1995 19:13:29 -0500 Organization: Delphi Internet Services Corporation Lines: 45 Message-ID: <3f1s79$f2p@news2.delphi.com> References: <1995Jan10.210601.15649@scammell.ecos.tne.oz.au> NNTP-Posting-Host: news2.delphi.com alank@aspsys.com (Alan Kahn) writes: >In article <1995Jan10.210601.15649@scammell.ecos.tne.oz.au> pcm@scammell.ecos.tne.oz.au (Peter C. Murray) writes: >>From: pcm@scammell.ecos.tne.oz.au (Peter C. Murray) >>Subject: ASPEN Alpha $30,000!!! >>Date: Tue, 10 Jan 1995 21:06:01 GMT >>Bad news for Aussie readers... >>I just checked out the Aspen www page and in one of the reviews >>it states that the standard price in Australia for a 275mhz >>system with 32m RAM is $29,995! >>For that price do you know how many Pentium systems I could >>get and network together??!!?? About ten! I'm sure ten >>Pentium 90 systems in a render farm would crap all over a >>single Aspen Alpha. >>Sheeesh, so much for discount systems. Or have the prices >>changed recently in Australia? >>Cheers! >>- Peter. >Peter, >Silly boy, those are not US dollars down there. Also, that is a from a >reseller who sets his own pricing. >Alan Geez Alan! I thought Aspen offered Lightwave discount?!? Does Aspen have a mortgage plan for the $30,000 Alpine? :-) Or, can we use VA or FHA for financing? :-) Bruce Faust "No, I am not that bad, I'm just drawn that way!" From bdupras@bert.eecs.uic.edu Sat Jan 14 10:22:58 PST 1995 Article: 1639 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1639 Path: netcom.com!csus.edu!news.starnet.net!wupost!newspump.wustl.edu!gumby!newsxfer.itd.umich.edu!gatech!howland.reston.ans.net!vixen.cso.uiuc.edu!news.eecs.uic.edu!bert.eecs.uic.edu!bdupras From: bdupras@bert.eecs.uic.edu (Brian Dupras) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Cross-platform scene file sharing ideas Date: 12 Jan 1995 01:19:41 GMT Organization: University of Illinois at Chicago Lines: 27 Message-ID: <3f203d$a3s@news.eecs.uic.edu> References: <3evmmp$3km@beta.inc.net> <3evsri$qnk@news.primenet.com> <3f1ajf$ha5@beta.inc.net> NNTP-Posting-Host: bert.eecs.uic.edu X-Newsreader: TIN [version 1.2 PL2] John Foust (syndesis@beta.inc.net) wrote: > I'm quite familiar with the problems that existing Toaster > users have with moving files between platforms, and I think they're > going to be compounded with the move to other platforms. For Amiga > users, perhaps the answer is a tool for the Amiga side that wraps > together all the necessary files for a project and moves them safely > into a Zip file for extraction on the PC side. I like this idea. SInce I started using LW, I've always wanted a "packaged scene" format that would bundle all the objects, images, etc into one file for easy transport. I realize that this file would be huge in some instances (ie with sequence maps) so I understand why it's not possible. But, the idea of creating and archive (preferably self extracting) in user defined chunk sizes with whatever the user decides to include in the archive is a great idea. As a user, I would have a requestor that displayed all my images (or the names of the image sequences), objects, etc with all their sizes. Then with the hit of a few radio buttons I could custome make a transportable archive that would fit on either floppies, 44Mb syquests, 88Mb syquests, ..., or the entire thing in one file for network transfer. Once the files are on the other side, I could run the "installer" and choose directories for all the elements. Kind of a scene-mover deluxe. Brian bdupras@bert.eecs.uic.edu From dtiberio@ic.sunysb.edu Sat Jan 14 10:24:45 PST 1995 Article: 1640 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1640 Path: netcom.com!csus.edu!nic-nac.CSU.net!newshub.sdsu.edu!ihnp4.ucsd.edu!agate!overload.lbl.gov!lll-winken.llnl.gov!uwm.edu!news.alpha.net!news.mathworks.com!udel!gatech!newsfeed.pitt.edu!uunet!psinntp!adam.cc.sunysb.edu!dtiberio From: dtiberio@ic.sunysb.edu (David Tiberio) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave Point limit Date: 12 Jan 1995 00:05:12 GMT Organization: State University of New York at Stony Brook Lines: 13 Message-ID: <3f1rno$ku4@adam.cc.sunysb.edu> References: <3epulu$t9d@tequesta.gate.net> NNTP-Posting-Host: engws2.ic.sunysb.edu In article <3epulu$t9d@tequesta.gate.net> zapp@gate.net (Jack Campbell) writes: >Anyone heard if this has been changed increased I hope. If I remember correctly, LW 2.0 had a limit of 256 points in any given polygon. I was told that this would be increased to memory limits, and at that time Lightwave 2.5 was being talked about, so I assume it was first released in that version, if ever. -- I BUY USED A4000's (516) 476-1615 - AREA52 BBS (516) 476-1290 Lightwave files dtiberio@libserv1.ic.sunysb.edu - Amiga/Toaster Reference Manual v3.010 From syndesis@beta.inc.net Sat Jan 14 10:22:42 PST 1995 Article: 1641 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1641 Path: netcom.com!csus.edu!decwrl!hookup!swrinde!howland.reston.ans.net!news.sprintlink.net!news.inc.net!usenet From: syndesis@beta.inc.net (John Foust) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Object crashing Date: 12 Jan 1995 01:55:23 GMT Organization: Syndesis Corporation Lines: 27 Message-ID: <3f226b$n1l@beta.inc.net> References: <3eg5eu$dqq@Mars.mcs.com> <130585@cup.portal.com> <3ev8to$kvn@Mars.mcs.com> <3evlpb$3km@beta.inc.net> <3f1aoe$mgv@Mercury.mcs.com> NNTP-Posting-Host: t21.inc.net X-Newsreader: WinVN 0.92.6+ In article <3f1aoe$mgv@Mercury.mcs.com>, allosaur@MCS.COM (Samuel Crider) says: >John Foust (syndesis@beta.inc.net) wrote: >: No, the scene file might be the culprit. After all, it stores >: an ASCII representation of the full filename path string to >: find the object. Maybe this scene exposed a bug in scene reading. > >What would be the limit for the number of characters in the path file string? That's often difficult to determine. There's the limit on a single element of a filename path string, such as an individual filename. Then there's the limit that the operation system functions like "open a file" can accept as a single composite filename. Then there's networking software that might increase the maximum. Then there's the approach that LightWave takes, where all files can be specified relative to the LightWave directory, such as "objects/household/iron", when in fact the "objects" directory might be "AVeryLongVolumeName:dir1/dir2/dir3/dir4/objects". >Note though that I can take an entirely new scene, load questionable object >into in, have it *load* okay -- and then crash when I try to clear the object. Somewhere in the C code, there's probably a declaration like 'char buffer[80];' followed by other variable declarations. When a string overflows the buffer, it trashes other variables. >Layout will lock up sometimes when loading the object, but this is a little >unpredictable, sometimes it takes several attempts to cause the crash... From allosaur@MCS.COM Sat Jan 14 10:25:43 PST 1995 Article: 1642 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1642 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!hookup!news.kei.com!ddsw1!not-for-mail From: allosaur@MCS.COM (Samuel Crider) Newsgroups: comp.graphics.packages.lightwave Subject: Oops! Date: 11 Jan 1995 23:22:35 -0600 Organization: MCSNet Subscriber Account, Chicago's First Public-Access Internet! Lines: 8 Message-ID: <3f2ear$2k0@Mars.mcs.com> NNTP-Posting-Host: mars.mcs.com X-Newsreader: TIN [version 1.2 PL2 (KSD)] Ack! I was e-mailed a request for info about our CG program -- but I just deleted it! Drat! Please contact me again! Sorry, all... -- Samuel "Dr.Allosaurus" Crider Computer Graphics Lab Coordinator Columbia College Chicago allosaur@mcs.com From Jeff_Holinski@mindlink.bc.ca Sat Jan 14 10:23:48 PST 1995 Article: 1643 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1643 Path: netcom.com!csus.edu!news.starnet.net!wupost!newspump.wustl.edu!gumby!newsxfer.itd.umich.edu!agate!news.mindlink.net!mindlink.bc.ca!a4482 From: Jeff_Holinski@mindlink.bc.ca (Jeff Holinski) Newsgroups: comp.graphics.packages.lightwave Subject: Re: PAR problem Date: Wed, 11 Jan 95 18:03:48 -0800 Organization: MIND LINK! - British Columbia, Canada Lines: 36 Distribution: world Message-ID: <62549-789876228@mindlink.bc.ca> NNTP-Posting-Host: 204.174.18.1 In article <3f187h$e57@news.nd.edu>, egreen2@socrates.helios.nd.edu (erick green) writes: > > Msg-ID: <3f187h$e57@news.nd.edu> > Posted: 11 Jan 1995 18:32:17 GMT > > Org. : University of Notre Dame > > I cant seem to get LW to save its animations onto > my PAR card. I go to Record, Save RGB, and enter > DDR: to the path name, then name the animation. > After rendering 1 frame i get the error message: > ""Unable to save RGB". Can someone tell me why? > Thank you/advance > > Erick > zen dynamix > A member of the Social Entropy family of companies I'm not sure if this is the solution, but doesn't the PAR have to save it's animations to a project directory. I've never tried saving an animation to the root directory but perhaps that's your problem. OR.....perhaps you've got it set to take some other type of image. In the input/export window make sure you've got it set for IFF rather than Targa or SGI. Good luck :^) Jeff H... . From zapp@gate.net Sat Jan 14 10:25:44 PST 1995 Article: 1644 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1644 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!tequesta.gate.net!hopi.gate.net!zapp From: zapp@gate.net (Jack Campbell) Newsgroups: comp.graphics.packages.lightwave Subject: Cybernetica ran off with my MONEY Date: 12 Jan 1995 06:04:50 GMT Lines: 5 Message-ID: <3f2gq2$26nm@tequesta.gate.net> NNTP-Posting-Host: hopi.gate.net X-Newsreader: TIN [version 1.2 PL2] They have never delivered the product I sent them money for. Just phone problems is all you hear from them. Slim balls. I hope I see one of them at a show some time. From spnigel@ix.netcom.com Sat Jan 14 10:25:45 PST 1995 Article: 1645 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1645 Path: netcom.com!ix.netcom.com!netnews From: spnigel@ix.netcom.com (Scott Nigel) Newsgroups: comp.graphics.packages.lightwave Subject: 3D Painting! Date: 12 Jan 1995 06:59:07 GMT Organization: Netcom Lines: 27 Distribution: world Message-ID: <3f2jvr$1a4@ixnews1.ix.netcom.com> References: <3f2gq2$26nm@tequesta.gate.net> NNTP-Posting-Host: ix-wh2-24.ix.netcom.com Hi All! In the December issue of COMPUTER GRAPHICS WORLD there is an article on 3D painting. The thought of painting on a i.e. LW object directly, instead of using maps etc. is a profoundly logical step. INQUIRY: Does NewTek plan to offer this process in a future release? Amazon3D Paint (from Interactive Effects: Irvine, CA) costs about $2250 and runs on SGI's. The article proclaims that by mid-1995 "3D Painting" will be the new hot topic. There are at least five other companies going to make these programs in the coming year. They include; Alias(Toronto), Parallax(London), Wavefront(Santa Barbara, CA), SoftImage(Montreal), ElectroGig(Amsterdam and SanFran). A few systems will preview their product at the National Association of Broadcasters this year in April. It is expected that after thes higher-end products come out that lower-end ones will follow. 3D painting was already used by Digital Domain in "Interview with a Vampire" to show a face burning. Whoa! Just thought you should be informed... Thanks for reading, Scott P. Nigel "Lightwave, for some, is a luxury Lightwave, for me, is survival" From Brad_Hay@mindlink.bc.ca Sat Jan 14 10:25:55 PST 1995 Article: 1646 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1646 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!agate!news.mindlink.net!mindlink.bc.ca!a10776 From: Brad_Hay@mindlink.bc.ca (Brad Hay) Newsgroups: comp.graphics.packages.lightwave Subject: Screamernet limited to 8 processors? Date: Thu, 12 Jan 95 00:17:56 -0800 Organization: MIND LINK! - British Columbia, Canada Lines: 15 Distribution: world Message-ID: <62559-789898677@mindlink.bc.ca> NNTP-Posting-Host: 204.174.18.1 1. Supposing I want to run more than 8 processors in a render farm (100+ processors). Is the limit of 8 processors in Screamernet an architected limit or an arbitrary limit? Is the limit somehow related to Windows NT? 2. Also, does Screamernet require NT or can it run on the existing AmigaDOS or some other OS (Windows, OS/2, etc...)?ow? 3. Lastly, I understand that LW 4.0 may have distributed rendering built in. Will this make Screamernet obsolete? If so, what is the limit for the number of processors that LW 4.0 can support (I'd like to see unlimited as I'd like to have several hundred at least)?? Thanks, Brad From glynw@cix.compulink.co.uk Sat Jan 14 10:23:58 PST 1995 Article: 1647 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1647 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!pipex!lyra.csx.cam.ac.uk!sunsite.doc.ic.ac.uk!uknet!cix.compulink.co.uk!usenet From: glynw@cix.compulink.co.uk ("Glyn Williams") Subject: Re: Polar Bear Message-ID: Organization: Particle Systems Ltd. References: <3eson3$1n5@newsbf02.news.aol.com> Distribution: world Date: Thu, 12 Jan 1995 08:49:38 GMT X-News-Software: Ameol Lines: 12 Cinefex is a periodical dedicated to the Special Effects business. Of late the magazine has featured more and more articles on digital methods - rather than traditional miniature and optical effects. The magazine is enormously well presented and makes fascinating reading for anyone interested in the film-making process. The address for subscription is: P.O. Box 20027, Riverside California 92516. Ordering information - 800 434 3339 - You'd want issue 60. Glyn Williams From kstruck@netcom.com Sat Jan 14 10:25:05 PST 1995 Article: 1648 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1648 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!kstruck From: kstruck@netcom.com (Kevin Struckman) Subject: LIGHTWAVE FAQ! Message-ID: Summary: FAQ SUCKS! Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] Date: Thu, 12 Jan 1995 09:48:09 GMT Lines: 22 Who the hell decided to make the faq a piece of shit? Why is it not ascii? I saw someone saying ascii doesn't support hi-res or logo, that's because it is a FAQ most FAQ are ascii so anyone on any system can read them, wow and they might be able to read them ONLINE, didn't anyone think of this? Second off why did you use Blackbelt's crappy amigaguide clone? Why not do it in amigaguide it you wanted a hypermedia thing? I tried running it and it keeps asking me for a certain font, then an assign for something else, have you ever heard of testing it on more then one machine? All I can really say is that if you are going to make a faq make it ascii so we don't have to worry about missing pictures because I don't give a shit about your logo. Also did you ever think about the PC and SGI machine's? How are they going to read it. Just my 2¢ on this matter. Kevin... -- ---------------------------------------------------------------------- Kevin Struckman Internet: kstruck@netcom.com From adamhill@fohnix.metronet.com Sat Jan 14 10:22:31 PST 1995 Article: 1649 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1649 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.cac.psu.edu!news.pop.psu.edu!psuvax1!news.ecn.bgu.edu!feenix.metronet.com!fohnix.metronet.com!not-for-mail From: adamhill@fohnix.metronet.com (Adam Hill) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LWPro, Elitism, Philosophy Date: 12 Jan 1995 10:18:29 -0600 Organization: Texas Metronet, Internet for the Individual 214-705-2901 (info) Lines: 16 Message-ID: <3f3kol$inr@fohnix.metronet.com> References: <3ejlt6$dj7@beta.inc.net> <3ejqse$p4q@newsbf02.news.aol.com> <130583@cup.portal.com> NNTP-Posting-Host: fohnix.metronet.com I agree that the lack of a ASCII editable macro language is a big mistake. Can anyone at Newtek tell us WHY they didn't pick either: 1) Real VBA (Visual Basic for Applications) 2) SoftBridge's VBA compatible scripting language. 3) Summit Software's VBA compatable scripting language. One can obtain the last two from Programmers Paridise. I was just curious. ---- -- Adam Hill - Multimedia Programmer | OS/2 PM and Windows - C,C++ Multimedia ToolBook 3.0 | Visual Basic + Imaging Tools ScriptX | From ipappas@aol.com Sat Jan 14 10:25:57 PST 1995 Article: 1650 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1650 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!spool.mu.edu!olivea!uunet!newstf01.news.aol.com!not-for-mail From: ipappas@aol.com (IPappas) Newsgroups: comp.graphics.packages.lightwave Subject: Graphic Artist Needed for Overseas Assignment Date: 12 Jan 1995 11:14:37 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 5 Sender: root@newsbf02.news.aol.com Message-ID: <3f3khd$n6o@newsbf02.news.aol.com> Reply-To: ipappas@aol.com (IPappas) Ike Pappas Network Productions, 1900 L St, NW, Ste.203, Washington, D.C. 20036, is looking for an experienced Wavefront/3-D artist for a 3-6 month overseas assignment. Competitive salary with air travel, deluxe hotel and all other expenses covered. Call Ike Pappas or Eric Williams at (202) 785-3300, or FAX resume to (202) 331-3307. From 92malikh@scar.utoronto.ca Sat Jan 14 10:24:48 PST 1995 Article: 1651 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1651 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!cs.utexas.edu!utnut!wave.scar!92malikh From: 92malikh@scar.utoronto.ca (Hammed Malik) Subject: Re: Creating Faux Time Code Message-ID: Sender: usenet@wave.scar.utoronto.ca Nntp-Posting-Host: wave.scar.utoronto.ca Reply-To: 92malikh@scar.utoronto.ca Organization: University of Toronto - Scarborough College References: Date: Thu, 12 Jan 1995 15:58:33 GMT Lines: 18 In article 4oK@netcom.com, mkornwei@netcom.com (Mark Kornweibel) writes: > > I was thinking about creating fake time code numbers in an animation, and > was wondering if anyone had a good idea about doing it in a relatively > painless way. The numbers ought to be sequential and look something like > 01:00:00:00 but they're really just for show. > > Ideas? All the ideas I've had are fairly elaborate. Essence has a 'counter' texture. You could use forge to render out a sequence of images and use them in LW. Ofcourse, if you plan on displaying the frame numbers in your timecode you'll end up with a lot of images (same as number of frames in your animation). --- hammed malik 92malikh@wave.scar.utoronto.ca From 92malikh@wave.scar.utoronto.ca Sat Jan 14 10:25:56 PST 1995 Article: 1652 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1652 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!cs.utexas.edu!utnut!wave.scar!usenet From: Hammed Malik <92malikh@wave.scar.utoronto.ca> Subject: Holograms and Hair! Message-ID: Sender: usenet@wave.scar.utoronto.ca Nntp-Posting-Host: wave.scar.utoronto.ca Organization: Scarborough Campus, U. of Toronto Date: Thu, 12 Jan 1995 16:10:09 GMT Lines: 15 I've posted this message on two other newsgroups but haven't got a response yet. Hopefully someone here can help me out. A friend of mine is interested in creating holograms from images created in lightwave. What's involved in doing this? Are there any service bureaus that provide this service? Also, does anyone know the name of the company that makes a program for hair dressers which allows them to show their clients what they would look like with a do before its done? I saw this company demoing their product at a show this summer but wasn't interested at that time. thanks for any help with either of the questions. hammed From edwardr@io.org Sat Jan 14 10:23:30 PST 1995 Article: 1653 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1653 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.cac.psu.edu!news.pop.psu.edu!hudson.lm.com!godot.cc.duq.edu!newsfeed.pitt.edu!uunet!uunet.ca!uunet.ca!io.org!nobody From: edwardr@io.org (Edward Ronquillo) Newsgroups: comp.graphics.packages.lightwave Subject: DEC AlphaServer 2100 4/275? Date: 11 Jan 1995 10:35:50 -0500 Organization: Internex Online (io.org) Data: 416-363-4151 Voice: 416-363-8676 Lines: 7 Message-ID: <3f0tsm$2th@ionews.io.org> NNTP-Posting-Host: nudge.io.org Hi everyone. Is Light Wave able to run on the DEC AlphaServer 2100 4/275? It has FOUR DEC Alpha cpu's in them, and our company is thinking of buying this monster. Anyone have a clue? edwardr@io.org From mark@westford.ccur.com Sat Jan 14 10:25:59 PST 1995 Article: 1654 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1654 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news2.near.net!usenet.ccur.com!mark From: mark@westford.ccur.com (Mark Thompson) Subject: Re: Newtons Law? Sender: usenet@westford.ccur.com (UNIX News) Organization: Radiant Image Productions Message-ID: References: <3eib5a$abj@ankh.iia.org> <3ej5nf$3v4@unix.globalone.net> <130584@cup.portal.com> Date: Thu, 12 Jan 1995 19:00:47 GMT Lines: 23 Jeric@cup.portal.com (J Eric Chard) writes: |> >Newton's Law is dead and will never see the light of day...Cybernetica, |> >(AND Cybernetics Unlimited) essentially took orders from a LOT |> >of people, collected the money, and then disappeared. |> Whew! Glad I waited! |> My rule is: wait until Mark Thompson beta-tests a product before |> buying! Thanks for the vote of confidence :-) While I am not actually beta-testing Impact (the Newton's Law replacement), I am receiving advanced copies for review in LWPro. As has been stated, it looks like it has a lot of potential, but it is definitely not ready for prime time. Any review of it now would not do it justice, because there is too much major functionality missing. As for Cybernetica/Cybernetics Unlimited, I never trusted those guys from the beginning. Has there ever been a successful Transputer product? :-) %~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~% % Mark (only 1 day left @ Concurrent) Thompson ` ' % % --==* RADIANT *==-- % % mark@fusion.mv.com ' Image ` % % (603)424-1829 Productions % % % ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ From mark@westford.ccur.com Sat Jan 14 10:24:01 PST 1995 Article: 1655 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1655 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news2.near.net!usenet.ccur.com!mark From: mark@westford.ccur.com (Mark Thompson) Subject: Re: LW Pro "The PC Primer"....Huh?! Sender: usenet@westford.ccur.com (UNIX News) Organization: Radiant Image Productions Message-ID: References: <3et39h$3fp@newsbf02.news.aol.com> <3euq3f$r1r@xmission.xmission.com> Date: Thu, 12 Jan 1995 19:30:17 GMT Lines: 18 CamCollect (camcollect@aol.com) wrote: |> : I've found the DEC Alpha 275MHz. to be 10 times faster than the 33MHz |> : Amiga 040. These tests are of an average scene, no ray tracing. Scenes |> : using raytracing will see even faster times with the DEC Alpha. This is a pretty reasonable estimate. When testing an Alpha system the other night, I found that my typical scenes ran about 7-8 times faster on the Alpha than on my 40MHz 040 (which you can equate to about 15x the speed of a stock 4000). These scenes had no raytracing. A test trace scene yielded a speedup of 16x over the 40MHz 040. More tacing intensive scenes probably would yield even greater speedups. %~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~% % Mark (only 1 day left @ Concurrent) Thompson ` ' % % --==* RADIANT *==-- % % mark@fusion.mv.com ' Image ` % % (603)424-1829 Productions % % % ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ From dingebre@xmission.com Sat Jan 14 10:25:42 PST 1995 Article: 1656 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1656 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!cs.utexas.edu!news.cs.utah.edu!news.cc.utah.edu!xmission!xmission!not-for-mail From: dingebre@xmission.com (David Ingebretsen) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LIGHTWAVE FAQ! Date: 12 Jan 1995 12:58:44 -0700 Organization: XMission Public Access Internet (801-539-0900) Lines: 25 Message-ID: <3f41lk$3j8@xmission.xmission.com> References: NNTP-Posting-Host: xmission X-Newsreader: TIN [version 1.2 PL2] Kevin Struckman (kstruck@netcom.com) wrote: : Who the hell decided to make the faq a piece of shit? Why is it not ascii? : I saw someone saying ascii doesn't support hi-res or logo, that's because [ranting and profanity deleted]... : machine's? How are they going to read it. 1. Whether AmigaGuide, or BlackBelt's hyper text reader (which I happen to like), the basic file is still an ASCII file that can be viewed with any ASCII viewer or editor. Perhaps you could offer to help the author prepare a strictly ASCII version? 2. If you hate it that much and had that much trouble reading it, you could write a civil note to the author explaining the problems you had. Most people respond favorably to constructive criticism when offered in a positive way. I'm sure the author would like it to work properly for anyone who wants it. 3. At least someone took the time to create the FAQ. -- David David M. Ingebretsen *** Binary Illusions / 3D Physics *** dingebre@xmission.xmission.com *** Animation and more *** From des_mcpherson@cl_63smtp_gw.chinalake.navy.mil Sat Jan 14 10:24:16 PST 1995 Article: 1657 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1657 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!agate!dog.ee.lbl.gov!newshub.nosc.mil!avalon.chinalake.navy.mil!des.chinalake.navy.mil!des_mcpherson From: Des McPherson Subject: Re: LW Pro "The PC Primer"....Huh?! Message-ID: X-Xxmessage-Id: X-Xxdate: Thu, 12 Jan 95 14:30:25 GMT Sender: usenet@avalon.chinalake.navy.mil (NAWS news admin) Organization: china lake X-Useragent: Nuntius v1.1.1d17 References: <3et39h$3fp@newsbf02.news.aol.com> Date: Thu, 12 Jan 1995 21:19:33 GMT Lines: 11 Re: LW Pro "The PC Primer"....Huh?! How about a compromise. What features would buyers of display cards need to look for when thinking of using Lightwave for PC. DRAM vs VRAM? 2 VS. 4MB? Windows performance specs or Autocad specs? Or we could do it the Connie Chung way and you could just whisper the name of a good display card for LW4.0 on PC to me. You know, just between you and me... From tolson@lehua.ilhawaii.net Sat Jan 14 10:24:53 PST 1995 Article: 1658 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1658 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!europa.eng.gtefsd.com!news.mathworks.com!uunet!lehua!lehua.ilhawaii.net!tolson From: tolson@lehua.ilhawaii.net (Todd Olson) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Creating Faux Time Code Date: 12 Jan 1995 21:37:21 GMT Organization: InterLink Hawaii Lines: 18 Message-ID: <3f47eh$e1@lehua.ilhawaii.net> References: NNTP-Posting-Host: ilhawaii.net X-Newsreader: TIN [version 1.2 PL2] Mark Kornweibel (mkornwei@netcom.com) wrote: : I was thinking about creating fake time code numbers in an animation, and : was wondering if anyone had a good idea about doing it in a relatively : painless way. The numbers ought to be sequential and look something like : 01:00:00:00 but they're really just for show. : Ideas? All the ideas I've had are fairly elaborate. How about compositing them in afterwards with something like ADPro, FRED, and an arexx macro? Should be fairly simple... famous last words. :) : -- : -- mkornwei@netcom.com -- From Norman@eisner.decus.org Sat Jan 14 10:24:50 PST 1995 Article: 1659 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1659 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!nntp.msstate.edu!night.primate.wisc.edu!news.larc.nasa.gov!news.msfc.nasa.gov!red_knight.msfc.nasa.gov!not-for-mail From: Norman@eisner.decus.org (Richard) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Creating Faux Time Code Followup-To: comp.graphics.packages.lightwave Date: 12 Jan 1995 22:48:11 GMT Organization: Entropy Lines: 39 Distribution: world Message-ID: References: NNTP-Posting-Host: red_knight.msfc.nasa.gov In article , 92malikh@scar.utoronto.ca (Hammed Malik) wrote: > In article 4oK@netcom.com, mkornwei@netcom.com (Mark Kornweibel) writes: > > > > I was thinking about creating fake time code numbers in an animation, and > > was wondering if anyone had a good idea about doing it in a relatively > > painless way. The numbers ought to be sequential and look something like > > 01:00:00:00 but they're really just for show. > > > > Ideas? All the ideas I've had are fairly elaborate. > > Essence has a 'counter' texture. You could use forge to render out a sequence > of images and use them in LW. Ofcourse, if you plan on displaying the frame > numbers in your timecode you'll end up with a lot of images (same as number of > frames in your animation). > > > --- > hammed malik > 92malikh@wave.scar.utoronto.ca Actually if you only want it to change with the seconds, then you only need one for every 30 frames. By skipping numbers in your image sequence file name you can force LW to use the same image for more than one frame. Since the images from forge can basically be brush size 100x100 or smaller, you can afford to have one for every frame if need be. Especially B&W. I haven't used that particular texture so I can't say if it will work. Seems like there was a LWpro article on how to model one of those scrolling LED light panels. (like on the side of a blimp) <<<<======================================================================= Richard Norman norman@eisner.decus.org AMIGA --- Amazing Multitasking Interactive Graphics & Animation =======================================================================>>>> From mikep@sr.hp.com Sat Jan 14 10:25:47 PST 1995 Article: 1660 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1660 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!sdd.hp.com!hplabs!hplextra!news.dtc.hp.com!canyon.sr.hp.com!mikep From: mikep@sr.hp.com (Mike Powell) Newsgroups: comp.graphics.packages.lightwave Subject: Re: 3D Painting! Date: 13 Jan 1995 00:06:15 GMT Organization: Hewlett Packard Sonoma County Lines: 7 Distribution: world Message-ID: <3f4g5n$p76@canyon.sr.hp.com> References: <3f2gq2$26nm@tequesta.gate.net> <3f2jvr$1a4@ixnews1.ix.netcom.com> NNTP-Posting-Host: calvin.sr.hp.com X-Newsreader: TIN [version 1.2 PL2] PixelPro 2 already allows this with lightwave objects... Although it might not be as advanced as other systems, but I wouldn't really know since I'm not familiar with them. -Mike- From tksavery@netcom.com Sat Jan 14 10:25:51 PST 1995 Article: 1661 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1661 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!tksavery From: tksavery@netcom.com (Techs Avery) Subject: Re: 3D Painting! Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: <3f2gq2$26nm@tequesta.gate.net> <3f2jvr$1a4@ixnews1.ix.netcom.com> Date: Fri, 13 Jan 1995 03:16:41 GMT Lines: 30 Scott Nigel (spnigel@ix.netcom.com) wrote: : Amazon3D Paint (from Interactive Effects: Irvine, CA) costs about $2250 : and runs on SGI's. The article proclaims that by mid-1995 "3D Painting" : will be the new hot topic. There are at least five other companies : going to make these programs in the coming year. They include; : Alias(Toronto), Parallax(London), Wavefront(Santa Barbara, CA), : SoftImage(Montreal), ElectroGig(Amsterdam and SanFran). A few systems You forgot Fractal Painter. We have a demo copy of its 3D Paint at work and it is amazing. Runs on a Power PC faster than Amazon on an SGI, and uses less memory too. Unfortunately, it may not be released very soon because there is no established 3D format on the PC or Mac that can utilize UV coordinates. DXF is a standard, but is so horrid (it duplicates all points and edges, and doesn't support clockwise rotation) that it's unusable. Lightwaves format is very similar to Wavefront's. I recommend Wavefront as the standard for all platforms, since it's simple an non redundant. In any case FP supports realtime painting on a 3D object, with a display of the resulting 2D map. Techs -- Techs Avery tksavery@netcom.com From Jeff_Holinski@mindlink.bc.ca Sat Jan 14 10:26:09 PST 1995 Article: 1662 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1662 Path: netcom.com!csus.edu!csulb.edu!paris.ics.uci.edu!news.service.uci.edu!ihnp4.ucsd.edu!agate!news.mindlink.net!mindlink.bc.ca!a4482 From: Jeff_Holinski@mindlink.bc.ca (Jeff Holinski) Newsgroups: comp.graphics.packages.lightwave Subject: LW Pro Date: Thu, 12 Jan 95 17:17:34 -0800 Organization: MIND LINK! - British Columbia, Canada Lines: 5 Distribution: world Message-ID: <62625-789959854@mindlink.bc.ca> NNTP-Posting-Host: 204.174.18.1 Now that we're well into 1995 does anybody here know when the December issue of LW Pro is expected to ship? Jeff H... From syndesis@beta.inc.net Sat Jan 14 10:26:02 PST 1995 Article: 1663 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1663 Path: netcom.com!csus.edu!decwrl!hookup!swrinde!howland.reston.ans.net!news.sprintlink.net!news.inc.net!usenet From: syndesis@beta.inc.net (John Foust) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Newtons Law? Date: 13 Jan 1995 01:44:30 GMT Organization: Syndesis Corporation Lines: 14 Message-ID: <3f4ltu$ddg@beta.inc.net> References: <3eib5a$abj@ankh.iia.org> <3ej5nf$3v4@unix.globalone.net> <130584@cup.portal.com> NNTP-Posting-Host: t09.inc.net X-Newsreader: WinVN 0.92.6+ In article , mark@westford.ccur.com (Mark Thompson) says: >As for Cybernetica/Cybernetics Unlimited, I never trusted those guys from >the beginning. Has there ever been a successful Transputer product? :-) It doesn't matter that there hasn't been a successful transputer product. What matters is, there are still people with credit cards that believe in them, or for matter, there will always be people with credit cards that desperately believe that if they pay for something, it must be real... There's a seeker born every minute, and a fool and his money were lucky enough to get together in the first place. From atlantis@shell.vircom.com Sat Jan 14 10:26:15 PST 1995 Article: 1664 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1664 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!unix.globalone.net!shell!atlantis From: atlantis@shell.vircom.com (Bob Donlon) Newsgroups: comp.graphics.packages.lightwave Subject: LW Date: 13 Jan 1995 04:07:10 GMT Organization: GlobalOne Lines: 1 Message-ID: <3f4u9e$23p@unix.globalone.net> NNTP-Posting-Host: shell.globalone.net X-Newsreader: TIN [version 1.2 PL2] From idynamic@mcs.com Sat Jan 14 10:24:31 PST 1995 Article: 1665 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1665 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.cac.psu.edu!news.pop.psu.edu!hudson.lm.com!godot.cc.duq.edu!ddsw1!usenet From: Steve Newsgroups: comp.graphics.packages.lightwave Subject: Re: Future of LightWave PRO Date: 13 Jan 1995 04:20:44 GMT Organization: MCSNet Services Lines: 13 Message-ID: <3f4v2s$d6u@News1.mcs.com> References: <130217@cup.portal.com> <3edarn$14p$1@mhadg.production.compuserve.com> <3en27l$k8v@News1.mcs.com> <3epfun$t21@beta.inc.net> NNTP-Posting-Host: idynamic.pr.mcs.net syndesis@beta.inc.net (John Foust) wrote: > If some tip appears on the net, and you > see it in print two months later, it's going to seem old. Sure. And a fairly uncomplicated technique described over a lengthy article might seem, well, lengthy. That's all I meant. Maybe a little "Hot Tips" column would be appropriate. Steve. From stranahan@aol.com Sat Jan 14 10:23:32 PST 1995 Article: 1666 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1666 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!newsfeed.pitt.edu!uunet!newstf01.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.packages.lightwave Subject: Re: DEC AlphaServer 2100 4/275? Date: 12 Jan 1995 23:38:10 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 13 Sender: root@newsbf02.news.aol.com Message-ID: <3f503i$11a@newsbf02.news.aol.com> References: <3f0tsm$2th@ionews.io.org> Reply-To: stranahan@aol.com (Stranahan) LW doesn't support multi-threading currently, so it would only work on one of the CPUs.... Although if someone wants to send us a machine to test on....... *************************** ** Lee Stranahan ** ** NewTek, Inc ** ** ** ** Life is short, ** ** but wide. ** ***************************** From stranahan@aol.com Sat Jan 14 10:24:17 PST 1995 Article: 1667 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1667 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!spool.mu.edu!olivea!uunet!newstf01.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LW Pro "The PC Primer"....Huh?! Date: 12 Jan 1995 23:40:16 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 8 Sender: root@newsbf02.news.aol.com Message-ID: <3f507g$12c@newsbf02.news.aol.com> References: Reply-To: stranahan@aol.com (Stranahan) Diamond Stealths seem to work well.... *************************** ** Lee Stranahan ** ** NewTek, Inc ** ** ** ** Life is short, ** ** but wide. ** ***************************** From idynamic@mcs.com Sat Jan 14 10:26:16 PST 1995 Article: 1668 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1668 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.cac.psu.edu!news.pop.psu.edu!hudson.lm.com!godot.cc.duq.edu!ddsw1!usenet From: Steve Newsgroups: comp.graphics.packages.lightwave Subject: Re: BEST 17 Date: 13 Jan 1995 04:47:11 GMT Organization: MCSNet Services Lines: 24 Message-ID: <3f50kf$dn2@News1.mcs.com> References: <3esavj$a3t@golf.ustores.missouri.edu> NNTP-Posting-Host: idynamic.pr.mcs.net John Ferrel wrote: > > Does anyone have any recommendations for a 17" monitor for LightWave, > Amiga and general video stuff? Can I run a composite or Y/C video > into these? > Thanks, > John I've used an IDEK MF5017 with my Amiga 2000 and Toaster 4000 for about a year. Works wonderfully. However, the Sync Strainer from Preview Technologies is required in order for the Toaster to boot with this monitor. Some sort of adapter is required (either the Strainer or the Commodore version) in order to connect the monitor to the Amiga video port. The Commodore adapter allows regular operation, but won't let you boot the Toaster properly. The MF5017 is a "long persistance" monitor. It really helps take away the A2000's native flicker in interlace modes. Hope this helps. Steve From azapata@powergrid.electriciti.com Sat Jan 14 10:22:17 PST 1995 Article: 1669 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1669 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!europa.eng.gtefsd.com!gatech!newsfeed.pitt.edu!uunet!powergrid.electriciti.com!slip14.cs1.electriciti.com!azapata From: Andres Zapata Newsgroups: comp.graphics.packages.lightwave Subject: Re: LightWave on PowerPC Survey Date: 13 Jan 1995 05:08:21 GMT Organization: 3D Perception Lines: 4 Distribution: world Message-ID: <3f51s5$cf4@arc.electriciti.com> References: <3eh9ab$5mu@beta.inc.net> <3euhe6$5fb@xmission.xmission.com> <3eukpu$87m@sundog.tiac.net> NNTP-Posting-Host: slip14.cs1.electriciti.com X-Newsreader: Nuntius Version 1.2 X-XXMessage-ID: X-XXDate: Thu, 12 Jan 1995 21:12:57 GMT Re: LightWave on PowerPC Survey Yes!!!! My OS of choice 1) Mac (it's what I already use) and 2) OS2. From krishna@max.tiac.net Sat Jan 14 10:26:18 PST 1995 Article: 1670 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1670 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!sundog.tiac.net!max.tiac.net!krishna From: krishna@max.tiac.net (Glenn M. Saunders) Newsgroups: comp.graphics.packages.lightwave Subject: Imagine > LW objects Date: 13 Jan 1995 07:06:53 GMT Organization: The Internet Access Company Lines: 14 Message-ID: <3f58qd$s6e@sundog.tiac.net> NNTP-Posting-Host: max.tiac.net X-Newsreader: TIN [version 1.2 PL2] TIO doesn't support this. There are a SHITLOAD of objects I'd like to nab on Aminet and 75% of them are in Imagine format. Solutions? AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA A // RIP Jay Miner ||| | G. M. Saunders | "You are not ready A A \X/ Amy & Atari/ | \ | krishna@max.tiac.net | for immortality." A A 1200 6502 series | | -Kosh A AaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaA From bdjones@blkbox.COM Sat Jan 14 10:23:04 PST 1995 Article: 1671 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1671 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!news.uh.edu!uuneo.neosoft.com!blkbox.COM!not-for-mail From: bdjones@blkbox.COM (Brian Jones) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Cross-platform scene file sharing ideas Date: 13 Jan 1995 01:37:23 -0600 Organization: The Black Box, Houston, Tx (713) 480-2686 Lines: 12 Message-ID: <3f5ajj$h2t@blkbox.blkbox.COM> References: <3evmmp$3km@beta.inc.net> NNTP-Posting-Host: blkbox.com X-Newsreader: NN version 6.5.0 #3 (NOV) Though scene packages are a neat idea, there is also a middle of the road solution. The first time you come across a path that doesn't make sense on the platform, you could prompt for it, and then remember it and substitute it from then on. This should bring the pain level down to a half dozen or so prompts at most (unless I'm forgetting something). This way it would be advantageous to the user to GROUP the items in a similar way on the new platform (this of course assumes that there is some grouping on the original platform). If you perform the path substitution as previously specified and can't find the file, then you can prompt for that file's location (with an option to change the default substitution, just in case the first one was an exception). Anyway, just a thought. Brian From Jeric@cup.portal.com Sat Jan 14 10:22:45 PST 1995 Article: 1672 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1672 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!hookup!usc!sdd.hp.com!svc.portal.com!portal.com!cup.portal.com!Jeric From: Jeric@cup.portal.com (J Eric Chard) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Object crashing Date: 13 Jan 1995 00:00:18 -0800 Organization: The Portal System (TM) Lines: 23 Sender: pccop@unix.portal.com Message-ID: <130919@cup.portal.com> References: <130585@cup.portal.com> <3evlka$80p@newsbf02.news.aol.com> NNTP-Posting-Host: news1.unix.portal.com >------------------ > Also, since Lee is now online, sending them to him is prolly a >good > idea too, since both Stuart and Allen are probably "head-down" >getting > the goodies ready. >--------------------- > >Send them to tech Support, or Brad Peebler or Jason Linhart. Those are >your best bets... An email address, Lee? >** Lee Stranahan ** >** NewTek, Inc ** *********************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video Productions * * /////// "All I know is what I see on the monitors." * *********************************************************************** From Jeric@cup.portal.com Sat Jan 14 10:22:19 PST 1995 Article: 1673 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1673 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!usenet.ins.cwru.edu!lerc.nasa.gov!magnus.acs.ohio-state.edu!math.ohio-state.edu!sdd.hp.com!svc.portal.com!portal.com!cup.portal.com!Jeric From: Jeric@cup.portal.com (J Eric Chard) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LWPro, Elitism, Philosophy Date: 13 Jan 1995 00:00:07 -0800 Organization: The Portal System (TM) Lines: 32 Sender: pccop@unix.portal.com Message-ID: <130917@cup.portal.com> References: <130583@cup.portal.com> <3evlgc$7vv@newsbf02.news.aol.com> NNTP-Posting-Host: news1.unix.portal.com Lee responds: >---------------------------- > However, I sincerely doubt I'll ever have the knowledge and/or >gumption-to-acquire-the-knowledge to alter C based plugin routines. >----------------------------- > >Well, I know the mods I make to the macros - I'm betting I could do them >with the new setup, too. And the new plug-in system will add MUCH more >flexibility. It's going to be a very very big deal. I want both. An easy to modify/create macro language, AND the power of C++ plugins. Is that too much to ask? :^) > > >*************************** >** Lee Stranahan ** >** NewTek, Inc ** *********************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video Productions * * /////// "All I know is what I see on the monitors." * *********************************************************************** From Jeric@cup.portal.com Sat Jan 14 10:22:29 PST 1995 Article: 1674 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1674 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!usenet.ins.cwru.edu!lerc.nasa.gov!magnus.acs.ohio-state.edu!math.ohio-state.edu!sdd.hp.com!svc.portal.com!portal.com!cup.portal.com!Jeric From: Jeric@cup.portal.com (J Eric Chard) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LWPro, Elitism, Philosophy Date: 13 Jan 1995 00:00:13 -0800 Organization: The Portal System (TM) Lines: 30 Sender: pccop@unix.portal.com Message-ID: <130918@cup.portal.com> References: <3ejlt6$dj7@beta.inc.net> <3ejqse$p4q@newsbf02.news.aol.com> <130583@cup.portal.com> <3evm88$48p@news.eecs.uic.edu> NNTP-Posting-Host: news1.unix.portal.com The saga continues: >In article <3evm88$48p@news.eecs.uic.edu>, bdupras@bert.eecs.uic.edu >(Brian Dupras) wrote: >> calls. Would it be possible to run this text file through a LW specific >> AREXX interpreter plug-in? >> >> Brian >> bdupras@bert.eecs.uic.edu >I have to agree with this idea. I really cannot understand NewTek's >philosophy for changing from an interpretive macro language to C. It >seems to me that this means the average user will not be able to write >macros. Arexx only required the user of a text editor. Now the user has >to buy a compiler as well. For one platform that's no problem, but fat >chance I am going to buy a compiler for multiple platforms. Whoa, pardner! NewTek et all didn't change philosophy, they changed PLATFORMS. And there is no AREXX on other platforms. (Maybe some- thing else, but not AREXX. Maybe even REXX.) Anyway, the polite discussion was just that: a discussion of what users feel they need in an easily extensible feature. > *********************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video Productions * * /////// "All I know is what I see on the monitors." * *********************************************************************** From Jeric@cup.portal.com Sat Jan 14 10:24:56 PST 1995 Article: 1675 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1675 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!spool.mu.edu!sdd.hp.com!svc.portal.com!portal.com!cup.portal.com!Jeric From: Jeric@cup.portal.com (J Eric Chard) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Creating Faux Time Code Date: 13 Jan 1995 00:40:14 -0800 Organization: The Portal System (TM) Lines: 45 Sender: pccop@unix.portal.com Message-ID: <130925@cup.portal.com> References: NNTP-Posting-Host: news1.unix.portal.com >I was thinking about creating fake time code numbers in an animation, and >was wondering if anyone had a good idea about doing it in a relatively >painless way. The numbers ought to be sequential and look something like >01:00:00:00 but they're really just for show. > >Ideas? All the ideas I've had are fairly elaborate. > It seems I used to have a cute methodology, but it escapes me.... Off the top of my (balding) head I can see: 1) you could use long skinny brushes as image maps that "just happen" to move at the correct speed to have the numbers hit on the appropriate frames. 2) You could take advantage of the fact that lightwave will retain a previous bitmap from an image sequence if the next bitmap ain' there. So, a bitmap sequence with numbers of foo.000 foo.010 foo.020 foo.030 ...etc will load the appropriate bitmap every ten frames. I kinda like the hackishness of the first solution, but I think the second would be easier to do. > >-- >-- mkornwei@netcom.com -- > *********************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video Productions * * /////// "All I know is what I see on the monitors." * *********************************************************************** From krishna@max.tiac.net Sat Jan 14 10:25:02 PST 1995 Article: 1676 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1676 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!sundog.tiac.net!max.tiac.net!krishna From: krishna@max.tiac.net (Glenn M. Saunders) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Creating Faux Time Code Date: 13 Jan 1995 09:40:38 GMT Organization: The Internet Access Company Lines: 11 Message-ID: <3f5hqm$2be@sundog.tiac.net> References: <130925@cup.portal.com> NNTP-Posting-Host: max.tiac.net X-Newsreader: TIN [version 1.2 PL2] I have a solution. You could design objects in Lightwave which are many-faced gears. 0-9 on the first one, 0-5 on the next one, etc... Take the number of frames in your anim and calculate how many times each gear will rollover and create keyframes for each digit. Then away you go. It'll eat rendering time, but it'll look cool. There is probably a way to parent/bone the gears so that you only have to set the keyframe for the smallest digit and the others will compensate. But that sounds too complex to be worth it. From ZooRopa@mindlink.bc.ca Sat Jan 14 10:26:19 PST 1995 Article: 1677 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1677 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!agate!news.mindlink.net!mindlink.bc.ca!a13464 From: ZooRopa@mindlink.bc.ca (Jim Thompson) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Imagine > LW objects Date: Fri, 13 Jan 95 01:49:57 -0800 Organization: MIND LINK! - British Columbia, Canada Lines: 43 Distribution: world Message-ID: <62640-789990597@mindlink.bc.ca> NNTP-Posting-Host: 204.174.18.1 In article <3f58qd$s6e@sundog.tiac.net>, krishna@max.tiac.net (Glenn M. Saunders) writes: > > Msg-ID: <3f58qd$s6e@sundog.tiac.net> > Posted: 13 Jan 1995 07:06:53 GMT > > Org. : The Internet Access Company > > > TIO doesn't support this. > > There are a SHITLOAD of objects I'd like to nab on Aminet and 75% of them > are in Imagine format. > > Solutions? > > AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA > > A // RIP Jay Miner ||| | G. M. Saunders | "You are not ready > A > A \X/ Amy & Atari/ | \ | krishna@max.tiac.net | for immortality." > A > A 1200 6502 series | | -Kosh > A > AaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaA > > Well there are 3 programs that I can think of that will convert objects. 1. Interchange by Syndesis (John Foust is with Syndesis - I think - and frequents this newsgroup). 2. Pixel Pro 3d by Axiom 3. Vertex 2.0 Shareware. Actually this is a great program as it is a true modeller as well. This should be available on Aminet. -- | Jim Thompson |"I'd like to find your inner child | | Jim_Thompson@tvbbs.wimsey.com | and kick it's little ass " | | ZooRopa@mindlink.bc.ca | Get Over It - The Eagles | |_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_|_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_| From wturber@primenet.com Sat Jan 14 10:25:06 PST 1995 Article: 1678 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1678 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!asuvax!names.maricopa.edu!news.primenet.com!ip011.phx.primenet.com!wturber From: wturber@primenet.com (Walter J. Turberville (III)) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LIGHTWAVE FAQ! Date: Thu, 12 Jan 1995 04:22:14 LOCAL Organization: Primenet Lines: 36 Message-ID: References: NNTP-Posting-Host: ip011.phx.primenet.com Summary: FAQ SUCKS! X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article kstruck@netcom.com (Kevin Struckman) writes: >From: kstruck@netcom.com (Kevin Struckman) >Subject: LIGHTWAVE FAQ! >Summary: FAQ SUCKS! >Date: Thu, 12 Jan 1995 09:48:09 GMT >Who the hell decided to make the faq a piece of shit? Why is it not ascii? >I saw someone saying ascii doesn't support hi-res or logo, that's because >it is a FAQ most FAQ are ascii so anyone on any system can read them, wow >and they might be able to read them ONLINE, didn't anyone think of this? >Second off why did you use Blackbelt's crappy amigaguide clone? Why not do >it in amigaguide it you wanted a hypermedia thing? I tried running it >and it keeps asking me for a certain font, then an assign for something >else, have you ever heard of testing it on more then one machine? All >I can really say is that if you are going to make a faq make it ascii >so we don't have to worry about missing pictures because I don't give >a shit about your logo. Also did you ever think about the PC and SGI >machine's? How are they going to read it. >Just my 2¢ on this matter. >Kevin... I agree with your specific complaints, but GEEEZ - give the guy a break! Its not like anybody is paying him. You could lodge the complaint a little more politely. Maybe someone has a FAQ you could read on how not to act like a jerk. See! Now I'm doin' it. Just my 2¢. Jay From wturber@primenet.com Sat Jan 14 10:24:14 PST 1995 Article: 1679 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1679 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!cs.utexas.edu!asuvax!names.maricopa.edu!news.primenet.com!ip017.phx.primenet.com!wturber From: wturber@primenet.com (Walter J. Turberville (III)) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LW Pro "The PC Primer"....Huh?! Date: Thu, 12 Jan 1995 05:17:27 LOCAL Organization: Primenet Lines: 40 Message-ID: References: <3et39h$3fp@newsbf02.news.aol.com> NNTP-Posting-Host: ip017.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article shf@netcom.com (Stuart Ferguson) writes: >From: shf@netcom.com (Stuart Ferguson) >Subject: Re: LW Pro "The PC Primer"....Huh?! >Date: Thu, 12 Jan 1995 02:39:51 GMT >Des McPherson writes: >| merging of 10,000 points in modeler. But when I went to move the same >| 10,000 >| point model around in modeler, the redraw speed seemed to be slower than >| that >| of my A4000 030. Maybe it was that great LA air slowing down my brain >| funtions, >| but it was definately not an 8x increase in redraw speed that I noticed. >Redraw speed is almost entirely a function of display card on the PC. >They all seem to have different strengths and weaknesses. Some draw >lines fast, others blit fast. Since LW uses both linedrawing and >blitting, one slow operation can make the whole system a dog. We even >found one board that would draw as points-only slower than with full >polygon edges! Weird. >And to pre-empt the obvious question, no, I cannot recomend the best >PC video board -- there are far too many to consider, and there are >many modes as well (8, 16, 24 bits at different screen sizes -- all >give different results). I imagine this will be a considerable source >of study when LightWave PC comes out. >-- > Stuart Ferguson (shf@netcom.com) I have to agree with all the above, but I also have to think that a dual Pentium motherboard had a Vesa local bus or PCI bus disply card in it. Even the slowest of these should be pretty fast. Since it was a Dual Pentium, that means it was running Windows NT. I wonder if that was version 3.5? 3.5 is supposed to perform better. Also possible is that the display drivers for NT may not be as well optimized as they are for regular NT. If the display was running at 1024X768 with 24bit color then it may not be too snappy either. That's a lot of bits to be pushing around. Jay From rr@seamonkey Sat Jan 14 10:22:11 PST 1995 Article: 1680 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1680 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!agate!newsxfer.itd.umich.edu!ncar!asuvax!news.asu.edu!seamonkey!rr From: rr@seamonkey (RR) Newsgroups: comp.graphics.packages.lightwave Subject: Lightwave 3D Demo Versions? Date: 13 Jan 1995 01:59:30 GMT Organization: Arizona State University Lines: 7 Message-ID: <3f4mq2$5en@news.asu.edu> NNTP-Posting-Host: seamonkey.ed.asu.edu X-Newsreader: TIN [version 1.2 PL2] Does anyone know if Newtek will release a demo version of Lightwave 4.0 when it comes out? Other companies that make 3D applications have released demo copies that include all operations except the save functions. Are there any plans for this? -Rob rr@seamonkey.ed.asu.edu From jalberty@aardvark.ucs.uoknor.edu Sat Jan 14 10:24:03 PST 1995 Article: 1681 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1681 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!vixen.cso.uiuc.edu!uwm.edu!reuter.cse.ogi.edu!netnews.nwnet.net!ns1.nodak.edu!news.uoknor.edu!ucsvax!jalberty From: jalberty@aardvark.ucs.uoknor.edu Newsgroups: comp.graphics.packages.lightwave Subject: Re: LW Pro "The PC Primer"....Huh?!y Date: 12 Jan 95 19:09:15 CST Organization: University of Oklahoma. (USA) Lines: 52 Message-ID: <1995Jan12.190915.1@ucsvax> References: <3et39h$3fp@newsbf02.news.aol.com> <3euq3f$r1r@xmission.xmission.com> NNTP-Posting-Host: 129.15.10.11 In article <3euq3f$r1r@xmission.xmission.com>, dingebre@xmission.com (David Ingebretsen) writes: > CamCollect (camcollect@aol.com) wrote: > : LightwavePro, December 1994 issue, The PC Primer, Mojo writes > : : > : "At the 'low' end of the spectrum, the older yet mature Intel 486 (66MHz) > : is roughly twice the speed of the 40MHz 040 Warp engine the fastest Amiga > : available.>>>>>>>>The DEC Alpha:..One of these machines...is calculated at > : 18 times faster than a 33MHz Amiga 040." > > : Where did you get these numbers? According to my calculations the 486 > : DX2-66 runs 20.5 MIPS and my slow A2000- 68040-33MHz (GVP) runs 21.5 MIPS. > : (my A4000/040/40MHz Warp is about 35% faster than the 33MHz.) > > : I've found the DEC Alpha 275MHz. to be 10 times faster than the 33MHz > : Amiga 040. These tests are of an average scene, no ray tracing. Scenes > : using raytracing will see even faster times with the DEC Alpha. > > I've seen results and have participated in informal benchmarking comparing > a 90Mhz pentium, 275 Mhz Dec alpha, and various Amiga configurations. From > what I saw, the 90 Mhz pentium was just more than twice as fast as my 33 > Mhz 040. the Dec Alpha came it at around 10 to 20 times faster than my 33 > Mhz 040. These test were done using ray-tracing, by the way. > > I can't believe that if the 90 Mhz Pentium is about twice as fast as my > 040, that the 66 Mhz 486 is also twice as fast. > > Yes, yes; I know what you're thinking. The benchmarking was NOT done with > Lightwave. It was done with Real3D (I certainly don't have LIghtwave on a > PC, do you?). > > When I was involved in benchmarking systems for some real-time vehicle > dynamics, I quickly learned that that the only true test for speed is > running the code on the different systems. One can compare MIPS, MFLOPS, > and all the other "benchmarks" on paper til you die of boredom. Until you > take the actual compiled code, and run carefully constructed test cases, > you won't be able to really compare speed. > -- > David > > David M. Ingebretsen *** Binary Illusions / 3D Physics *** > dingebre@xmission.xmission.com *** Animation and more *** I read somewhere that Real3d was never optimized for the 040, which is why the benchmarks are unbalanced. AC kr From gred@agog.demon.co.uk Sat Jan 14 10:24:55 PST 1995 Article: 1682 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1682 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!peernews.demon.co.uk!agog.demon.co.uk!gred Newsgroups: comp.graphics.packages.lightwave From: gred@agog.demon.co.uk (Gwynne Reddick) References: <3f47eh$e1@lehua.ilhawaii.net> Organization: AGOG X-Newsreader: TIN [version 1.2 PL2] Subject: Re: Creating Faux Time Code X-Posting-Host: agog.demon.co.uk Date: Fri, 13 Jan 1995 13:12:13 +0000 Message-ID: <9501131351.AA001c0@agog.demon.co.uk> Sender: usenet@demon.co.uk Lines: 29 Todd Olson (tolson@lehua.ilhawaii.net) wrote: : Mark Kornweibel (mkornwei@netcom.com) wrote: : : I was thinking about creating fake time code numbers in an animation, and : : was wondering if anyone had a good idea about doing it in a relatively : : painless way. The numbers ought to be sequential and look something like : : 01:00:00:00 but they're really just for show. : : Ideas? All the ideas I've had are fairly elaborate. : How about compositing them in afterwards with something like ADPro, FRED, and an : arexx macro? Should be fairly simple... famous last words. :) You could use the data overlay button in the record menu with an arexx macro to update it every frame. Gwynne. -- - * * * Gwynne Reddick "We`re not dropping out here, * * London, England We`re Infiltrating and taking over!" * * Email gred@agog.demon.co.uk _oO Terrence Mckenna Oo_ * * * From syndesis@beta.inc.net Sat Jan 14 10:26:20 PST 1995 Article: 1683 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1683 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.inc.net!usenet From: syndesis@beta.inc.net (John Foust) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Imagine > LW objects Date: 13 Jan 1995 14:01:22 GMT Organization: Syndesis Corporation Lines: 20 Message-ID: <3f613i$nrh@beta.inc.net> References: <3f58qd$s6e@sundog.tiac.net> NNTP-Posting-Host: t24.inc.net X-Newsreader: WinVN 0.92.6+ In article <3f58qd$s6e@sundog.tiac.net>, krishna@max.tiac.net (Glenn M. Saunders) says: >TIO doesn't support this. > >There are a SHITLOAD of objects I'd like to nab on Aminet and 75% of them >are in Imagine format. > >Solutions? Syndesis actually sold an add-on Imagine converter for TIO. However, like the other TIO converters, it didn't support scene-like hierarchies of objects - everything you loaded got merged into a single LW object. You'd probably be happier with InterChange, which can easily batch-translate all those Imagine objects to LightWave scenes - a scene file plus separate LW objects for all the sub-objects. If you need lit on InterChange, send me your postal address in private e-mail, and I'll send a catalog. From syndesis@beta.inc.net Sat Jan 14 10:25:48 PST 1995 Article: 1684 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1684 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.inc.net!usenet From: syndesis@beta.inc.net (John Foust) Newsgroups: comp.graphics.packages.lightwave Subject: Re: 3D Painting! Date: 13 Jan 1995 14:05:16 GMT Organization: Syndesis Corporation Lines: 13 Message-ID: <3f61as$nrh@beta.inc.net> References: <3f2gq2$26nm@tequesta.gate.net> <3f2jvr$1a4@ixnews1.ix.netcom.com> <3f4g5n$p76@canyon.sr.hp.com> NNTP-Posting-Host: t24.inc.net X-Newsreader: WinVN 0.92.6+ In article <3f4g5n$p76@canyon.sr.hp.com>, mikep@sr.hp.com (Mike Powell) says: > PixelPro 2 already allows this with lightwave objects... > Although it might not be as advanced as other systems, but > I wouldn't really know since I'm not familiar with them. Yes, I guess you're not. :-) The rest of this thread is talking about new programs that let you paint a texture map for a 3D model, with an interface that makes it look like you're actually painting on the 3D model, in perspective. It makes a texture map. You're thinking of just coloring the polygons. If you were painting just one polygon, what you are describing is pretty boring. :-) From davewarner@shell.vircom.com Sat Jan 14 10:23:10 PST 1995 Article: 1685 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1685 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!unix.globalone.net!shell!davewarner From: davewarner@shell.vircom.com () Newsgroups: comp.graphics.packages.lightwave Subject: Re: NewTek's WWW Server Date: 13 Jan 1995 08:56:30 GMT Organization: GlobalOne Lines: 18 Message-ID: <3f5f7u$3pk@unix.globalone.net> References: <3f01jd$fpq@denwa.info.com> NNTP-Posting-Host: shell.globalone.net X-Newsreader: TIN [version 1.2 PL2] Bill Cerny (bill@denwa.info.com) wrote: : Btw, www.newtek.com is an _experimental_ system. Your mileage may : vary. : -- : Bill Cerny (BC174) : Squeezing dialtone from silicon... Bill, could you please clarify exactly what the World Wide Web is, and how one goes about accessing systems through it? I've attempted to get into www.newtek.com through FTP and Telnet, but I can't get past the login/pw prompts...do we have to establish an account on your system, or is there a guest/anonymoose account available?? ....feeling a little green..... -David Warner Internet:davewarner@globalone.net From davewarner@shell.vircom.com Sat Jan 14 10:23:40 PST 1995 Article: 1686 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1686 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!unix.globalone.net!shell!davewarner From: davewarner@shell.vircom.com () Newsgroups: comp.graphics.packages.lightwave Subject: Re: 2-D paint programs? Date: 13 Jan 1995 09:04:50 GMT Organization: GlobalOne Lines: 16 Distribution: world Message-ID: <3f5fni$3pk@unix.globalone.net> References: <3f112b$asc@news.nd.edu> NNTP-Posting-Host: shell.globalone.net X-Newsreader: TIN [version 1.2 PL2] erick green (egreen2@plato.helios.nd.edu) wrote: : Can someone suggest a 2-D paint program : that works well with LW? I'm doing Anime-style : animations, and was wondering if anyone has : any suggestions. DPaint4 has always been a favorite of mine...it works especially well with LightWave and Art Dept. Pro because you can render 24bit images with LW, convert to HAM or 16 color images with ADPro and then use DPaint to manipulate the final images, making anims or animbrushes. I use it mostly for making greyscale anims which I save as image sequences and then use in LightWave as image maps for the different LW surfaces. DPaint is an extremely powerful program and there will supposedly be a DPaint5 coming out soon. (hope hope!) -David Warner From eric@bigdog.engr.arizona.edu Sat Jan 14 10:22:32 PST 1995 Article: 1687 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1687 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!usc!nic-nac.CSU.net!news.Cerritos.edu!news.Arizona.EDU!bigdog.engr.arizona.edu!eric From: eric@bigdog.engr.arizona.edu (Eric Case) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LWPro, Elitism, Philosophy Date: 13 Jan 1995 15:21:37 GMT Organization: University of Arizona, CCIT Lines: 27 Message-ID: <3f65q2$3kc@news.CCIT.Arizona.EDU> References: <3ejlt6$dj7@beta.inc.net> <3ejqse$p4q@newsbf02.news.aol.com> <130583@cup.portal.com> <3f3kol$inr@fohnix.metronet.com> NNTP-Posting-Host: bigdog.engr.arizona.edu X-Newsreader: TIN [version 1.2 PL2] Adam Hill (adamhill@fohnix.metronet.com) wrote: : I agree that the lack of a ASCII editable macro language is a big : mistake. Can anyone at Newtek tell us WHY they didn't pick either: : 1) Real VBA (Visual Basic for Applications) : 2) SoftBridge's VBA compatible scripting language. : 3) Summit Software's VBA compatable scripting language. : One can obtain the last two from Programmers Paridise. I was just curious. Is this available on all the platforms LW is/will be available on? Are you suggesting each platform has its' own scripting language? -Eric : ---- : -- : Adam Hill - Multimedia Programmer | OS/2 PM and Windows - C,C++ : Multimedia ToolBook 3.0 | Visual Basic + Imaging Tools : ScriptX | -- Eric Case INTERNET: eric@bigdog.engr.arizona.edu From stranahan@aol.com Sat Jan 14 10:22:12 PST 1995 Article: 1688 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1688 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.cac.psu.edu!news.pop.psu.edu!hudson.lm.com!godot.cc.duq.edu!newsfeed.pitt.edu!uunet!newstf01.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave 3D Demo Versions? Date: 13 Jan 1995 10:53:39 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 8 Sender: root@newsbf02.news.aol.com Message-ID: <3f67m3$56b@newsbf02.news.aol.com> References: <3f4mq2$5en@news.asu.edu> Reply-To: stranahan@aol.com (Stranahan) Yes, we plan to have a demo version... *************************** ** Lee Stranahan ** ** NewTek, Inc ** ** ** ** Life is short, ** ** but wide. ** ***************************** From stranahan@aol.com Sat Jan 14 10:22:46 PST 1995 Article: 1689 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1689 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!spool.mu.edu!olivea!uunet!newstf01.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Object crashing Date: 13 Jan 1995 10:57:02 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 25 Sender: root@newsbf02.news.aol.com Message-ID: <3f67se$578@newsbf02.news.aol.com> References: <130919@cup.portal.com> Reply-To: stranahan@aol.com (Stranahan) ------------ >Send them to tech Support, or Brad Peebler or Jason Linhart. Those are >your best bets... An email address, Lee? ------------ Ummm - Brad@NewTek.com and Jason@NewTek.com OR BradP@NewTek.com and JasonL@NewTek.com Or....Hmmmmm I think one of those is right. See, I just go find them downstairs usually. *************************** ** Lee Stranahan ** ** NewTek, Inc ** ** ** ** Life is short, ** ** but wide. ** ***************************** From bdupras@bert.eecs.uic.edu Sat Jan 14 10:23:12 PST 1995 Article: 1690 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1690 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!vixen.cso.uiuc.edu!news.eecs.uic.edu!bert.eecs.uic.edu!bdupras From: bdupras@bert.eecs.uic.edu (Brian Dupras) Newsgroups: comp.graphics.packages.lightwave Subject: Re: NewTek's WWW Server Date: 13 Jan 1995 18:58:56 GMT Organization: University of Illinois at Chicago Lines: 45 Message-ID: <3f6ihg$kru@news.eecs.uic.edu> References: <3f01jd$fpq@denwa.info.com> <3f5f7u$3pk@unix.globalone.net> NNTP-Posting-Host: bert.eecs.uic.edu X-Newsreader: TIN [version 1.2 PL2] davewarner@shell.vircom.com wrote: > Bill Cerny (bill@denwa.info.com) wrote: > : Btw, www.newtek.com is an _experimental_ system. Your mileage may > : vary. > : -- > : Bill Cerny (BC174) > : Squeezing dialtone from silicon... > Bill, could you please clarify exactly what the World Wide Web is, and how > one goes about accessing systems through it? I've attempted to get into > www.newtek.com through FTP and Telnet, but I can't get past the login/pw > prompts...do we have to establish an account on your system, or is there a > guest/anonymoose account available?? > > ....feeling a little green..... > -David Warner > Internet:davewarner@globalone.net A little off the subject of Lightwave : WWW is "sort-of-a-subnetwork" of the internet. Basically it's comprised of machines that speak HTTP - Hyper Text Transfer Protocol. To access info on the Web, you actually load a text document and some referenced files pointed to by "pages". A "page" is a text file that contains references to external sources (like bitmaps, sound files, etc.) and mark-up codes for fonting, and stylizing. A web browser connects to a Web server and asks for this page and all it's referenced materials. It then takes this page and "renders" a nice pretty interface. What this means to you :You need... 1) A network - wether it be SL/IP, PPP, or a direct link via Ethernet you need TCP/IP 2) A Web Browser - Netscape is great, and Mosaic is the most common. 3) A Web server to go to - ie. WWW.Newtek.Com 4) A HTML document to load - ie HTTP://WWW.Newtek.com/Welcome.html It is also possible to link telnet sessions, ftp sessions, gopher sessions, etc. to your Web browser. But, for now, www.newtek.com is under construction and therefor doesn't really have much stuff on it. The most useful thing is a HTML version of the Hackers Dictionary. Happy hunting, brian From Norman@eisner.decus.org Sat Jan 14 10:25:50 PST 1995 Article: 1691 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1691 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!europa.eng.gtefsd.com!news.msfc.nasa.gov!red_knight.msfc.nasa.gov!not-for-mail From: Norman@eisner.decus.org (Richard) Newsgroups: comp.graphics.packages.lightwave Subject: Re: 3D Painting! Followup-To: comp.graphics.packages.lightwave Date: 13 Jan 1995 19:18:53 GMT Organization: Entropy Lines: 29 Distribution: world Message-ID: References: <3f2gq2$26nm@tequesta.gate.net> <3f2jvr$1a4@ixnews1.ix.netcom.com> <3f4g5n$p76@canyon.sr.hp.com> <3f61as$nrh@beta.inc.net> NNTP-Posting-Host: red_knight.msfc.nasa.gov > In article <3f4g5n$p76@canyon.sr.hp.com>, mikep@sr.hp.com (Mike Powell) says: > > PixelPro 2 already allows this with lightwave objects... > > Although it might not be as advanced as other systems, but > > I wouldn't really know since I'm not familiar with them. > Another problem with PixelPro 2 is that it doesn't support Picasso cards. I'm not sure about EGS, but the point is that a 3d paint package will need to support more advanced display systems. Without hardware support I would think it would be too slow, but I'm just guessing ;-} This is a mighty tall order for a new born multiplatform software package like lightwave. Give em time to get on their feet. They don't even support OpenGL yet. 3d painting should be given consideration in their planning, but it seems like a big step to expect any time soon. I'm not belittling the question. I think it is a good question, and I think they have already responded once, but I forget the exact response so I won't attempt to restate it. This should probably be put in the LW FAQ. What is the status of the FAQ, Lee? Is David doing it now? or is Bob Peterson still doing it? <<<<======================================================================= Richard Norman norman@eisner.decus.org AMIGA --- Amazing Multitasking Interactive Graphics & Animation Amiga Networking FAQ /pub/aminet/docs/help/anetfaq.lzh Inputs appreciated! =======================================================================>>>> From anime@primenet.com Sat Jan 14 10:26:04 PST 1995 Article: 1692 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1692 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!cs.utexas.edu!asuvax!names.maricopa.edu!news.primenet.com!anime From: anime@primenet.com (Jaho Shikaze) Newsgroups: comp.graphics.packages.lightwave Subject: Crossplatform Problems Importing!!! Date: 12 Jan 1995 19:33:32 GMT Organization: Primenet Lines: 22 Message-ID: <3f406c$emt@news.primenet.com> NNTP-Posting-Host: usr1.primenet.com X-Newsreader: TIN [version 1.2 PL2] I'm a relatively advanced Lightwave user and do mostly sci-fi and video game type modelling and rendering... Lightwave is the program of choice until my model takes all of memory.... My problem is now I'm working with another guy who use Mac and Alias and strata and I need to import his file or import .dxf with lightwave.... I can't find any way to import anything from the layout screen and in the Modeller it say to use the layout screen... (also other lit. say it's in the layout screen) How do find this Vast Import list to bring in these foreign files? please reply email to anime@primenet.com -- -----------The Power of Jaho------------ I don't give a damn about my children & my grandchildren All I cares about me! And if gangster run this country, then I'm going to be a gangster! From frank@nbre.nfe.be Sat Jan 14 10:23:23 PST 1995 Article: 1693 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1693 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!Germany.EU.net!EU.net!ub4b!hq.nfe.be!nbre!frank From: frank@nbre.nfe.be (Frank Aalbers) Message-ID: <2f14c33f@nbre.nfe.be> Newsgroups: comp.graphics.packages.lightwave Distribution: world X-FTN-To: Glenn M. Saunders Subject: Re: Scaling lights? Date: 11 Jan 95 23:50:55 CET MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Organization: NightBreed X-GateSoftware: AmiGate 1.1a (8.10.94) Lines: 25 Glenn M. Saunders (krishna@max.tiac.net) wrote: GMS> The reason I ask is that I'm building engine glow for the stock GMS> spacefighter by parenting a custom light and moving it right into the GMS> rear GMS> of the engine, and setting some glow for the lens flare. This looks GMS> great GMS> when the ship is some distance away, but when it is really close, the GMS> flare doesn't fill up the entire engine area with its glow, suggesting GMS> that the light itself is 'too small'. The colored panel that is GMS> currently GMS> being used as the engine glow is clearly inadequate. You can find the answer on page 39 under Lens Flar Intensity and Envelope . If you have V3.5 read the Addendum on page 21 under Fade with Distance . ________________________________________________________________ | | | | Frank Aalbers | -PIXION- computeranimations | | frank@nbre.nfe.be / 2:292/603.27 | FAX + VOICE 03/326-30-85 | | | Deurne Belgium | |__________________________________|_____________________________| From frank@nbre.nfe.be Sat Jan 14 10:24:44 PST 1995 Article: 1694 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1694 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!Germany.EU.net!EU.net!ub4b!hq.nfe.be!nbre!frank From: frank@nbre.nfe.be (Frank Aalbers) Message-ID: <2f14c457@nbre.nfe.be> Newsgroups: comp.graphics.packages.lightwave Distribution: world X-FTN-To: David Shaw Subject: Re: Follow Path? Date: 11 Jan 95 23:55:35 CET MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Organization: NightBreed X-GateSoftware: AmiGate 1.1a (8.10.94) Lines: 18 David Shaw (dshaw@michael.client.uq.oz.au) wrote: DS> Hi Everyone, DS> Can anyone give me some ideas on how to get an object to conform its DS> geometry to a motion path. (ie a piece of film bending and twisting DS> along a DS> path.) You can do that with Path Extrude . Page 41 in the manual . ________________________________________________________________ | | | | Frank Aalbers | -PIXION- computeranimations | | frank@nbre.nfe.be / 2:292/603.27 | FAX + VOICE 03/326-30-85 | | | Deurne Belgium | |__________________________________|_____________________________| From anime@primenet.com Sat Jan 14 10:26:07 PST 1995 Article: 1695 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1695 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!asuvax!names.maricopa.edu!news.primenet.com!anime From: anime@primenet.com (Jaho Shikaze) Newsgroups: comp.graphics.packages.lightwave Subject: HELP!!!! lost TIO converters! Date: 12 Jan 1995 21:11:27 GMT Organization: Primenet Lines: 17 Message-ID: <3f45tv$ru1@news.primenet.com> NNTP-Posting-Host: usr2.primenet.com X-Newsreader: TIN [version 1.2 PL2] My directory for TIO converter has been lost and i can't find backup (I moved a bit) Can anyone who is user help with getting those converter back? Need urgent help!!! email me at anime@primenet.com If you can, lha and uuencode the converters and email please, please, please, -- -----------The Power of Jaho------------ I don't give a damn about my children & my grandchildren All I cares about me! And if gangster run this country, then I'm going to be a gangster! From Norman@eisner.decus.org Sat Jan 14 10:25:37 PST 1995 Article: 1696 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1696 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!europa.eng.gtefsd.com!news.msfc.nasa.gov!red_knight.msfc.nasa.gov!not-for-mail From: Norman@eisner.decus.org (Richard) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LIGHTWAVE FAQ! Followup-To: comp.graphics.packages.lightwave Date: 13 Jan 1995 19:52:23 GMT Organization: Entropy Lines: 33 Distribution: world Message-ID: References: NNTP-Posting-Host: red_knight.msfc.nasa.gov In article , wturber@primenet.com (Walter J. Turberville (III)) wrote: > Its > not like anybody is paying him. Didn't David Tiberio write a copyrighted Amiga FAQ with restricted distribution rights? which he later updated, and sold as AORM? or am I confused? If so, what are his intentions with the LW FAQ? What happened to the FAQ that Lee Stranahan was soliciting info for? Lee are you still planning on doing that? I know Bob Peterson's html FAQ is somewhat dated, but what does he plan on doing with it? I'd like to see a Lighwave FAQ that is freely distributable and in as many formats as possible. Mike Meyer just redid the AmiTCP FAQ in HTML and ASCII. You might see what he is using. I haven't decided yet how I'm going to generate HTML. I'm looking at Heddley, gnu emacs, and a perl script by Michael Witbrock. <<<<======================================================================= Richard Norman norman@eisner.decus.org AMIGA --- Amazing Multitasking Interactive Graphics & Animation Amiga Networking FAQ /pub/aminet/docs/help/anetfaq.lzh Inputs appreciated! =======================================================================>>>> From jlfitz@cais.cais.com Sat Jan 14 10:26:31 PST 1995 Article: 1697 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1697 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!sun.cais.com!news.cais.com!cais.cais.com!jlfitz From: jlfitz@cais.cais.com (Jeffrey Fitzgerald) Newsgroups: comp.graphics.packages.lightwave Subject: LW Rendering Platform FAQ Yet?? Date: 13 Jan 1995 22:29:18 GMT Organization: Capital Area Internet Service info@cais.com 703-448-4470 Lines: 7 Message-ID: <3f6uru$reh@news.cais.com> NNTP-Posting-Host: cais.com X-Newsreader: TIN [version 1.2 PL2] Is there any comprehensive guide available on-line regarding which rendering solution is best? I am specifically looking for a Rapto, alpha comparison. Any info is very much appreciated.. From frank@nbre.nfe.be Sat Jan 14 10:23:52 PST 1995 Article: 1698 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1698 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!EU.net!ub4b!hq.nfe.be!nbre!frank From: frank@nbre.nfe.be (Frank Aalbers) Message-ID: <2f175b31@nbre.nfe.be> Newsgroups: comp.graphics.packages.lightwave Distribution: world X-FTN-To: erick green Subject: Re: PAR problem Date: 13 Jan 95 23:03:45 CET MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Organization: NightBreed X-GateSoftware: AmiGate 1.1a (8.10.94) Lines: 18 erick green (egreen2@socrates.helios.nd.edu) wrote: eg> I cant seem to get LW to save its animations onto eg> my PAR card. I go to Record, Save RGB, and enter eg> DDR: to the path name, then name the animation. eg> After rendering 1 frame i get the error message: eg> ""Unable to save RGB". Can someone tell me why? eg> Thank you/advance You have to select "Anim" for Import and not "Still" . ________________________________________________________________ | | | | Frank Aalbers | -PIXION- computeranimations | | frank@nbre.nfe.be / 2:292/603.27 | FAX + VOICE 03/326-30-85 | | | Deurne Belgium | |__________________________________|_____________________________| From frank@nbre.nfe.be Sat Jan 14 10:26:24 PST 1995 Article: 1699 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1699 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!EU.net!ub4b!hq.nfe.be!nbre!frank From: frank@nbre.nfe.be (Frank Aalbers) Message-ID: <2f175d65@nbre.nfe.be> Newsgroups: comp.graphics.packages.lightwave Distribution: world Subject: Image Map memory . Date: 13 Jan 95 23:13:09 CET MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Organization: NightBreed X-GateSoftware: AmiGate 1.1a (8.10.94) Lines: 19 A question about Map Images . When I use a 16 or 32 color as brushmap , is it converted internally into 24-bit for LW to render ? I just want to know if it is beter do use 16 color creyscale bumpmaps than 256-greyscale to save memory . The same with 32 clolor brushmaps or 24-bit maps . At he moment my objects and lights for a scene are finished and I'm now beginning with the textures . I only got 3.5 Meg left ... when I render . ________________________________________________________________ | | | | Frank Aalbers | -PIXION- computeranimations | | frank@nbre.nfe.be / 2:292/603.27 | FAX + VOICE 03/326-30-85 | | | Deurne Belgium | |__________________________________|_____________________________| From frank@nbre.nfe.be Sat Jan 14 10:24:39 PST 1995 Article: 1700 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1700 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!Germany.EU.net!EU.net!ub4b!hq.nfe.be!nbre!frank From: frank@nbre.nfe.be (Frank Aalbers) Message-ID: <2f175f54@nbre.nfe.be> Newsgroups: comp.graphics.packages.lightwave Distribution: world X-FTN-To: Adrian Corral Subject: Re: Shadowing bug in LW 3.5? Date: 13 Jan 95 23:21:24 CET MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Organization: NightBreed X-GateSoftware: AmiGate 1.1a (8.10.94) Lines: 20 Adrian Corral (scratch@lamar.ColoState.EDU) wrote: AC> I get tons of render error or black noise on my images. The shadowing AC> is there, but so are a lot of rendering errors/noise on the surface of AC> my images. Is this a bug? First question . Do you use shadowmap or raytraced shadow ? Shadowmap needs a lot of memory If you use a high Shadow Fuzziness . If you don't use a higher ShadowMap Size or a lower Segment Memory you will probably get Render errors . ________________________________________________________________ | | | | Frank Aalbers | -PIXION- computeranimations | | frank@nbre.nfe.be / 2:292/603.27 | FAX + VOICE 03/326-30-85 | | | Deurne Belgium | |__________________________________|_____________________________| From jamesb@clark.net Sat Jan 14 10:26:14 PST 1995 Article: 1701 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1701 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.clark.net!jamesb From: jamesb@clark.net (James Alex Brooks) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LW Pro Date: 13 Jan 1995 22:15:09 GMT Organization: Clark Internet Services, Inc., Ellicott City, MD USA Lines: 24 Distribution: world Message-ID: <3f6u1d$q1i@clarknet.clark.net> References: <62625-789959854@mindlink.bc.ca> NNTP-Posting-Host: clark.net Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit X-Newsreader: TIN [version 1.2 PL2] Jeff Holinski (Jeff_Holinski@mindlink.bc.ca) wrote: : Now that we're well into 1995 does anybody here know when the December : issue of LW Pro is expected to ship? I have received my Monday! You should be getting yours anyday if not already. Good Luck. Alex -- --------------------------------------------------------------- James "Alex" Brooks Amiga 4000/040/28MHz 20MB RAM Lightwave 3.5 / Imagine 3.0 VideoToaster 4000 3.1 Sysquest 3.5" 270MB Bernoulli 90Pro NEC 3xp Triple Speed CDROM Warp Engine 4028 Interchange 3.0 Dynamic Motion Module 1.06 Epson ES-600C Scanner E-Mail: jamesb@clark.net --------------------------------------------------------------- ** World Construction Set AND VideoToaster 4.0 coming soon! *** --------------------------------------------------------------- From bdupras@bert.eecs.uic.edu Sat Jan 14 10:26:27 PST 1995 Article: 1702 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1702 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!vixen.cso.uiuc.edu!news.eecs.uic.edu!bert.eecs.uic.edu!bdupras From: bdupras@bert.eecs.uic.edu (Brian Dupras) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Image Map memory . Date: 13 Jan 1995 23:58:47 GMT Organization: University of Illinois at Chicago Lines: 28 Distribution: world Message-ID: <3f743n$m6c@news.eecs.uic.edu> References: <2f175d65@nbre.nfe.be> NNTP-Posting-Host: bert.eecs.uic.edu X-Newsreader: TIN [version 1.2 PL2] Frank Aalbers (frank@nbre.nfe.be) wrote: > A question about Map Images . When I use a 16 or 32 color as brushmap , is > it converted internally into 24-bit for LW to render ? > I just want to know if it is beter do use 16 color creyscale bumpmaps than > 256-greyscale to save memory . The same with 32 clolor brushmaps or 24-bit > maps . > At he moment my objects and lights for a scene are finished and I'm now > beginning with the textures . I only got 3.5 Meg left ... when I render . > ________________________________________________________________ > | | | > | Frank Aalbers | -PIXION- computeranimations | > | frank@nbre.nfe.be / 2:292/603.27 | FAX + VOICE 03/326-30-85 | > | | Deurne Belgium | > |__________________________________|_____________________________| Yes, it is *much* better to reduce the colors in your image maps if you can get away with it. The most common thing to do is a color->gray for luminosity/transparency/displacement/diffusion maps since they only look at the luminosity of each pixel. This is one of the fundamental ways of saving memory on large animations. Not only will it save you memory, but also small amounts of time on each frame. :) Brian bdupras@bert.eecs.uic.edu From stranahan@aol.com Sat Jan 14 10:25:38 PST 1995 Article: 1703 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1703 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!udel!news.mathworks.com!uunet!newstf01.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LIGHTWAVE FAQ! Date: 13 Jan 1995 18:50:33 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 20 Sender: root@newsbf02.news.aol.com Message-ID: <3f73k9$8ru@newsbf02.news.aol.com> References: Reply-To: stranahan@aol.com (Stranahan) -------------- What happened to the FAQ that Lee Stranahan was soliciting info for? Lee are you still planning on doing that? ------------- Still planning to, but things are crazy busy arounf NewTek - among other things, we're rearranging the building, I'm assembling a couple of CDs worth of content to ship with Flyer and/or LightWave, and we're working on marketing materials for LightWave (including some neat ads, I think).... So I'm busy. That's my excuse and I'm sticking to it! *************************** ** Lee Stranahan ** ** NewTek, Inc ** ** ** ** Life is short, ** ** but wide. ** ***************************** From dthomas@CAM.ORG Sat Jan 14 10:26:29 PST 1995 Article: 1704 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1704 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!hookup!news.mcgill.ca!newsflash.concordia.ca!altitude!Stratus.CAM.ORG!not-for-mail From: dthomas@CAM.ORG (Daniel Thomas) Newsgroups: comp.graphics.packages.lightwave Subject: Flyer Date: 13 Jan 1995 17:27:03 -0500 Organization: Communications Accessibles Montreal, Quebec Canada Lines: 5 Message-ID: <3f6unn$b1@stratus.CAM.ORG> X-Newsreader: TIN [version 1.2 PL2] Is there anybody here from Newtek reading these messages. Can you answer me by e-mail. I got a bas experience with a dealer and like to complain about it (in e-mail)... From gateway@onramp.net Sat Jan 14 10:26:23 PST 1995 Article: 1705 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1705 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.onramp.net!usenet From: gateway@onramp.net Newsgroups: comp.graphics.packages.lightwave Subject: Re: LW3D for PC...Where, Best Price? Date: Fri, 13 Jan 95 18:45:46 PDT Organization: On-Ramp; Individual Internet Connections; Dallas/Ft Worth/Houston, TX USA Lines: 21 Message-ID: <3f772d$pc0@news.onramp.net> References: <95013.130843ZBATZE41@MAINE.MAINE.EDU> NNTP-Posting-Host: stemmons62.onramp.net Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Newsreader: NEWTNews & Chameleon -- TCP/IP for MS Windows from NetManage > I am looking to purchase Lightwave 3D for my PC. I know it retails at > around $1000, but does anyone know of a mail order company that sells it > for less? Thanks a lot. > > Also, I am looking at Imagine 3.0 for the PC as well. It retails at around > $700...but I know it can be had for around $300 mail order. Thanks again. > ------------------------------------------------------------------------- > | Zero Z. Batzell | Old Town, Maine | University of Maine | > | (207)-827-8399 | 04468 | ZBATZE41@MAINE.MAINE.EDU | Lightwave for the Pc is not out yet and should be done some time 1st quarter. :) Im sure you will be able to find it any almost every software store. Why would u want to use Imagine when LW will be soon in the hands of pc people? Steve Tietze From dma@mcs.com Sat Jan 14 10:26:33 PST 1995 Article: 1706 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1706 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!hookup!news.kei.com!ddsw1!usenet From: Dan Ablan Newsgroups: comp.graphics.packages.lightwave Subject: Re: Light problem Date: 14 Jan 1995 00:55:14 GMT Organization: MCSNet Services Lines: 24 Message-ID: <3f77di$jmt@News1.mcs.com> References: <3eohon$bcr@sundog.tiac.net> NNTP-Posting-Host: dma.pr.mcs.net > Glenn M. Saunders (krishna@max.tiac.net) wrote: > > : fade offscreen > : central glow > : central ring > : star filter > > : light type is distant and shadow type off. > > : Glow behind objects is off, but that's what it is doing. It seems like you fixed your problem... I ran into this problem once, even with Fade Behind Objects set. I had a logo that was primarily a sphere. A number of small lens flares traveled behind it, but none of them were fading. The cast, self and receive shadow options were set wrong. I've never heard of these settings affecting lens flares, but in my case they did. Just thought I'd comment. -Dan From dma@mcs.com Sat Jan 14 10:26:35 PST 1995 Article: 1707 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1707 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!europa.eng.gtefsd.com!uhog.mit.edu!news.kei.com!ddsw1!usenet From: Dan Ablan Newsgroups: comp.graphics.packages.lightwave Subject: Re: Light problem Date: 14 Jan 1995 00:55:21 GMT Organization: MCSNet Services Lines: 24 Message-ID: <3f77dp$k13@News1.mcs.com> References: <3eohon$bcr@sundog.tiac.net> NNTP-Posting-Host: dma.pr.mcs.net > Glenn M. Saunders (krishna@max.tiac.net) wrote: > > : fade offscreen > : central glow > : central ring > : star filter > > : light type is distant and shadow type off. > > : Glow behind objects is off, but that's what it is doing. It seems like you fixed your problem... I ran into this problem once, even with Fade Behind Objects set. I had a logo that was primarily a sphere. A number of small lens flares traveled behind it, but none of them were fading. The cast, self and receive shadow options were set wrong. I've never heard of these settings affecting lens flares, but in my case they did. Just thought I'd comment. -Dan From ZBATZE41@MAINE.MAINE.EDU Sat Jan 14 10:26:21 PST 1995 Article: 1708 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1708 Path: netcom.com!csus.edu!csusac!zimmer!nic-nac.CSU.net!usc!elroy.jpl.nasa.gov!lll-winken.llnl.gov!noc.near.net!saturn.caps.maine.edu!maine.maine.edu!zbatze41 Organization: University of Maine System Date: Fri, 13 Jan 1995 13:08:43 EST From: Zero Z. Batzell Message-ID: <95013.130843ZBATZE41@MAINE.MAINE.EDU> Newsgroups: comp.graphics.packages.lightwave Subject: LW3D for PC...Where, Best Price? Lines: 13 I am looking to purchase Lightwave 3D for my PC. I know it retails at around $1000, but does anyone know of a mail order company that sells it for less? Thanks a lot. Also, I am looking at Imagine 3.0 for the PC as well. It retails at around $700...but I know it can be had for around $300 mail order. Thanks again. ------------------------------------------------------------------------- | Zero Z. Batzell | Old Town, Maine | University of Maine | | (207)-827-8399 | 04468 | ZBATZE41@MAINE.MAINE.EDU | |-----------------------------------------------------------------------| | Orson Scott Card fan, Douglas Adams fan, Rollerblader, Movie Buff, | | Writer <---(wanna'be), Video Enthusiast, ST:TNG fan, MPC2 User | ------------------------------------------------------------------------- From dma@mcs.com Sat Jan 14 10:24:33 PST 1995 Article: 1709 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1709 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!europa.eng.gtefsd.com!news.umbc.edu!eff!news.duke.edu!godot.cc.duq.edu!ddsw1!usenet From: Dan Ablan Newsgroups: comp.graphics.packages.lightwave Subject: Re: Future of LightWave PRO Date: 14 Jan 1995 01:13:21 GMT Organization: MCSNet Services Lines: 37 Message-ID: <3f78fh$k13@News1.mcs.com> References: <130217@cup.portal.com> <3edarn$14p$1@mhadg.production.compuserve.com> <3en27l$k8v@News1.mcs.com> <3epfun$t21@beta.inc.net> NNTP-Posting-Host: dma.pr.mcs.net > In article <3en27l$k8v@News1.mcs.com>, Steve says: > > > >john bunnell <74507.345@CompuServe.COM> wrote: > >> > >> Jim, I know John has problems getting enough articles with the > >> present situation... > > > It's tough to make a magazine that's going to make everyone happy, > especially those who are already expending a great deal of effort > to learn everything possible about a given 3D program. It's not as > if there's some great font of wisdom in the wilderness that has yet > to be seen by man, and can be mined for a new magazine. If you're > already reading the nets, buying demo tapes, reading books, then > it's tough to see where you're going to get *new* information, or > even info that seems new. If some tip appears on the net, and you > see it in print two months later, it's going to seem old. Why does information have to be "new"? Information is power. The more resources you have, as well as reinforcement, the better you will become. If you animate full time like I do, you can never know when a situation will come up where you'll need that information. Just this week, I referred back to an old article (1992) written by David Hopkins. The information he wrote about wasn't new at the time I read it, nor was it now... but it was the information I needed, to remind myself of a great technique to get the job done. Lee's tapes for example, are a tremendous resource. You could watch them dozens of times, and still pick up on a tip or trick you overlooked before. As soon as you stop learning, you might as well just cash it in. -Dan Ablan From stranahan@aol.com Sat Jan 14 10:26:28 PST 1995 Article: 1710 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1710 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!cs.utexas.edu!uunet!newstf01.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Image Map memory . Date: 13 Jan 1995 20:14:28 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 21 Sender: root@newsbf02.news.aol.com Message-ID: <3f78hk$9qq@newsbf02.news.aol.com> References: <2f175d65@nbre.nfe.be> Reply-To: stranahan@aol.com (Stranahan) The amount of memory an image takes up in LW is based on two things - image size and number of bitplanes. A 752 by 480 24-bit image will always take 1.08 megs, for instance. (I think my numbers are right there - this is from memory, folks.) To save memory you either reduce the size or bit depth - so using a 16 color color image instead of a 256 color one will save a bunch of RAM. LW needs to convert this to 24 bit internally, but there is no effect on memory use. One other note - try to avoid using HAM images - they take forever to process.... *************************** ** Lee Stranahan ** ** NewTek, Inc ** ** ** ** Life is short, ** ** but wide. ** ***************************** From eric@bigdog.engr.arizona.edu Sat Jan 14 10:26:05 PST 1995 Article: 1711 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1711 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!usc!nic-nac.CSU.net!news.Cerritos.edu!news.Arizona.EDU!bigdog.engr.arizona.edu!eric From: eric@bigdog.engr.arizona.edu (Eric Case) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Crossplatform Problems Importing!!! Date: 14 Jan 1995 01:30:35 GMT Organization: University of Arizona, CCIT Lines: 31 Message-ID: <3f79fr$dig@news.CCIT.Arizona.EDU> References: <3f406c$emt@news.primenet.com> NNTP-Posting-Host: bigdog.engr.arizona.edu X-Newsreader: TIN [version 1.2 PL2] Jaho Shikaze (anime@primenet.com) wrote: [snip] : My problem is now I'm working with another guy who use Mac and Alias and : strata and I need to import his file or import .dxf with lightwave.... : I can't find any way to import anything from the layout screen and in the : Modeller it say to use the layout screen... (also other lit. say it's in : the layout screen) : How do find this Vast Import list to bring in these foreign files? Just try to load it, LW will look at it and see if it can tell what kind of file it is, than ask you if it got the file type right. The vast list is: Sculpt 3D/4D, AutoCAD .dxf, Swivel 3D, Wavefront .obj, and 3D Studio. To find out more about loading other object formats read the appendix about TIO. : please reply email to : anime@primenet.com : -- : -----------The Power of Jaho------------ : I don't give a damn about my children & my grandchildren : All I cares about me! : And if gangster run this country, then I'm going to be a gangster! -- Eric Case INTERNET: eric@bigdog.engr.arizona.edu From scratch@lamar.ColoState.EDU Sat Jan 14 10:26:37 PST 1995 Article: 1712 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1712 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!europa.eng.gtefsd.com!news.umbc.edu!haven.umd.edu!purdue!yuma!lamar.ColoState.EDU!scratch From: scratch@lamar.ColoState.EDU (Adrian Corral) Newsgroups: comp.graphics.packages.lightwave Subject: Missed response to shadowing prob. Date: 14 Jan 1995 02:09:10 GMT Organization: Colorado State University, Fort Collins, CO 80523 Lines: 30 Message-ID: <3f7bo6$19ai@yuma.ACNS.ColoState.EDU> NNTP-Posting-Host: lamar.acns.colostate.edu X-Newsreader: TIN [version 1.2 PL2] Hello all... While reading my news toady, I accidently went past a response to what I think is a problem that I am having. Having called the Newtek people a couple of times about a shadowing problem, I posted a message here too. Here it is again. When I turn on th options - like the manual points out to do shadowing - my images get covered with artifacting (crap render errror lookinglike missed pixels). Without the shadowing turned on (but shadowing is an important feature of ray-tracing right?) the images look fine, but less 3D.. I am using LightWave v3.5 and one of the guys at Newtek whom I spoke with siad it sounded like a bug tat he was aware of in 3.5... My question is that if it is *not* my fault that this is happening, how can it be fixed since I am working on a project that would benifit from shadowing. Anyone have an answer? I do plan on up-grading to 4.0 when it is out, but I don't see why a $550.00 program should have problems with something that I figured would be an *essential* feature to such a great program... Please help me Obiwan Kenobi's - you all are my only hope. Oh yeah, called those Newtek Tech guys and even uploaded some things for them to look at, but I guess they have been busy as I have not heard back yet - hope to soon :-). Later, Adrian. (I love LightWave - just wished I knew more and that mine worked! :-) From stranahan@aol.com Sat Jan 14 10:22:34 PST 1995 Article: 1713 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1713 Path: netcom.com!csus.edu!csusac!zimmer!nic-nac.CSU.net!usc!elroy.jpl.nasa.gov!ames!hookup!news.mathworks.com!solaris.cc.vt.edu!swiss.ans.net!newstf01.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LWPro, Elitism, Philosophy Date: 13 Jan 1995 15:55:11 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 23 Sender: root@newsbf02.news.aol.com Message-ID: <3f6pbf$7ao@newsbf02.news.aol.com> References: <3f65q2$3kc@news.CCIT.Arizona.EDU> Reply-To: stranahan@aol.com (Stranahan) ------------- : I agree that the lack of a ASCII editable macro language is a big : mistake. Can anyone at Newtek tell us WHY they didn't pick either: (Some Visual Basic programs for the PC, I guess) ------------- Give us a break here. We'd like a macro language, but there isn't much of a common tongue for it. However someone could probably create a plug-in that interperates a simple ASCII based command set, or converts AREXX et al to a plug -in or or or or or You want to know why we didn't do that? Because there are so many hours in a day and there is no easy solution to this problem. *************************** ** Lee Stranahan ** ** NewTek, Inc ** ** ** ** Life is short, ** ** but wide. ** ***************************** From stranahan@aol.com Sat Jan 14 10:26:30 PST 1995 Article: 1714 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1714 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!spool.mu.edu!olivea!uunet!newstf01.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Flyer Date: 13 Jan 1995 22:07:46 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 10 Sender: root@newsbf02.news.aol.com Message-ID: <3f7f62$b2l@newsbf02.news.aol.com> References: <3f6unn$b1@stratus.CAM.ORG> Reply-To: stranahan@aol.com (Stranahan) Send mail to me at STRANAHAN@AOL.COM. *************************** ** Lee Stranahan ** ** NewTek, Inc ** ** ** ** Life is short, ** ** but wide. ** ***************************** From kstruck@netcom.com Sat Jan 14 10:26:38 PST 1995 Article: 1715 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1715 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!kstruck From: kstruck@netcom.com (Kevin Struckman) Subject: Lightwave 3.9?? Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] Date: Sat, 14 Jan 1995 04:30:31 GMT Lines: 12 If I remember corectly wasn't Lightwave 3.9 supposed to ship with the Flyer? Well we got one in and it was shipping with everything at 3.9 except for Lightwave it was still 3.5. Does anyone know what happend to it? Kevin... -- ---------------------------------------------------------------------- Kevin Struckman Internet: kstruck@netcom.com From jalberty@aardvark.ucs.uoknor.edu Sat Jan 14 10:23:17 PST 1995 Article: 1716 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1716 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!vixen.cso.uiuc.edu!uwm.edu!reuter.cse.ogi.edu!netnews.nwnet.net!ns1.nodak.edu!news.uoknor.edu!ucsvax!jalberty From: jalberty@aardvark.ucs.uoknor.edu Newsgroups: comp.graphics.packages.lightwave Subject: Re: New features in 4.0 Date: 13 Jan 95 09:44:40 CST Organization: University of Oklahoma. (USA) Lines: 18 Message-ID: <1995Jan13.094440.1@ucsvax> References: <3eipv8$l3@news.cs.tu-berlin.de> <130586@cup.portal.com> <3f0cij$n39@news.cs.tu-berlin.de> NNTP-Posting-Host: 129.15.10.11 >5. rotating lens-flares...ever tried to rotate a star including its >>> lensflares....? > > >> Oh, trying to make photon-torpedoes? > > i friend of mine gave me these requests..so i don`t know what he wants to > to with it....but maybe photon torpedos.... > >>>Bye Sven Williger ......................... >>> Ever tried rendering a flare and mapping it onto a plane with additive surfaces? I've done many-a those (but they were neutron torpedoes though) Alan Chan Vision Digital From ernie@gaspra.pd.com Sat Jan 14 10:24:21 PST 1995 Article: 1717 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1717 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!swrinde!cs.utexas.edu!asuvax!names.maricopa.edu!news.primenet.com!news.rtd.com!gaspra.pd.com!ernie From: Ernie Wright Newsgroups: comp.graphics.packages.lightwave Subject: Re: LW Pro "The PC Primer"....Huh?! Date: Thu, 12 Jan 1995 23:34:46 -0700 Organization: RTD Internet Access, a division of RTD Systems & Networking, Inc. Lines: 13 Message-ID: References: <3et39h$3fp@newsbf02.news.aol.com> NNTP-Posting-Host: pd.com Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII In-Reply-To: > Or we could do it the Connie Chung way and you could just whisper > the name of a good display card for LW4.0 on PC to me. You know, > just between you and me... Marketing idea for Newtek: Execute cross-promotion agreements with hardware manufacturers. Hundreds of LW users are guaranteed to buy a specific brand of hardware item, some in large quantities, and to recommend that item to others, solely on the basis of a whisper from Newtek. There's gotta be a way to SELL that. - Ernie From umbagna0@cc.umanitoba.ca Sat Jan 14 10:22:13 PST 1995 Article: 1718 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1718 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!hookup!news.mcgill.ca!newsflash.concordia.ca!canopus.cc.umanitoba.ca!dyn1-056.cc.umanitoba.ca!umbagna0 From: umbagna0@cc.umanitoba.ca (Kevin Bagnall) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave 3D Demo Versions? Date: Tue, 10 Jan 1995 22:30:59 Organization: University of Manitoba Lines: 4 Message-ID: References: <3f4mq2$5en@news.asu.edu> <3f67m3$56b@newsbf02.news.aol.com> NNTP-Posting-Host: dyn1-056.cc.umanitoba.ca X-Newsreader: Trumpet for Windows [Version 1.0 Rev A] >Yes, we plan to have a demo version... A demo version of Lightwave 4.0 for the PC? When? Where? From idynamic@.mcs.com Sat Jan 14 10:23:51 PST 1995 Article: 1719 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1719 Path: netcom.com!csus.edu!news.ucdavis.edu!agate!boulder!bloom-beacon.mit.edu!satisfied.elf.com!news.mathworks.com!news.kei.com!ddsw1!usenet From: Erik Newsgroups: comp.graphics.packages.lightwave Subject: Re: PAR problem Date: 13 Jan 1995 21:55:01 GMT Organization: MCSNet Services Lines: 33 Message-ID: <3f6srl$au0@News1.mcs.com> References: <3f187h$e57@news.nd.edu> NNTP-Posting-Host: idynamic.pr.mcs.net egreen2@socrates.helios.nd.edu (erick green) wrote: > > I cant seem to get LW to save its animations onto > my PAR card. I go to Record, Save RGB, and enter > DDR: to the path name, then name the animation. > After rendering 1 frame i get the error message: > ""Unable to save RGB". Can someone tell me why? > Thank you/advance > > Erick Erick, First, is the PAR software running? DDR: is not a valid dos device until you run the PAR software. My next suggestion might be to check the Import/Export settings in the PAR software, though for import you really only have options for color filtration and Targa flipping, which won't affect whether or not you can save an RGB to the PAR. As an aside, it's always best to leave the Chroma Filter setting to ON when saving RGBs. Also, you do have the option of changing the name of the animation once it has been rendered to the PAR, since the PAR software always asks to verify the anim's name prior to letting you kick out and play it back. Therefore, what you name it shouldn't really affect whether or not it saves correctly. Perhaps I'm wrong, but I've never had a problem based on the NAME of the anim. Hope this helps. Steve From bruggemn@netcom.com Sat Jan 14 10:25:53 PST 1995 Article: 1720 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1720 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!bruggemn From: bruggemn@netcom.com (Paul Bruggeman) Subject: Re: 3D Painting! Message-ID: Organization: Netcom Online Communications Services (408-241-9760 login: guest) References: <3f2gq2$26nm@tequesta.gate.net> <3f2jvr$1a4@ixnews1.ix.netcom.com> Date: Sat, 14 Jan 1995 05:47:36 GMT Lines: 24 In article tksavery@netcom.com (Techs Avery) writes: >Scott Nigel (spnigel@ix.netcom.com) wrote: > >: Amazon3D Paint (from Interactive Effects: Irvine, CA) costs about $2250 >: and runs on SGI's. The article proclaims that by mid-1995 "3D Painting" >: will be the new hot topic. There are at least five other companies >: going to make these programs in the coming year. They include; >: Alias(Toronto), Parallax(London), Wavefront(Santa Barbara, CA), >: SoftImage(Montreal), ElectroGig(Amsterdam and SanFran). A few systems > >You forgot Fractal Painter. We have a demo copy of its 3D Paint at work >and it is amazing. Runs on a Power PC faster than Amazon on an SGI, and >uses less memory too. You can reduce memory usage in Amazon3D by turning off the undo buffer. Amazon also stores 5 channel RGBMA for frisqet (sp?) usage. Speed wise, I noticed a R4400 Indy beats a Indigo^2 because of a GL bug that requires the _entire_ 2K map (or whatever) to be loaded into system ram so you end up with 2 copies in memory! Very sad... Still, I can paint 5 layers and change between them and store that project so that the ADs can ah... change it... (On my Indy) Paul bruggemn@netcom.com From dma@mcs.com Sat Jan 14 10:26:40 PST 1995 Article: 1721 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1721 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.cac.psu.edu!news.pop.psu.edu!hudson.lm.com!godot.cc.duq.edu!ddsw1!usenet From: Dan Ablan Newsgroups: comp.graphics.packages.lightwave Subject: Hey! Date: 14 Jan 1995 05:33:46 GMT Organization: MCSNet Services Lines: 13 Message-ID: <3f7nnq$2po@News1.mcs.com> NNTP-Posting-Host: dma.pr.mcs.net OK... so this is what I'm thinkin' -- Does anyone talk about actual animations around here? I mean, programming, chips, speed, Amiga, PC, Mac, mine machine is faster than yours, my dad can beat up your dad, whatever... it's all there. But what about the animations? -Dan ************************ ******* NO SLOGAN ****** ************************ From sonyag7290@aol.com Sat Jan 14 10:24:23 PST 1995 Article: 1722 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1722 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!vixen.cso.uiuc.edu!uwm.edu!psuvax1!news.pop.psu.edu!hudson.lm.com!godot.cc.duq.edu!newsfeed.pitt.edu!uunet!newstf01.news.aol.com!not-for-mail From: sonyag7290@aol.com (SonyaG7290) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LW Pro "The PC Primer"....Huh?! Date: 14 Jan 1995 00:40:33 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 3 Sender: root@newsbf02.news.aol.com Message-ID: <3f7o4h$cp3@newsbf02.news.aol.com> References: Reply-To: sonyag7290@aol.com (SonyaG7290) i agree-we need at least some hints on display boards that work w'LW 4.0,i'm setting up my 90mhz pentium w/30 megs of ram-now what card do i use for the best lightwave speed on refresh? From krishna@PROBLEM_WITH_INEWS_DOMAIN_FILE Sat Jan 14 10:25:40 PST 1995 Article: 1723 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1723 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!Germany.EU.net!wizard.pn.com!sundog.tiac.net!max.tiac.net!krishna From: krishna@PROBLEM_WITH_INEWS_DOMAIN_FILE (Glenn M. Saunders) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LIGHTWAVE FAQ! Date: 14 Jan 1995 06:57:56 GMT Organization: The Internet Access Company Lines: 11 Message-ID: <3f7slk$gtl@sundog.tiac.net> References: NNTP-Posting-Host: max.tiac.net X-Newsreader: TIN [version 1.2 PL2] Walter J. Turberville (III) (wturber@primenet.com) wrote: : >Second off why did you use Blackbelt's crappy amigaguide clone? Why not do : >it in amigaguide it you wanted a hypermedia thing? I tried running it Say what you will, but Blackbelt's amigaguide clone is very good. The reason they designed that is that it is way more flexible than the current version of amigaguide, at least from what I've seen, as far as integrating different fonts and graphics and functions in with it. It's very nice. I think, unfortunately, it uses individual help files rather than one big file, which is not that good. From spnigel@ix.netcom.com Sat Jan 14 10:24:28 PST 1995 Article: 1724 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1724 Path: netcom.com!ix.netcom.com!netnews From: spnigel@ix.netcom.com (Scott Nigel) Newsgroups: comp.graphics.packages.lightwave Subject: SVGA RESULTS! Date: 14 Jan 1995 09:57:28 GMT Organization: Netcom Lines: 236 Distribution: world Message-ID: <3f8768$ba9@ixnews2.ix.netcom.com> References: <3f7o4h$cp3@newsbf02.news.aol.com> NNTP-Posting-Host: ix-wh1-17.ix.netcom.com In <3f7o4h$cp3@newsbf02.news.aol.com> sonyag7290@aol.com (SonyaG7290) writes: > >i agree-we need at least some hints on display boards that work w'LW >4.0,i'm setting up my 90mhz pentium w/30 megs of ram-now what card do i >use for the best lightwave speed on refresh? > To all who need more info on SVGA CARDS for PC. I clipped this from a raytracing newsgroup. Don't forget your common sense and your budget :) Scott P. Nigel "Lightwave, for some, is a luxury Lightwave, for me, is survival" P.S. although I do like Dan Ablan's NO SLOGAN concept idea as well. P.P.S^2 Did anyone else overcome obstacles in animation?? I would like to hear them. Thanks Dan for reminding us where we are! 220 9100 <3evnqn$j4u@mack.rt66.com> article Path: ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!hookup!olivea!r ahul.net!a2i!mack.rt66.com!mack.rt66.com!not-for-mail From: smeagol@mack.rt66.com (Eric or Dana Jorgensen) Newsgroups: bit.listserv.games-l,comp.graphics.raytracing,rec.games.programmer Subject: == SVGA SURVEY RESULTS == Date: 10 Jan 1995 21:46:15 -0700 Organization: Engineering International Inc., Public Internet Access Lines: 195 Message-ID: <3evnqn$j4u@mack.rt66.com> NNTP-Posting-Host: mack.rt66.com X-Newsreader: TIN [version 1.2 PL2] Xref: ix.netcom.com bit.listserv.games-l:33293 comp.graphics.raytracing:9100 rec.games.programmer:42367 I've finally finished the SVGA survey I started in November. I've put a lot of work into this and I hope you find it useful. ================= Begin survey results ====================== Comments: - I recieved 172 replies for this survey. Since this is a survey and not a true random sampling, the results should not be considered representative of the population of video cards out there. This is especially the case for speed tests, which should be conducted on a single computer to produce comparable results. - Speed rankings were based on how fast cards would write a block of graphics to video memory. I tried to keep speed rankings to computers of the same ilk, but I am sure some of the computers were misreported (ie: some reported their 486 DX2/66's as DX/33's because 66's are 33's externally.) - Some people had systems with more than one video adapter installed. This can lead to VERY erroneous results, because an active ISA adaptor with force a Local bus card into ISA mode and slow it down considerably. - Some cards that appear multiple times in this survey are actually the same card reported under different configurations. - If I were going to go out and buy a Video card today, it would probably be an ATI Mach 64. ATI cards owners reported almost no video compatability problems (though they failed to report some VESA information correctly), and ATI cards perfomed consistently better than the average card. - The survey tool was a free SVGA diagnostic utility I wrote that can be find at: mack.rt66.com:/pub/users/smeagol/svgadiag.zip More information on the survey can be found in files bundled with the utility. - The data for this survey are stored as a zipped, tab- delimeted text file at: mack.rt66.com:/pub/users/smeagol/svgadata.zip - This survey was meant to provide SVGA information for free to the general internet population. I have not been payed or compensated in any way to conduct it and I do not garuntee the accuracy of any of the results. Comments via email are welcome and should be sent to: smeagol@mack.rt66.com (Please keep them brief.) And now the Results: 80 ==================== Pentium (90/100 Mhz) PCI SVGA Card ranking Card Number Average (Megapixels/s) Diamond Viper 2 29.1 Cirrus Logic GD-5434 1 15.1 Spyder Graphics PCI64 (Cirrus Logic GD-5423) 1 14.2 ATI Mach64 2 13.9 ATI Mach64 (VRAM) 1 13.6 ATI Graphics Pro Turbo (VRAM) 2 12.9 Diamond Stealth (64?) 1 12.6 Hercules Dynamite Power 1 11.4 ATI Graphics Xpression 1 10.8 Diamond Stealth 64 (VRAM) 1 10.7 Miro Crystal 20SD 1 9.7 Number 9 Image-128 1 3.8 Matrox MGA 1 0.8 (The Matrox was probably forced into 8-bit mode by a second adapter) ====================== 486 (66 Mhz) VLB SVGA Card ranking Card Number Average (Megapixels/s) Diamond Viper 2 13.4 ATI Mach 32 4 12.5 TSENG ET4000W32i 2 12.2 ATI GRaphics Ultra Pro (VRAM) 2 12.1 ATI Graphics Ultra Pro 1 11.8 Advance Logic 2228 1 11.7 STB Pegasus 1 11.2 Orchid Kelvin 1 10.9 WesternDigital 90C33 2 10.6 ATI Graphics Ultra 1 10.6 Diamond Stealth 32 2 10.4 Genoa Phantom 321 1 9.9 HP (S3) 1 9.2 Diamond Stealth 64 (VRAM) 1 8.7 Trident 9400 2 8.6 STB PowergraphVL-24 1 8.4 DEC (Unkbown S3) 1 8.4 Diamond Stealth 64 2 8.3 Cirrus Logic GD5428 7 8.3 Orchid Farenheit 1 8.2 Trident (unknown) 3 8.1 Actix Graphics Engine 32 1 8.1 STB Horizon-VL 1 7.7 Cirrus Logic GD5426 2 5.1 Diamond Stealth Pro 2 4.1 Diamond Speed Star Pro 1 3.9 Diamond Stealth 24 1 2.1 ==================== 486 (33 Mhz) ISA SVGA Card ranking Card Number Average (Megapixels/s) Elonex 1 6.5 Diamond Speedstar Plus 1 5.2 Diamond Stealth 24 1 4.4 Paradise 1 4.1 Diamond SpeedStar 24 1 4.1 Cirrus Logic GD5424 1 3.7 Tseng ET4000 2 3.2 Trident 8900D 1 2.6 Cirrus Logic GD5420 1 2.4 ATI Graphics Ultra (VRAM) 1 2.1 ATI Vantage 1 2.0 Trident 8900C 1 1.9 ATI Wonder 1 1.6 ============= Cards That failed page flip test (about 20% of all sampled!) Card # failure incidents Ahead-B1024k 1 Cirrus CL-5428 1 Compaq QVision1024 1 DEC ? 1 Diamond Speedstar 1 Diamond Speedstar 24 2 Diamond SpeedStar Pro 3 Diamond Stealth24 3 Diamond Stealth Pro 1 Diamond Viper 4 OAK RVGA 1 Orchid FahrenheitVL 1 Phoenix 1 STB PowergraphVL-24 1 Western Digital Paradise 4 WesternDigital 90C31 1 WesternDigital 90C33 2 ============= Cards with page write failures Cirrus Logic GD-5426 Trident 8900 Award SuperVGA Paradise VGAV16 ============= Cards With Mouse drawing Failures Award SuperVGA Number 9 Imagine-128 SPEA V7VESAV1.16 Trident 9400cxi ============= Cards that did not return a VESA signature (This list excludes cards that were run deliberately without a VESA TSR) Ahead ATI Graphics Ultra ATI Mach32 (without VESA TSR) ATI Vantage Award SuperVGA Diamond Speed Star Plus Elonex ? (without UNIVBE) Headland Tech. HT-216-32 Paradise (without VESA TSR) S3Incorporated MVGA-S3C911 Trident 8900 (Without VESA TSR) Tseng ET4000W32i (run without tlivesa tsr) Western Digital WD90C00 ================================================ That's It. I hope you enjoyed my survey. -e From spnigel@ix.netcom.com Sat Jan 14 10:22:35 PST 1995 Article: 1725 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1725 Path: netcom.com!ix.netcom.com!netnews From: spnigel@ix.netcom.com (Scott Nigel) Newsgroups: comp.graphics.packages.lightwave Subject: Stranahan Strife Date: 14 Jan 1995 10:11:44 GMT Organization: Netcom Lines: 28 Distribution: world Message-ID: <3f8810$bd7@ixnews2.ix.netcom.com> References: <3f65q2$3kc@news.CCIT.Arizona.EDU> <3f6pbf$7ao@newsbf02.news.aol.com> NNTP-Posting-Host: ix-wh1-17.ix.netcom.com In <3f6pbf$7ao@newsbf02.news.aol.com> stranahan@aol.com (Stranahan) writes: >------------- >: I agree that the lack of a ASCII editable macro language is a big >: mistake. Can anyone at Newtek tell us WHY they didn't pick either: > >(Some Visual Basic programs for the PC, I guess) >------------- > >Give us a break here. We'd like a macro language, but there isn't much of >a common tongue for it. However someone could probably create a plug-in >that interperates a simple ASCII based command set, or converts AREXX >et al to a plug -in or or or or or > >You want to know why we didn't do that? Because there are so many hours >in a day and there is no easy solution to this problem. PEOPLE, Let NewTek specialize in LAYOUT and MODELER. Everything else is plug-in material. The plug-ins we design and implement can only help the LW3D community. The animations that transcend from this community will show the world what ordinary people(with creative and "bent" minds) can do. PLAN,PROCEED,PARTY!!!! ADAPT,COMPENSATE,OVERCOME Scott P. Nigel From mercury@ins.infonet.net Sat Jan 14 10:26:44 PST 1995 Article: 1726 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1726 Path: netcom.com!csus.edu!news.starnet.net!wupost!uwm.edu!news.alpha.net!solaris.cc.vt.edu!insosf1.infonet.net!usenet From: mercury@ins.infonet.net (John Gager) Newsgroups: comp.graphics.packages.lightwave Subject: Modeler HELP!! Date: 14 Jan 1995 12:01:54 GMT Organization: INS Info Services, Des Moines, IA USA Lines: 35 Message-ID: <3f8efi$680@insosf1.infonet.net> Reply-To: mercury@ins.infonet.net NNTP-Posting-Host: ins.infonet.net I'm having a really weird problem that I hope some of you LightWave experts can help me with. I just purchased the stand-alone version about a month ago and now have some time to play around with the Modeler. So I started up LightWave, went into Modeler and started with the first tutorial. Everything was going great until it asked me to display the ABC letters by pressing the D key, and then select Moving/Solid for the preview. As soon as that is selected, almost the entire screen scrambles just as though you had lost horizontal sync on the monitor. You would almost think this, but the top row of buttons (Objects, Modify, Multiply, etc.) are not affected at all. Just everything below the buttons. Realizing that LW 3.5 is not exactly friendly with most graphics cards, I disabled all of the EGS programs and libraries for my Spectrum card. It didn't make any difference, and besides, I don't promote the LW screens anyway. They are always DBLNTSC screens. As far as I can tell, this is the only time that Modeler is affected, when you set the preview display for Moving/Solid. Here is my system setup: Amiga 4000 with WarpEngine 4040 32MB Ram EGS Spectrum card (not used with LightWave) Emplant GVP I/O Extender Anyone have any ideas on what the heck is going on? I would be grateful for any help! /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ \ /\ /\ / / John Gager \/ Amiga 4000 Warp 4040 \/ \ \ Mercury@ins.infonet.net /\ 32 MB Ram/SyQuest 270 /\ // The Amiga / / CompuServe: 71336,624 \/ 1 GB Toshiba HD \/ \\ // will live on \ \ ImageFX 2.0 Beta tester /\ EGS Spectrum/Emplant /\ \X/ / / \/ \/ \ \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ From jsp@siesta.cs.wustl.edu Sat Jan 14 10:24:20 PST 1995 Article: 1727 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1727 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.starnet.net!wupost!newspump.wustl.edu!bigfoot.wustl.edu!siesta.cs.wustl.edu!not-for-mail From: jsp@siesta.cs.wustl.edu (Jonathan S. Pollack) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LW Pro "The PC Primer"....Huh?! Date: 14 Jan 1995 10:13:07 -0600 Organization: Washington University, St. Louis MO Lines: 14 Message-ID: <3f8t6j$kt6@siesta.cs.wustl.edu> References: <3f507g$12c@newsbf02.news.aol.com> NNTP-Posting-Host: siesta.cs.wustl.edu In article <3f507g$12c@newsbf02.news.aol.com>, Stranahan wrote: >Diamond Stealths seem to work well.... Really? That's great to hear.. I have a Stealth 64 and I am most pleased with it. It's blindingly fast and I'd recommend it to anyone out there with a PC. If anyone from Newtek is listening, I have a system that really wants to betatest 4.0 on it! ;) -- Jonathan jsp@cs.wustl.edu From eric@bigdog.engr.arizona.edu Sat Jan 14 10:26:45 PST 1995 Article: 1728 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1728 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!usc!nic-nac.CSU.net!news.Cerritos.edu!news.Arizona.EDU!bigdog.engr.arizona.edu!eric From: eric@bigdog.engr.arizona.edu (Eric Case) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Modeler HELP!! Date: 14 Jan 1995 16:48:31 GMT Organization: University of Arizona, CCIT Lines: 23 Message-ID: <3f8v8v$sr4@news.CCIT.Arizona.EDU> References: <3f8efi$680@insosf1.infonet.net> NNTP-Posting-Host: bigdog.engr.arizona.edu X-Newsreader: TIN [version 1.2 PL2] John Gager (mercury@ins.infonet.net) wrote: [snip] : anyway. They are always DBLNTSC screens. As far as I can tell, ^^^^^^^ Run it as NTSC on an interlaced monitor. -Eric PS. Lee this should also go into an FAQ. :) [snip] : /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ : \ /\ /\ / : / John Gager \/ Amiga 4000 Warp 4040 \/ \ : \ Mercury@ins.infonet.net /\ 32 MB Ram/SyQuest 270 /\ // The Amiga / : / CompuServe: 71336,624 \/ 1 GB Toshiba HD \/ \\ // will live on \ : \ ImageFX 2.0 Beta tester /\ EGS Spectrum/Emplant /\ \X/ / : / \/ \/ \ : \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ -- Eric Case INTERNET: eric@bigdog.engr.arizona.edu From adamhill@fohnix.metronet.com Sun Jan 15 09:41:00 PST 1995 Article: 1729 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1729 Path: netcom.com!csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!news.starnet.net!wupost!newspump.wustl.edu!news.ecn.bgu.edu!feenix.metronet.com!fohnix.metronet.com!not-for-mail From: adamhill@fohnix.metronet.com (Adam Hill) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LWPro, Elitism, Philosophy Date: 14 Jan 1995 12:06:26 -0600 Organization: Texas Metronet, Internet for the Individual 214-705-2901 (info) Lines: 14 Message-ID: <3f93r2$shi@fohnix.metronet.com> References: <3f65q2$3kc@news.CCIT.Arizona.EDU> <3f6pbf$7ao@newsbf02.news.aol.com> NNTP-Posting-Host: fohnix.metronet.com Okay, I see that VBA based languages are not the best way to go because they will not work on the SGI version of LW (forgot about the SGI port :-)) So I guess the only solution is a version of REXX that can access all of the exported functions in LW. There are both commercial and PD versions of REXX for UNIX and I have seen a commercial REXX for the PC under DOS. Anyone seen a PD REXX for the PC? -- Adam Hill - Multimedia Programmer | OS/2 PM and Windows - C,C++ Multimedia ToolBook 3.0 | Visual Basic + Imaging Tools ScriptX | From adamhill@fohnix.metronet.com Sun Jan 15 09:40:58 PST 1995 Article: 1730 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1730 Path: netcom.com!csus.edu!news.starnet.net!wupost!newspump.wustl.edu!news.ecn.bgu.edu!feenix.metronet.com!fohnix.metronet.com!not-for-mail From: adamhill@fohnix.metronet.com (Adam Hill) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Stranahan Strife Date: 14 Jan 1995 12:12:41 -0600 Organization: Texas Metronet, Internet for the Individual 214-705-2901 (info) Lines: 29 Distribution: world Message-ID: <3f946p$40@fohnix.metronet.com> References: <3f65q2$3kc@news.CCIT.Arizona.EDU> <3f6pbf$7ao@newsbf02.news.aol.com> <3f8810$bd7@ixnews2.ix.netcom.com> NNTP-Posting-Host: fohnix.metronet.com In article <3f8810$bd7@ixnews2.ix.netcom.com>, Scott Nigel wrote: > >PEOPLE, >Let NewTek specialize in LAYOUT and MODELER. Everything else is plug-in >material. The plug-ins we design and implement can only help the LW3D >community. The animations that transcend from this community will show >the world what ordinary people(with creative and "bent" minds) can do. > >PLAN,PROCEED,PARTY!!!! >ADAPT,COMPENSATE,OVERCOME > >Scott P. Nigel The problem with letting the marketplace decide is that we will endup with de-facto standards that may not be compatible. At last count there are 5 or 6 "common" bitmap formats on the PC and a few vector formats. Without a "standard" from Newtek we might end up with a few, incompatible solutions (or at least hard as heck to translate between.) At last check PERL was available on all three platforms. :-) -- Adam Hill - Multimedia Programmer | OS/2 PM and Windows - C,C++ Multimedia ToolBook 3.0 | Visual Basic + Imaging Tools ScriptX | From northrup@madonna.coedu.usf.edu Sun Jan 15 09:40:44 PST 1995 Article: 1731 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1731 Path: netcom.com!csus.edu!news.starnet.net!wupost!udel!darwin.sura.net!mother.usf.edu!madonna!northrup From: northrup@madonna.coedu.usf.edu (Dylan Northrup (SCI)) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Graphic Designer/Photographer/Videographer for Hire Date: 14 Jan 1995 18:30:59 GMT Organization: University of South Florida, College of Education Lines: 22 Message-ID: <3f9593$m6m@mother.usf.edu> References: <3evcee$69q@newsbf02.news.aol.com> NNTP-Posting-Host: madonna.coedu.usf.edu X-Newsreader: TIN [version 1.2 PL2] In <3evcee$69q@newsbf02.news.aol.com>, Sabrina007 (sabrina007@aol.com) felt it appropriate to spew the following onto the screen: =SABRINA L. SANTOS [...] =Following is a copy of my resume. Allow me to take a moment and tell you ^^^^^^^^ =a little about myself, and what I'd be looking for. ^^^^^^^^^^^^^^^^^^^^^ You misspelled "post inappropriately to a USENET group without taking the time to actually verify whether or not there was a more appropriate group like misc.jobs.wanted where my post would have been on topic instead of proving what weenies most aol posters are" -- Dylan Northrup a.k.a. Doc_X |"Tomorrow's rain will wash the stains away northrup@madonna.coedu.usf.edu |But something in our mind will always stay http://www.cas.usf.edu/dylan.html | - Sting 'Fragile' =================+=================+"Imagination is more important Random B-5 Quote | Deny Everything | than knowledge" - Albert Einstein =================+=================+=========================================== "Franz. What the hell kind of a name is Franz?" -- Garibaldi, "A Voice in the Wilderness, Part II' From stranahan@aol.com Sun Jan 15 09:40:47 PST 1995 Article: 1732 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1732 Path: netcom.com!csus.edu!csulb.edu!nic-nac.CSU.net!usc!hookup!swrinde!gatech!swiss.ans.net!newstf01.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LW Pro "The PC Primer"....Huh?! Date: 14 Jan 1995 13:36:58 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 13 Sender: root@newsbf02.news.aol.com Message-ID: <3f95ka$h00@newsbf02.news.aol.com> References: <3f8t6j$kt6@siesta.cs.wustl.edu> Reply-To: stranahan@aol.com (Stranahan) By the way, just a general announcement - for the time being the Beta test program is closed. We have more beta people then needed now, and we're in the process of re-evaluating the entire program with an eye towards improving it. *************************** ** Lee Stranahan ** ** NewTek, Inc ** ** ** ** Life is short, ** ** but wide. ** ***************************** From AVID@cup.portal.com Sun Jan 15 09:40:49 PST 1995 Article: 1733 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1733 Path: netcom.com!csus.edu!csulb.edu!library.ucla.edu!europa.eng.gtefsd.com!howland.reston.ans.net!swrinde!sdd.hp.com!svc.portal.com!portal.com!cup.portal.com!AVID From: AVID@cup.portal.com (Jim C Plant) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LW Pro Date: 14 Jan 1995 11:00:11 -0800 Organization: The Portal System (TM) Lines: 8 Sender: pccop@unix.portal.com Distribution: world Message-ID: <130989@cup.portal.com> References: <62625-789959854@mindlink.bc.ca> NNTP-Posting-Host: news1.unix.portal.com Jeff, The December issue of LW PRO shipped several weeks ago. You should have received your by now. Please call the Avid Media Group office at 800-322-2843 to get a new copy. Or send e-mail to Avid@cup.portal.com (make it attention: Sherry Thomas-Zon) Jim Plant Avid Media Group, Inc. From krishna@max.tiac.net Sun Jan 15 09:40:54 PST 1995 Article: 1734 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1734 Path: netcom.com!csus.edu!csulb.edu!nic-nac.CSU.net!usc!hookup!swrinde!howland.reston.ans.net!news.sprintlink.net!sundog.tiac.net!max.tiac.net!not-for-mail From: krishna@max.tiac.net (Glenn M. Saunders) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Imagine > LW objects Date: 14 Jan 1995 19:09:16 GMT Organization: The Internet Access Company Lines: 12 Distribution: world Message-ID: <3f97gs$9sd@sundog.tiac.net> References: <62640-789990597@mindlink.bc.ca> NNTP-Posting-Host: max.tiac.net X-Newsreader: TIN [UNIX 1.3 941109BETA PL0] Jim Thompson (ZooRopa@mindlink.bc.ca) wrote: : 3. Vertex 2.0 Shareware. Actually this is a great program as it is a true : modeller as well. This should be available on Aminet. It's only a demo version on Aminet, and therefore you can load but you can't save-as so I have no way of even testing out its conversion ability. The docs included with it are little more than an update so I can only fiddle with it. If the shareware fee he wants isn't excessive, I'll pay it, but I think he could have done a better job of preparing a demo. From kusnestov@aol.com Sun Jan 15 09:41:01 PST 1995 Article: 1735 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1735 Path: netcom.com!csus.edu!csulb.edu!nic-nac.CSU.net!usc!hookup!swrinde!pipex!uunet!newstf01.news.aol.com!not-for-mail From: kusnestov@aol.com (Kusnestov) Newsgroups: comp.graphics.packages.lightwave Subject: Re: What's the Best platform for Lightwave3D? Date: 14 Jan 1995 14:17:17 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 14 Sender: root@newsbf02.news.aol.com Message-ID: <3f97vt$han@newsbf02.news.aol.com> References: Reply-To: kusnestov@aol.com (Kusnestov) DwightG@nesbbx.rain.COM (Dwight Gruber) writes- >Low-end? High-end? Artificial discriminations. I don't know. One can easily spend $50,000 on an SGI. If someone could blow that kind of dough on an Amiga, they should get some kind of award. As far as which platform is best for LW, I don't think one is better than the other. LightWave has a high quality look and I don't think LightWave SGI will be much different. Personally, I think you should save the SGI for character animation (Alias PowerAnimator, etc.) and run LightWave on a DEC Alpha. -- Keep rendering. From kusnestov@aol.com Sun Jan 15 09:41:02 PST 1995 Article: 1736 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1736 Path: netcom.com!csus.edu!csulb.edu!nic-nac.CSU.net!usc!cs.utexas.edu!swrinde!pipex!uunet!newstf01.news.aol.com!not-for-mail From: kusnestov@aol.com (Kusnestov) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Film Resolution Date: 14 Jan 1995 14:19:44 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 7 Sender: root@newsbf02.news.aol.com Message-ID: <3f984g$hbb@newsbf02.news.aol.com> References: <3efcao$m4s@News1.mcs.com> Reply-To: kusnestov@aol.com (Kusnestov) Steve wrote- >Check out the trailer for Star Trek Generations. The artists at >Amblin did many of the effects with LW and Dec Alphas. Electric Image is also claiming some credit for some ship images in Generations. From kusnestov@aol.com Sun Jan 15 09:41:03 PST 1995 Article: 1737 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1737 Path: netcom.com!csus.edu!csulb.edu!nic-nac.CSU.net!usc!hookup!swrinde!pipex!uunet!newstf01.news.aol.com!not-for-mail From: kusnestov@aol.com (Kusnestov) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave to Quicktime?? Date: 14 Jan 1995 14:25:40 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 8 Sender: root@newsbf02.news.aol.com Message-ID: <3f98fk$hck@newsbf02.news.aol.com> References: Reply-To: kusnestov@aol.com (Kusnestov) Q-TIme from LW- I use GraphicConverter to batch convert the stills to PICT and use Moover or Adobe Premiere to compile them. I prefer to use Cinepak compression myself. About the pixel aspect ratio- LW has an option under the camera menu to render to square pixels. Use it. Saves heartache. From mercury@ins.infonet.net Sun Jan 15 09:41:05 PST 1995 Article: 1738 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1738 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!hookup!news.mathworks.com!solaris.cc.vt.edu!insosf1.infonet.net!usenet From: mercury@ins.infonet.net (John Gager) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Modeler HELP!! Date: 14 Jan 1995 23:08:16 GMT Organization: INS Info Services, Des Moines, IA USA Lines: 24 Message-ID: <3f9lh0$e8k@insosf1.infonet.net> References: <3f8efi$680@insosf1.infonet.net> <3f8v8v$sr4@news.CCIT.Arizona.EDU> Reply-To: mercury@ins.infonet.net NNTP-Posting-Host: ins.infonet.net In article <3f8v8v$sr4@news.CCIT.Arizona.EDU>, eric@bigdog.engr.arizona.edu (Eric Case) writes: >John Gager (mercury@ins.infonet.net) wrote: >[snip] >: anyway. They are always DBLNTSC screens. As far as I can tell, > ^^^^^^^ >Run it as NTSC on an interlaced monitor. >-Eric > >PS. Lee this should also go into an FAQ. :) > I'll go ahead and try this Eric, but why should I have to run it in a NTSC mode? I have a MultiSync 3D monitor that works fine in DBLNTSC, Super-72, or just about any mode I throw at it. Is there something about Modeler that won't allow it to run properly in a scan doubled screen mode? If so, that sucks! /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ \ /\ /\ / / John Gager \/ Amiga 4000 Warp 4040 \/ \ \ Mercury@ins.infonet.net /\ 32 MB Ram/SyQuest 270 /\ // The Amiga / / CompuServe: 71336,624 \/ 1 GB Toshiba HD \/ \\ // will live on \ \ ImageFX 2.0 Beta tester /\ EGS Spectrum/Emplant /\ \X/ / / \/ \/ \ \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ From Jeff_Holinski@mindlink.bc.ca Sun Jan 15 09:40:51 PST 1995 Article: 1739 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1739 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!agate!news.mindlink.net!mindlink.bc.ca!a4482 From: Jeff_Holinski@mindlink.bc.ca (Jeff Holinski) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LW Pro Date: Sat, 14 Jan 95 17:53:08 -0800 Organization: MIND LINK! - British Columbia, Canada Lines: 31 Distribution: world Message-ID: <62763-790134788@mindlink.bc.ca> NNTP-Posting-Host: 204.174.18.1 In article <130989@cup.portal.com>, AVID@cup.portal.com (Jim C Plant) writes: > > Msg-ID: <130989@cup.portal.com> > References: <62625-789959854@mindlink.bc.ca> > Posted: 14 Jan 1995 11:00:11 -0800 > > Org. : The Portal System (TM) > > Jeff, > The December issue of LW PRO shipped several weeks ago. You should have > received your by now. Please call the Avid Media Group office at > 800-322-2843 to get a new copy. Or send e-mail to Avid@cup.portal.com > (make it attention: Sherry Thomas-Zon) > > Jim Plant > Avid Media Group, Inc. Jim, A few months ago I had to phone to get a replacement issue of LW Pro. Then in December I had to phone to get the November issue. Am I going to have to phone every month to confirm that I actually want the magazine that I subscribed to? You guys made a good start to LW Pro, but lately it's sunk to the point of your VT User subscriptions. (I buy my copy at a store 2-3 weeks before my friends get their subscription copies) :^( Jeff H... From bh479@cleveland.Freenet.Edu Sun Jan 15 09:40:52 PST 1995 Article: 1740 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1740 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!usenet.ins.cwru.edu!cleveland.Freenet.Edu!bh479 From: bh479@cleveland.Freenet.Edu (James F. Sislo) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LW Pro Date: 15 Jan 1995 04:45:56 GMT Organization: Case Western Reserve University, Cleveland, Ohio (USA) Lines: 12 Message-ID: <3fa9a4$bj2@usenet.INS.CWRU.Edu> NNTP-Posting-Host: kanga.ins.cwru.edu Mr. Plant, I have the *exact* problem. I never recieve my LightWave Pro unless I call Avid and ask why it hasn't shipped. This has happened three months in a row. BTW, I am still waiting for the December issue even though my friend have recieved theirs 10+ days ago :( What gives? -- Jim Sislo________________________________________________________ "What I really need is a swimming lesson" Elvis Presley to Annmargret Viva Las Vegas ----------------------------------------------------------------- From eric@bigdog.engr.arizona.edu Sun Jan 15 09:41:07 PST 1995 Article: 1741 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1741 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!usc!nic-nac.CSU.net!news.Cerritos.edu!news.Arizona.EDU!bigdog.engr.arizona.edu!eric From: eric@bigdog.engr.arizona.edu (Eric Case) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Modeler HELP!! Date: 15 Jan 1995 04:43:53 GMT Organization: University of Arizona, CCIT Lines: 26 Message-ID: <3fa969$b0q@news.CCIT.Arizona.EDU> References: <3f8efi$680@insosf1.infonet.net> <3f8v8v$sr4@news.CCIT.Arizona.EDU> <3f9lh0$e8k@insosf1.infonet.net> NNTP-Posting-Host: bigdog.engr.arizona.edu X-Newsreader: TIN [version 1.2 PL2] John Gager (mercury@ins.infonet.net) wrote: [snip] : I'll go ahead and try this Eric, but why should I have to run it in a NTSC : mode? I have a MultiSync 3D monitor that works fine in DBLNTSC, Super-72, : or just about any mode I throw at it. Is there something about Modeler that : won't allow it to run properly in a scan doubled screen mode? If so, that : sucks! I know. :( Every one wants to run in a non-flicker mode. Stuart, can you tell us, will we be able to have the moving preview in a non-flick mode in 4.0 on an Amiga? -Eric : /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ : \ /\ /\ / : / John Gager \/ Amiga 4000 Warp 4040 \/ \ : \ Mercury@ins.infonet.net /\ 32 MB Ram/SyQuest 270 /\ // The Amiga / : / CompuServe: 71336,624 \/ 1 GB Toshiba HD \/ \\ // will live on \ : \ ImageFX 2.0 Beta tester /\ EGS Spectrum/Emplant /\ \X/ / : / \/ \/ \ : \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ -- Eric Case INTERNET: eric@bigdog.engr.arizona.edu From Brian.Berg@asu.edu Sun Jan 15 09:41:09 PST 1995 Article: 1742 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1742 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!asuvax!news.asu.edu!bberg From: bberg@imap1.asu.edu Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave 3D Demo Versions? Date: 15 Jan 1995 03:07:35 GMT Organization: Arizona State University Lines: 20 Message-ID: <3fa3hn$png@news.asu.edu> References: <3f4mq2$5en@news.asu.edu> <3f67m3$56b@newsbf02.news.aol.com> Reply-To: Brian.Berg@asu.edu NNTP-Posting-Host: general1.asu.edu X-Newsreader: TIN [version 1.2 PL2] Kevin Bagnall (umbagna0@cc.umanitoba.ca) wrote: > >Yes, we plan to have a demo version... > A demo version of Lightwave 4.0 for the PC? When? Where? Try to contain your drool... all Lee said was "we plan to have a demo version". That obviously means it's in the pipeline, but details of availability aren't ready to be released yet. He didn't say "we've got a super cool demo version of Lightwave 4.0 that we're secretly sending FedEx to everyone except you." I'm sure they'll be more than happy to announce where it will be available WHEN they are ready to release it. ------------ ------- ------ ----- ---- --- -- - Brian C. Berg Internet : Brian.Berg@asu.edu Amiga Multimedia Lab Bitnet : aubri@asuacad.bitnet Arizona State University FidoNet : Brian Berg @ 1:114/215 Tempe AZ 85287-0111 SneakerNet: Reebok - -- --- ---- ----- ------ ------- -------- "I haven't lost my mind... it's backed up on SyQuest somewhere!" From bdupras@bert.eecs.uic.edu Sun Jan 15 09:41:11 PST 1995 Article: 1743 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1743 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!vixen.cso.uiuc.edu!news.eecs.uic.edu!bert.eecs.uic.edu!bdupras From: bdupras@bert.eecs.uic.edu (Brian Dupras) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Hey! Date: 15 Jan 1995 05:33:39 GMT Organization: University of Illinois at Chicago Lines: 20 Message-ID: <3fac3j$k0@news.eecs.uic.edu> References: <3f7nnq$2po@News1.mcs.com> NNTP-Posting-Host: bert.eecs.uic.edu X-Newsreader: TIN [version 1.2 PL2] Dan Ablan (dma@mcs.com) wrote: > OK... so this is what I'm thinkin' -- > Does anyone talk about actual animations around here? > I mean, programming, chips, speed, Amiga, PC, Mac, mine machine > is faster than yours, my dad can beat up your dad, > whatever... it's all there. > But what about the animations? > -Dan Oh - I thought this was the lightwave philosophy group. ;) Animations.....hmmm....I'm sure I've heard that word once or twice. Brian bdupras@bert.eecs.uic.edu p.s. Dan, do you have a demo reel you can send me? From ZooRopa@mindlink.bc.ca Sun Jan 15 09:40:55 PST 1995 Article: 1744 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1744 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!agate!news.mindlink.net!mindlink.bc.ca!a13464 From: ZooRopa@mindlink.bc.ca (Jim Thompson) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Imagine > LW objects Date: Sun, 15 Jan 95 01:52:44 -0800 Organization: MIND LINK! - British Columbia, Canada Lines: 33 Distribution: world Message-ID: <62799-790163564@mindlink.bc.ca> NNTP-Posting-Host: 204.174.18.1 In article <3f97gs$9sd@sundog.tiac.net>, krishna@max.tiac.net (Glenn M. Saunders) writes: > > Msg-ID: <3f97gs$9sd@sundog.tiac.net> > References: <62640-789990597@mindlink.bc.ca> > Posted: 14 Jan 1995 19:09:16 GMT > > Org. : The Internet Access Company > > Jim Thompson (ZooRopa@mindlink.bc.ca) wrote: > > : 3. Vertex 2.0 Shareware. Actually this is a great program as it is a > true > : modeller as well. This should be available on Aminet. > > It's only a demo version on Aminet, and therefore you can load but you > can't save-as so I have no way of even testing out its conversion > ability. The docs included with it are little more than an update so I > can only fiddle with it. If the shareware fee he wants isn't excessive, > I'll pay it, but I think he could have done a better job of preparing a > demo. > > You're correct, the save function is disabled. This is probably to encourage you to register! I have a registered version and it works great. Check out some of the neat things the modeller can do, tree objects, wave functions, etc. -- | Jim Thompson |"I'd like to find your inner child | | Jim_Thompson@tvbbs.wimsey.com | and kick it's little ass " | | ZooRopa@mindlink.bc.ca | Get Over It - The Eagles | |_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_|_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_| From edwardr@io.org Sun Jan 15 09:41:12 PST 1995 Article: 1745 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1745 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!cs.utexas.edu!utnut!torn!uunet.ca!uunet.ca!io.org!nobody From: edwardr@io.org (Edward Ronquillo) Newsgroups: comp.graphics.packages.lightwave Subject: Render + Use Flyer At the same time? Date: 15 Jan 1995 07:43:49 -0500 Organization: Internex Online (io.org) Data: 416-363-4151 Voice: 416-363-8676 Lines: 6 Message-ID: <3fb5a5$1ar@ionews.io.org> NNTP-Posting-Host: r-node.io.org Hi all! Is it possible to render to the flyer (using ScreamerNet) while at the same time editing Video clips on the main switcher screen? edwardr@io.org From grover@cyber.net Sun Jan 15 09:41:13 PST 1995 Article: 1746 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1746 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!usc!news.cerf.net!grover From: grover@cyber.net (Tim Salazar) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Creating Faux Time Code Date: 15 Jan 1995 17:02:42 GMT Organization: The Cyberspace Station (619) 634-1376 [HST14.4/V.32bis] Lines: 13 Message-ID: <3fbkfi$ds0@news.cerf.net> References: NNTP-Posting-Host: cyber.net In article mkornwei@netcom.com (Mark Kornweibel) writes: >I was thinking about creating fake time code numbers in an animation, and >was wondering if anyone had a good idea about doing it in a relatively >painless way. The numbers ought to be sequential and look something like >01:00:00:00 but they're really just for show. >-- mkornwei@netcom.com -- Apex's Forge and Essence can make LED's and sequence them. You would then have to compose them using ADPro or ImageFX or compose them during rendering using a image map etc. Tim grover@cyber.net From jalberty@aardvark.ucs.uoknor.edu Tue Jan 17 21:55:58 PST 1995 Article: 1747 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1747 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.starnet.net!wupost!newspump.wustl.edu!trinews.sbc.com!news.mid.net!medusa.k12.ar.us!news.ualr.edu!news.uoknor.edu!ucsvax!jalberty From: jalberty@aardvark.ucs.uoknor.edu Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave 3.9??y Date: 15 Jan 95 08:59:04 CST Organization: University of Oklahoma. (USA) Lines: 16 Message-ID: <1995Jan15.085904.1@ucsvax> References: NNTP-Posting-Host: 129.15.10.11 In article , kstruck@netcom.com (Kevin Struckman) writes: > If I remember corectly wasn't Lightwave 3.9 supposed to ship with the > Flyer? Well we got one in and it was shipping with everything at 3.9 > except for Lightwave it was still 3.5. Does anyone know what happend > to it? > > Kevin... > I assume LW 4.0 will ship with the final 4.0 version of the Flyer software. There is no 3.9 that I'm aware of. Alan Chan Graphics/Animation Design Vision Digital From shf@netcom.com Tue Jan 17 21:56:10 PST 1995 Article: 1748 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1748 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!shf From: shf@netcom.com (Stuart Ferguson) Subject: Re: Modeler HELP!! Message-ID: Organization: The Blue Planet References: <3f8efi$680@insosf1.infonet.net> <3f8v8v$sr4@news.CCIT.Arizona.EDU> <3f9lh0$e8k@insosf1.infonet.net> <3fa969$b0q@news.CCIT.Arizona.EDU> Date: Sun, 15 Jan 1995 22:42:07 GMT Lines: 33 eric@bigdog.engr.arizona.edu (Eric Case) writes: | John Gager (mercury@ins.infonet.net) wrote: | : or just about any mode I throw at it. Is there something about Modeler that | : won't allow it to run properly in a scan doubled screen mode? If so, that | : sucks! | I know. :( Every one wants to run in a non-flicker mode. Stuart, can you | tell us, will we be able to have the moving preview in a non-flick mode | in 4.0 on an Amiga? Yes, I can tell you -- unfortunately the answer is no. Since the copper animation code was written by programmers at NewTek in Topeka (some of whom have left the company), I really have no control over it. Since the current programmers don't know anything about copper programming except in interlaced modes, and since they're all working extra hard on Flyer software, the decision was made not to fix the moving preview for double NTSC mode. It's probably an easy fix, but its a matter of taking programmer time to figure it out. Since I don't have the expertise to fix it, y'all are going to have to bug Lee and the folks at Alcatraz if you want it fixed. 4.0 will have the much-requested static/solid preview mode, so some of the need for the moving preview will be reduced. The new solid mode also correctly shows interpenetrating surfaces, and there is a front- face mode which is also quite useful. I can also report that Modeler now fully supports the Picasso and should work on any graphics board which correctly emulates graphics library calls and has a minimum of 16 colors. Modeler is also much smarter about mode promotion. You see, I hope, why I don't have time to learn 68K assembly language and copper list programming. -- Stuart Ferguson (shf@netcom.com) "How do you compute that? Where on the graph do `must' and `cannot' meet?" From eric@bigdog.engr.arizona.edu Tue Jan 17 21:56:12 PST 1995 Article: 1749 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1749 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!usc!nic-nac.CSU.net!news.Cerritos.edu!news.Arizona.EDU!bigdog.engr.arizona.edu!eric From: eric@bigdog.engr.arizona.edu (Eric Case) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Modeler HELP!! Date: 16 Jan 1995 00:33:51 GMT Organization: University of Arizona, CCIT Lines: 41 Message-ID: <3fcetf$3c7@news.CCIT.Arizona.EDU> References: <3f8efi$680@insosf1.infonet.net> <3f8v8v$sr4@news.CCIT.Arizona.EDU> <3f9lh0$e8k@insosf1.infonet.net> <3fa969$b0q@news.CCIT.Arizona.EDU> NNTP-Posting-Host: bigdog.engr.arizona.edu X-Newsreader: TIN [version 1.2 PL2] Stuart Ferguson (shf@netcom.com) wrote: : eric@bigdog.engr.arizona.edu (Eric Case) writes: : | I know. :( Every one wants to run in a non-flicker mode. Stuart, can you : | tell us, will we be able to have the moving preview in a non-flick mode : | in 4.0 on an Amiga? : Yes, I can tell you -- unfortunately the answer is no. Since the : copper animation code was written by programmers at NewTek in Topeka : (some of whom have left the company), I really have no control over it. : Since the current programmers don't know anything about copper : programming except in interlaced modes, and since they're all working : extra hard on Flyer software, the decision was made not to fix the : moving preview for double NTSC mode. It's probably an easy fix, but its : a matter of taking programmer time to figure it out. Since I don't : have the expertise to fix it, y'all are going to have to bug Lee and : the folks at Alcatraz if you want it fixed. Hmmm. Will the WinNT and SGI versions have a moving preview, and what about other modes (ie. 800x600 and 1024x768)? : 4.0 will have the much-requested static/solid preview mode, so some of : the need for the moving preview will be reduced. The new solid mode : also correctly shows interpenetrating surfaces, and there is a front- : face mode which is also quite useful. I can also report that Modeler : now fully supports the Picasso and should work on any graphics board : which correctly emulates graphics library calls and has a minimum of : 16 colors. Modeler is also much smarter about mode promotion. You : see, I hope, why I don't have time to learn 68K assembly language and : copper list programming. Yes, I see. I think I will use the new mode the most. -Eric : -- : Stuart Ferguson (shf@netcom.com) : "How do you compute that? Where on the : graph do `must' and `cannot' meet?" -- Eric Case INTERNET: eric@bigdog.engr.arizona.edu From ZBATZE41@MAINE.MAINE.EDU Tue Jan 17 21:56:04 PST 1995 Article: 1750 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:1750 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!agate!overload.lbl.gov!lll-winken.llnl.gov!noc.near.net!saturn.caps.maine.edu!maine.maine.edu!zbatze41 Organization: University of Maine System Date: Sun, 15 Jan 1995 12:11:38 EST From: Zero Z. Batzell Message-ID: <95015.121138ZBATZE41@MAINE.MAINE.EDU> Newsgroups: comp.graphics.packages.lightwave Subject: Re: LW3D for PC...Where, Best Price? References: <95013.130843ZBATZE41@MAINE.MAINE.EDU> <3f772d$pc0@news.onramp.net> Lines: 20 >FROM: GATEWAY@ONRAMP.NET >Lightwave for the pc is not out yet and should be done some time 1ST quarter. >:) I'm sure you will be able to find it in almost every software store. >Why would u want to use imagine when LW will be soon in the hands of PC people? >STEVE TIETZE Well, I've been told that LW for the PC will not be available anywhere for less then $1,200...and since I can get Imagine 3.0 for the PC for $299, I wouldn't mind saving almost a grand. However, I realize LW3D is (IMHO) probably a better product or at least has a larger following. ------------------------------------------------------------------------- | Zero Z. Batzell | Old Town, Maine | University of Maine | | (207)-827-8399 | 04468 | ZBATZE41@MAINE.MAINE.EDU | |-----------------------------------------------------------------------| | Orson Scott Card fan, Douglas Adams fan, Rollerblader, Movie Buff, | | Video Enthusiast, ST:TNG fan, MPC2 User | -------------------------------------------------------------------------